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أهلاً وسهلاً بكم في هذا الموضوع لـ شرح التفآصيل تركيب التآج للآعبين لـ سيرفر الوزآرة الشهير سأقوم بتوضيح لكم طريقة تركيب التآج فـى سيرفر الوزآرة وشرح جميع الخطوآت لى نظام التآجات السكريبت متعوب عليه طبعآ بعد الرمضآن تجيدون رابط التحميل في قناتي في هذآ الموضوع سوف اشرح لكم كيف يتم تركيب الـتاج وكيف صاحب الروم يفعل التاجات بالقائمة عندما احد يقوم بشراء ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ الخطوة الأول : ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ عندما يقوم لاعب بأرسال بطاقة السعر : 50 سوا لى شراء التآج يقوم صاحب السيرفر بى فتح هذه القأئمة : ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ وسوف يسمح للآعبين او المسؤولين السيرفر بفتح هذا اللوحة وهونا يتم تركيب التاج لاعب الذي قام بشرائه ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ طبعا هونا يتم شرح اللوحة اولا ؟ لماذا صاحب الروم يقوم بإضافة الحساب داخل اللوحة التاجات وكيف يتم ذالك وماهو المستفيد من ذالك ؟؟ الأجوابة : يقوم بكتابة اسم الحساب الشاري ويظغط على الزر اضافة هذا الحساب مباشرةً سيتم أرسال الحساب الى اللوحة التاجات فالجدول .. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ الشروحات التركيب التاج بالتفاصيل كاملة طبعا السكريبت معقد شيء ولاكن سهل وفكرته مميزه وممتازه Name : و Tag : xX[ Console ]xX , MR.S3D : التاج مثلآ هذا التاج يتم تقسيمه على نصفين xX[ Console ]xX : داخل الإيدت ( Tag : ) , MR.S3D : داخل الإيدت ( Name : ) أظهار التآج بشات -- Q.5 لونه احمر هذا اللون الذي يتم تغييره داخل اللوحة التاجات وبعد ذالك الظغط على زر حفظ المعلومات داخل اللوحة وأرسال المعلومات الى الإستضافة تم التصميم والبرمجة والفكرة من قبل @MR.S3D وتم تقليده كامل مكملاً من قبلي ونتمنا الموضوع غير مخآلفة للقوانين انه شرح بسيط وانتظرو الرآبط التحميل بقناتي وألف شكرا للجميع فـ آمان الله آخوكم وحبيبكم .القأئد المحلق ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------3 points
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Hi! Following the community discussion in our forums, we have created an official Discord server quite a while ago, as an alternative (and maybe a full replacement in the future) to our current IRC channels. We kept it in under the radar while we were fine tuning things, but we believe we can now present it to you guys. All MTA players and fans are welcome to join our Discord server (though please behave while you are in there ). You can join it by using this link: https://discord.gg/mtasa What is Discord? Discord is a hybrid of IRC, an Instant Messenger and a Voice Chat software. It incorporates the most important features of these elements into a handy and multiplatform app which you can run on your desktops, smartphones or tablets. Why is it cool? Compared to IRC, it offers a built-in chat history buffer, so even if you are offline, you can still catch up with what happened in the channels then. IRC also offers that, but only through an IRC Bouncer that you either need to pay for, or have someone host it for you. It also has a modern look and features such as URL embedding (regular websites, but also pictures and videos), handy syntax colouring for pasted code snippets, emojis (also custom ones), chat messages reactions, Steam integration and more. What can I find while I am there? We currently have some channels created, including: #general - for general MTA and offtopic chats #scripting - for Lua scripting-related queries #support - for any problems related to MTA:SA client or server #announcements - for all important messages from us as well as some others. We are still thinking of how to put our Discord server into its full potential, so we may add more channels soon. Can I have Discord app installed and/or running on several of my devices concurrently? Can I use more than one server? Sure, absolutely. It will sync the messages automatically. And yes, you can add more servers than just our one. How do I join it? Hey, we have mentioned that already. Just click the link below and follow the instructions: https://discord.gg/mtasa I have a suggestion about the Discord... Okay, let us know. As usual, we are open for suggestions. Just post in this topic or hit us up directly on Discord. Hope to see you there! -- MTA Team1 point
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Slipe is an open source framework that enables anyone to write scripts for MTA:San Andreas in C# instead of Lua, wrapping all MTA elements and classes and including some .NET Core namespaces. It is based on CSharp.Lua by Yang Huan. Slipe features: Runs on Windows and Linux Built in continuous deployment support with (GitHub) webhooks Object oriented wrappers for all MTA elements Async/await for MTA functions that use callbacks C# style Http requests, sockets and XML methods. Use Visual Studio and its Intellisense Type safety You can find more information about the project on https://prod.mta-slipe.com. Our Discord Our Github The project is still in Alpha, and since it is open source anyone is welcome to contribute1 point
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السلام عليكم ورحمة الله تعالى وبركاته تم الأنتهاء من عمل نظام التاجات الجديد والحصري ~ الفيديو الخاص بالسكربت : يستحسن مشاهدة الفيديو لمعرفة كيفية استخدام السكربت وازالة التكرار مع سكربت التاجات العادية ( تاجات الرتب ) .! مميزات هذا السكربت عن باقي السكربتات المشابهه له : - إمكانية تفعيل \ الغاء تفعيل التاج - يعني إنك تقدر تكتب بأف 8 myTag عشان تخلي التاج متفعل او العكس اذا متفعل وتتكلم بالشات يطلع تاجك والعكس يطلع تاج الرتب ^ - امكانية رؤية الأشخاص اللي مفعلهم الأدمن - يعني انك تقدر من لوحة ادارة التاجات تشوف الناس اللي مفعلهم تشوف تاجهم , اسمهم , السيريال , والحالة الخاصة بالتاج | متفعل \ ملغي - عدم القدرة على وضع تاج بدون مايتم التحقق الكامل من السيريال والتاج - يعني انك ماتقدر تحط التاج لاي شخص .. إلا تضغط زر التحقق من السيريال + معاينة التاج ومن ثم الموافقة او الرجوع للوحة الأصلية طبعا معاينة التاج لو طلع التاج كبير راح يجيك بالشات تنبيه يقولك التاج طويل , طبعا تقدر تحطه للاعب بس يجيك عشان ينبهك ^ صورة اللوحة الرئيسية : طبعا كيف نشيل التكرار مع مود التاجات العادية ؟ ( تاجات الرتب ) , نحط الكود التالي : local systemDBconnect = dbConnect( 'sqlite', ':TagsSystem-Professional_v01/[TAGS system] Database.db' ) local checkTag = dbQuery( systemDBconnect, ' SELECT * FROM `TagsSystemPro` WHERE serial = ? ', getPlayerSerial( source ) ) local dbValues = dbPoll( checkTag, -1 ) if ( type( dbValues ) == 'table' and #dbValues ~= 0 ) then local state = dbValues[1]['state'] if ( state == 'Enabled' ) then return end end نحط الكود مثل ما بالصورة الكود : المكان اللي نحطه فيه في ملف التاجات : --------------------------------------- الأصدار الحالي من السكربت : 1.0 لتحميل الإصدار : http://www.mediafire.com/download/pkp7x ... al_v01.zip إنضم معنا في MTA العرب : https://www.facebook.com/groups/luaprofessional للتواصل : Skype : kamel1234128 Facebook : http://www.fb.com/MR.GRAND0 Email : [email protected] الإهداءات : 1 - TAPL 2 - MR.SAUD 3 - MR.SAAD 4 - iMr.WiFi..! 5 - 1XxCr{o}sS 6 - SaedAmer 7 - #Le3bA 8 - Ma[Z]en 9 - Emgawe.117 10 - NssoR 11 - ♯~|StrΘnG|~. 12 - Ahmed Ly 13 - shwaeki 14 - #Mr.Rajo~,< 15 - Mr.Ronaldo 16 - Mr.CoR 17 - HasoN 18 - Soking 19 - EH10 20 - Default 21 - DABL 22 - justboy 23 - MoDeR2014 24 - x',iM7MD 25 - #,+( _xiRoc[K]; > 26 - DTC12 27 - #|_oskar_|# 28 - mouamle-hassan 29 - Abdul KariM 30 - 00 - الباقي في القلب1 point
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Well, a simple script that show on the screen a grenade indicator, i made it 6 years ago and i no longer uses it so i decided to share it. Download: https://community.multitheftauto.com/?p=resources&s=details&id=160211 point
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SD اختصار Special Detections, وهي مرتبطة بمضاد الغش الخاص باللعبة لشرح مفصل, راجع الويكي https://wiki.multitheftauto.com/wiki/Anti-cheat_guide1 point
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لا يقدر , هو كاتب كذا setAccountData(account,"data",table[source]); source هنا المتغير يصبح قيمة المفتاح أما إذا يقصد جدول فالمفروض يكتب كذا setAccountData(account,'data',table); بالتأكيد الطريقة خطأ ^ لكن يسويها كذا setAccountData(account,'data',toJSON(table)); local aTable=getAccountData(account,'data'); aTable=fromJSON(aTable);1 point
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Faça um calculo básico. local timer = 1 function mainFunction () outputChatBox ("Instant text!") setTimer ( function() outputChatBox ( "5 second delay text!" ) end, 60000 * timer) end -- ( EXEMPLO DA WIKI )1 point
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OnVehicleEnter Check the driver's seat and allow only those in the acl to drive the vehicle. Example: addEventHandler ("onVehicleEnter", root, function (thePlayer, seat, jacked) if not isObjectInACLGroup ("user."..getAccountName(getPlayerAccount(thePlayer)), aclGetGroup ("ACL_NAME")) then if seat == 0 then removePedFromVehicle (thePlayer) outputChatBox ("SEAT: "..seat, thePlayer, 0, 220, 0) end end end) @Pedro0011 point
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Baixe um sistema de fome, sede e sono e altere os elementData para: AirNewSCR_Fome, AirNewSCR_Sede, AirNewSCR_Sono1 point
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Você deve postar na área de português, amigo... lá nós brasileiros podemos te ajudar. Essa aqui é a área exclusiva para dúvidas em inglês. Link: ÁREA DE PORTUGUÊS1 point
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@Ren712 has finally released his new deferred lighting resources, i updated the server to support that. The major drawback of this new lighting method is the fact that it needs depth buffer access and shader model 3 support and i guess its not as fast as the old dynamic lighting, but it looks better. It is also not compatible with literally any other shader that is applied to an element, that means it looks slightly worse when sun shader is running but i see no negative effect on water shader. I guess its impossible to make this lighting 100% compatible with sun shader, at least impossible for me. I also tried to fix the collisionless players controlling field guns or mortars, it is impossible to fix. There is a MTA bug that messes their collisions up. I could reproduce the bug and filled a bug report. UPDATE: -Latest MTA nightly together with this update fixes the 1-frame delay when something is attached to a player bone -Latest MTA nightly fixes some issues with animations, players can now toggle between crouch/prone perfectly fine -Renamed SAAW-WW2-v3 to SAAW-WW2, the final version -New staff command: /ability PLAYERNAME VALUE (this command sets the ability points of a specified player for his current team) -Mappers can now select a background sound in the editor gamemode settings -Mappers can now set the preferred nation that a player should have when joining a team on specific maps -Added british and italian nations -Updated german officer skin -Added many improvements for animations (players now keep crouching when doing certain things, like placing mines etc.) -Added new crosshair -Implemented a screenshot mode due to many requests by players, enable it by using "/hud", disable it by using F8 console -Implemented a night mode for the zoom view (Ship, tank zoom etc), can be configured in F6 binds menu, default is "N" key -The upper compass of the submarine periscope now shows the periscope rotation relative to the world, not relative to the submarine -Added another compass when using submarine periscope, it shows the direction of the boat -Updated almost all maps with many fixes or complete rebuilds -Changed vKontakte link to https://vk.com/mtasaaw -Players can now cancel reviving a player by pressing SPACE key but you can bind any key to command "cancelRevive" if you want -It is now possible to spectate backwards by using the left arrow key -It is now possible to use freecam mode for spectating, just press W/S/A/D while spectating -Players can no longer switch weapons while entering / exiting a vehicle, this could fix the "Grenade ammo" glitch -Machine gunners can now re-pack their dropped ammo box and carry it away -Added new sounds for Jet cannons and Type 99 MG -Vehicles with multiple simultaneous firing guns do now have only 1 gun that makes sound -Updated dynamic lighting to new deferred rendering lighting -Added dr_blendshad resource -MG emplacements are now a lot more smooth -Fixed first person mode of MG emplacements causing crazy camera rotation issues -Fixed MG model of emplacements facing downwards instead of the direction where the player aims -Slightly improved appearance of anti-tank mines -Mortars can now fire smoke shells -Players get now moved to spectator team when being idle for more than 2 minutes -Fixed a bug where players had no ability set when auto-spawning after joining the server -Grenade throw force can now be maximized by using the right mouse button together with the left mouse button, releasing the button resets the force to 0 -Ordnance training perk now affects reload time of ships -Fixed a glitch that allows players to instantly reload a weapon while jumping -Maximum amount of characters in the username and password fields is now 29 letters -Updated shader_soft_particles to latest version -Submarines do now receive 50% less damage from vehicle MGs -Torpedo boats and landing boats can now get detected by ship crews -Nerfed howitzer reload time by 50% -Removed funny MLG stuff when killing enemies due to complaints about performance -SSAO and palette shaders are no longer enabled by default when a player did not disable it earlier -Players now keep their velocity after exiting a plane in air -Added secondary/coaxial machine gun key bind to key settings -Airborne class now has a parachute equipped that can be used without any limit -Players do no longer collide with other players when climbing ladders -Dead players do no longer collide with other players and vehicles -The mortar no longer has a speedometer -Fixed a bug where some UI Elements were not fading away when clicking other UI elements too quickly -Moderator rights got seriously nerfed due to massive complaints about abusement -Cugu is now moderator ...As usual: Report any new and old issues, i am 99% sure that small issues have found their way into this update, i could not even test all the map updates...1 point
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Wow! Really interesting and promising project. I'd be interested in the performance overhead of the wrapper, especially in regards to conversion from and to types C# doesn't have exact equivalents for (e.g. tables). Have you already done some benchmarking? EDIT: Also, I'm just curious: Have you considered using TypeScript as the wrapper language when you started the project?1 point
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Hello Ladies and Gentlemen. After ages of inactivity I managed to finish my 8th volume - RISING. Special thanks go to Disaster for his advices and Krzysztof for helping me with a script. Dont forget to subscribe! Have a nice day. Bye.1 point
