function(hitElement, matchingDimension)
if (isElement(hitElement)) and (getElementType (hitElement) == "player") and (getElementID (source) == "greenzoneColshape") then
toggleControl (hitElement, "fire", false)
toggleControl (hitElement, "next_weapon", false)
toggleControl (hitElement, "previous_weapon", false)
toggleControl (hitElement, "aim_weapon", false)
toggleControl (hitElement, "vehicle_fire", false)
showPlayerHudComponent (hitElement, "ammo", false)
showPlayerHudComponent (hitElement, "weapon", false)
triggerClientEvent (hitElement, "enableGodMode", hitElement)
outputDebugString (getPlayerName(hitElement) .. " has entered the greenzone")
end
end)
False يكون Jetpack كيف اجعل
===========================================================================================
هاذا الكامل
addEventHandler ("onResourceStart",getResourceRootElement(getThisResource()),
function()
local allGreenzones = getElementsByType ("radararea")
for i,v in ipairs (allGreenzones) do
local r,g,b,a = getRadarAreaColor (v)
if (r == 0) and (g == 255) and (b == 0) and (a == 127) then
local x,y = getElementPosition (v)
local sx,sy = getRadarAreaSize (v)
local col = createColCuboid (x,y, -50, sx,sy, 7500)
setElementID (col, "greenzoneColshape")
end
end
end)
addEventHandler ("onColShapeHit", getRootElement(),
function(hitElement, matchingDimension)
if (isElement(hitElement)) and (getElementType (hitElement) == "player") and (getElementID (source) == "greenzoneColshape") then
toggleControl (hitElement, "fire", false)
toggleControl (hitElement, "next_weapon", false)
toggleControl (hitElement, "previous_weapon", false)
toggleControl (hitElement, "aim_weapon", false)
toggleControl (hitElement, "vehicle_fire", false)
showPlayerHudComponent (hitElement, "ammo", false)
showPlayerHudComponent (hitElement, "weapon", false)
triggerClientEvent (hitElement, "enableGodMode", hitElement)
outputDebugString (getPlayerName(hitElement) .. " has entered the greenzone")
end
end)
addEventHandler ("onColShapeLeave", getRootElement(),
function(leaveElement, matchingDimension)
if (getElementType (leaveElement) == "player") and (getElementID (source) == "greenzoneColshape") then
toggleControl (leaveElement, "fire", true)
toggleControl (leaveElement, "next_weapon", true)
toggleControl (leaveElement, "previous_weapon", true)
toggleControl (leaveElement, "aim_weapon", true)
toggleControl (leaveElement, "vehicle_fire", true)
showPlayerHudComponent (leaveElement, "ammo", true)
showPlayerHudComponent (leaveElement, "weapon", true)
triggerClientEvent (leaveElement, "disableGodMode", leaveElement)
outputDebugString (getPlayerName(leaveElement) .. " has left the greenzone")
end
end)
==================================================================
رابط المود >
https://community.multitheftauto.com/index.php?p=resources&s=details&id=1287