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Showing content with the highest reputation on 11/10/17 in all areas

  1. انت شايف كيف اسلوبه باقي شوي ويضربكم وباقي تساعده!!!
    3 points
  2. Thanks for the report. Please check the version from https://www.multitheftauto.com/ has fixed the cheat.
    2 points
  3. جميع الاقتراحات السابقه كانت مبنيه علي الصور القديمة وتم تحسينها ، قم بتحميل اخر إصدار All of the most recent suggestions were based on old screenshot / version and already improved. Run the latest version
    2 points
  4. Hello! I would like to show you my current project I am working on. This is about vehicles getting dirtier while you are driving them (something you can see in GTA IV and GTA V). It is currently in beta, I may release if after I finished it! Here you can see some pictures of the current features of the script: Every vehicle that has the vehiclegrunge256 texture on it is compatible with this script (you can add your own textures in the script you would like to change, for example if the modded vehicle doesn't have the vehiclegrunge256 texture, but has a texture named only grunge, you can add this in a table, so it will work with that one as well). replaceTextures = { {"vehiclegrunge256"}, {"grunge"}, } The script contains car washes (you go into a car wash --> your vehicle gets cleaned). You can enable/disable custom car wash garage maps via script when adding a new car wash. carwashes = { -- x, y, z, rotation (for garage only), garage {2454.51343, -1461.01477, 24.00000, 0, false}, {1911.29041, -1776.22644, 13.38281, 0, false}, {1017.74756, -917.59283, 42.17969, 0, false}, {1574.125, -2350, 13.56247, 90, true}, } When the weather is rainy or you go into water with your vehicle it gets cleaner over time. Every vehicle is affected in this case, for example if there are vehicles parked around on the map with dirt on it and it is raining, they will get cleaner slowly. There are 5 states of dirt level, 1 is fully clean and 5 is the dirtiest. The script currently has 2 export functions which with you can change and get the dirt level of a vehicle (you can also get the dirt level of a vehicle with getElementData, but can't change it with setElementData, I will add dirt level changing with setElementData in further updates). Vehicles will get dirty faster if you drive on grass, sand, dirt, etc. They will get dirty anyways, but it is faster on materials that is not concrete or something similar. I will upload a video soon of the script so you can see it in progress. As I mentioned before, I might release it after it's done. Not much to add/improve, this means it will more likely to happen sooner than later. VIDEO: This is still a beta version! The video doesn't show real values of time and other intervals, everything is because of testing and showing a pre-version of the script. Work is currently in progress regarding this script / project! TO DO: [GREEN] = Done [ORANGE] = In progress [RED] = Need to be done - Fix any appearing bugs, requires a few more testing to make sure there are none [ * ] - Make it compatible with car paint shaders (I don't know yet if it is possible, I will try to do it) [ * ] - Add useful custom events (on[Client]VehicleDirtLevelChange, on[Client]VehicleWashed, etc. everything that is useful for further scripting and for developers) [ * ] - Make a better handler for getting vehicle dirty, right now the script uses onClientRender, there might be another solution that is more client friendly, I don't know, I will play around with possibilities [ * ] WHAT'S NEW: * 2017. 10. 13. - Custom dirt textures - Vehicle streaming optimization - Useful, dynamic debug panel, outputs and values for testing - You can switch between debug mode in game - Fixed syncing bugs / errors between client and server (some things still need to be fixed) - Improved car washes (far from done, still needs improving and adding some extras) - Improved "dirt-add-handling-progress" (can't say it better ) * 2017. 10. 14. - Fixed various present bugs (a few of them can be seen in the video) - Vehicles now store the current dirt progress when they are streamed out and streamed in - Rewritten dirt progress handling, more dynamic and 0 (didn't found any yet) bugs, depending on conditions (is it raining, is vehicle in water, etc.) - Client side event now triggers when server side event is triggered but not the opposite way - Improved debug display - Shortened and more optimized script Client side is about 350 lines (with debug) and server side is about 50 lines (with debug and commands) of code. * 2017. 10. 26. - Fixed a bug where the vehicles' dirt progress wasn't synchronized between players. - More optimized script - Custom functions: * getVehicleDirtLevel (shared) * setVehicleDirtLevel (server) * * getVehicleDirtProgress (shared) * setVehicleDirtProgress (server) * * getNextDirtTime (shared) * setVehicleDirtTime (server) * - Custom events: * onClientVehicleDirtLevelChange (client) * onVehicleDirtLevelChange (server) * * I always like to read suggestions, so feel free to comment your thoughts and what should I add/remove! Thank you for reading, hope you like it! Part of the Advanced Vehicle System project. EDIT: I would appreciate if somebody could tell me a simple but interesting name for the resource, that is not "Vehicles Get Dirty" (it is too long). I was thinking about VGD, but this is not good enough, nobody will know what does that mean if it gets uploaded to the community. Download: https://community.multitheftauto.com/?p=resources&s=details&id=14960 Note that you will have to give up on car paint shaders if you would like to use this resource, unless you know how to make both work, since I couldn't figure it out. But if you know, please let me know as well and I will fix this problem with a quick update on this resource!
    1 point
  5. Summer is over, but fear not, we have got a new release for you - Multi Theft Auto: San Andreas 1.5.5! This release is focused on bugfixes (most notably, some popular crashes were fixed with help from @Dutchman101 - eg. this one, code cleanups and under-the-hood improvements for developers (migration to a Docker-based environment and support for VS2017 and GCC-6). It may look like it is not much of an update, but the amount of such smaller changes should be a good incentive to update. In other news, we have enabled some additional forum account security features for your convenience - namely a possibility to set a security question(s) for the account and support for Authy and Google Authenticator two-factor authentication. You can enable them in your Account Security settings. Release Highlights updated CEF elements and fixed red/blue color swap issue with Intel VGAs added 'localhost' to the hardcoded CEF whitelist modified launch patcher to work with more exe variants added black outline option for chat text fixed #4166 ("Engine Sounds of other Helicopters and planes missing unless you get in a Helicopter or plane.") fixed #9681 ("Unable to hear proper engine sounds when sitting in car as passenger") fixed #3944 ("Radio titles do not always show.") fixed #8590 ("createEffect with some effects places it's sfx sounds to position 0,0,0") added guiGetCursorType(), isResourceArchived(), getDevelopmentMode(), setDevelopmentMode() (used to be client-only, now it's also server-side), debugSleep(), setVehicleModelExhaustFumesPosition(), getVehicleModelExhaustFumesPosition() improved client connections through firewalls fixed FOV setting not updating censored onClientConsole for login command potentially fixed crouchbug resource pack: various changes in admin, editor, freeroam, headshot, ipb, joinquit, killmessages, play, and realdriveby ... plus more! A complete list of changes can be found here (recommended read) and here (incomplete, from r11302 upwards). List of changes to the resource pack can be found here (starting from and including Apr 22, 2016 upwards). Want to download MTA:SA 1.5.5? Click here to download the build for Win 7+. Looking for a legacy build for XP/Vista? You can download it here. Or you can click here to go to our home page. Once there, click the Download button at the top center of the page, then choose your build and you are set. Linux server packages are also available. This release is backwards compatible with other 1.5-based builds (1.5.4, 1.5.3, 1.5.2, 1.5.1 and 1.5). However if you still use these versions, why not upgrade to the newest one? It works just as good, or even better. Community credits for this release: AboShanab, Arran, CrosRoad95, Dezash, Dutchman101, emre1702, Gothem, lopezloo, Necktrox, qaisjp, Sergeanur, ZReC ^ Have you contributed to MTA:SA 1.5.5's source code/resources pack but were not mentioned in the above list (or maybe you would like to modify your entry above eg. change your nickname or add a link to your Twitter/Github)? PM @jhxp with a link to your contribution (for missing entries only) and you will be added ASAP ^ See y'all. -- MTA Team
    1 point
  6. ما ابي اطول معك ، لكن الرجال زي مايقول لك سبق و شاف الفكره ذي بـ المنتدى دوره بتحصله + حتى لو مافادك ردك عليه مافيه احترام ابدا
    1 point
  7. الرجال جاي بيساعدك , تقول ذا الكلام ؟؟؟؟؟؟؟؟؟؟؟؟؟؟؟؟؟؟؟؟؟؟؟؟؟؟؟
    1 point
  8. @yMelo And what is the issue?
    1 point
  9. Sometimes when i enter to a vehicle, sometimes the radio is fine, but other times, it cuts even if i change the radio to another station, and even when i is working, when i change to my user tracks it skips to another song everytime i select the user tracks again but doesnt starts from the begining. Not to mention, the radio station names doesnt apear on the top of my screen.
    1 point
  10. تصحيحك خاطئ .
    1 point
  11. أضافة مثال بسيط : معرفة عدد القرون الهجرية او الميلادية . addCommandHandler ( 'DateCeil', function ( ) local hijiri = 1439 local miylady = 2017 outputChatBox ( 'On Hijiri Is :'.. math.ceilPlus ( hijiri / 100 ) ) outputChatBox ( 'On Miylady Is :'.. math.ceilPlus ( miylady / 100 ) ) end ) النتيجة : 'On Hijiri Is :15' 'On Miylady Is :21'
    1 point
  12. م راح يطلع اسم حسابه في الشات علي حسب كلامك فوق م بيطلع لازم يستعمل فكشن getAccountName وانت كودك خطأ لازمن تسوي عن طريق فكشن getAccountPlayer تاني شيء انك معرف الاكونت كيف تعرفه في حدث تسجيل الدخول"؟ راجع الـ Parameters حق الحدث account thePreviousAccount, account theCurrentAccount
    1 point
  13. ? الله ياخذك وياخذ مزاجكك
    1 point
  14. على مايبدو انك استخدمت مترجم قوقل في كلمة 'kick'
    1 point
  15. السلام عليكم ورحمة الله تعالى وبركاته ..! كيف الحال يا حلوين ؟ ان شاء الله تكونوا بأفضل حال ! المهم اليوم حبيت أقدم لكم سكربت حفظ الكتابات عن طريق سكل وانا سويت المود عشان أتعلم السكل , مميزآت المود : 1 - تقدر تحذف الكتابة 2 - تقدر تنسخ الكتابة 3 - وتضيف الكتابة عن طريق زر 4 - الكتابة تنضاف للقريد ليست نشوف صور للمود : رآبط التحميل : * [ SaveTexts System ] وبس هذا الي كان عندي اليوم .. ! شكر خاص لـ : @Abdul KariM @#,+( _xiRoc[K]; > @Default ساعدوني بالسكربت الإهدائات : @Abdul KariM @#,+( _xiRoc[K]; > @Default @#_iMr.[E]coo @iMr.WiFi..! @killerProject @Abu-Solo @!#NssoR_) @Master_MTA @#Soking @Deativated @</Mr.Tn6eL> @#BrosS @MR.GRAND البآقي في القلب
    1 point
  16. موجوده بقراند 5 و اللي قبله 4 يامقلد
    1 point
  17. المود صراحتا ابدااع من الاخر لكني شايفه من قبل في لعبة قراند 5 لكن ذا يختلف لو انك مثلن تخلي الماركر يمشي مع مركبة الشرطة بحيث مركبة الشرطه توقف بالمكان الي تبيه وبرضو تحدد سرعه مثلن تحط 120 , 130 الى اخره وكمان تصغر الماركر بحيث الشرطي يشوف المركبات بوضوح وتخلي الماركر شفافية اقل من كذا وتخلي الشرطي الي يشوفه بس وزي ماقلتلك تبعده عن المركبه وتخليه يمشي معها وين ماراحت وابد ماشاءالله شغل جبار منك وموغريبه عليك ماعني مااقد شفتك من قبل لكن أبدعت أحلى لايك واشتراك بقناتك وأرجو اخذ الاقتراحات بعين الاعتبار . تقبل مروري البسيط أخوك جنتول.
    1 point
  18. بداية موفقة و جميلة وعجبتني تنسيق الالوان بالتوفيق
    1 point
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