Debes eliminar el texto de render que tiene paradise. Para ello, edité un poco el código por mi mismo y me funcionó:
Archivo: respawn_c.lua:
addEvent ( "onBorrarTexto", true )
addEventHandler ( "onBorrarTexto", localPlayer,
function ( )
respawnWait = false
removeEventHandler( "onClientRender", root, drawRespawnText )
end
)
Archivo: respawn.lua:
addCommandHandler ( "reanimar",
function ( player, commandName, otherPlayer )
local other, name = getFromName ( player, otherPlayer )
if hasObjectPermissionTo ( player, "command.kick", false ) or exports.factions:isPlayerInFaction ( player, 2 ) then
if isElement ( other ) and isLoggedIn ( other ) and isPedDead ( other ) then
if other == player then
outputChatBox ( "No puedes reanimarte a ti mismo.", player, 255, 0, 0 )
else
local x, y, z = getElementPosition ( player )
spawnPlayer ( other, x, y, z, 180, getElementModel ( other ), 0, 0 )
triggerClientEvent ( other, "onBorrarTexto", other )
fadeCamera ( other, true )
setCameraTarget ( other, other )
setCameraInterior ( other, 0 )
wastedTimes [ other ] = nil
end
end
end
end
)