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Jubran118 started following 3B00DG4MER
- Today
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snack vitas joined the community
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Amazing stuff! Thanks a lot. Will test it out and surely will share it accross racing. I think I know how to implement this.
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fyr started following MTA KERNELBASE.DLL ERROR , hello problem with connect , MTA KERNELBASE.dll and 1 other
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The 'Connection to the server was lost' message is a generic timeout error. It basically means your game stopped receiving network packets from the host. To fix this, we first need to isolate the issue. Does this happen on EVERY server you try to join, or just one specific server? If it's only one specific server: The issue is on their end. The server might be experiencing network instability, a DDoS attack, or it's just restarting/crashing. > * If it happens on ALL servers, try these steps on your PC: > 1. Firewall / Antivirus: This is the most common cause. Make sure your Windows Defender or Antivirus is not blocking gta_sa.exe or MTA's network traffic. > 2. Run as Administrator: Right-click your MTA shortcut and click 'Run as Administrator'. Sometimes Windows restricts network permissions for standard users. > 3. Connection Stability: MTA is very sensitive to packet loss. If you are using Wi-Fi, a micro-drop in your connection will instantly kick you out. Try plugging in an Ethernet cable or restarting your router.
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Hello! Your crash log shows a massive chain of errors in netc.dll right before it hits the KernelBase. This means your game is experiencing a networking/downloading crash. Because it happens 10-20 minutes into your session, it's almost certainly failing to stream a specific server asset (like a map object or mod). The best way to fix this is to wipe your server cache: Close the game. Go to C:\Program Files (x86)\MTA San Andreas 1.6\mods\deathmatch. Delete the folder named resources. Run MTA as Administrator and rejoin the server.
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The U01 Error is a classic issue. It happens when you try to reinstall or launch MTA, but your system still has corrupted leftover files or registry keys from a previous installation. The launcher gets confused because it thinks the game is there, but the core files are missing. Since your installation is basically stuck in a 'limbo' state, you need to do a completely clean wipe before reinstalling. Here is how to fix it: Step 1: Manually delete the MTA folder Go to C:\Program Files (x86) (or wherever you installed it) and completely delete the MTA San Andreas 1.6 folder. Step 2: Clear the Registry (Optional but recommended) Press Win + R, type regedit. Navigate to HKEY_LOCAL_MACHINE\SOFTWARE\WOW6432Node\ and if you see a folder named Multi Theft Auto: San Andreas All, delete it. (If you aren't comfortable with regedit, you can skip this, but Step 1 is mandatory). Step 3: Fresh Install Download the latest installer directly from the official website (mtasa.com). Right-click the installer and select 'Run as Administrator'.
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Looking at the crash log you provided, the exception is being triggered by KERNELBASE.dll, but if you look at the stack trace, the crash actually originates from netc.dll. This is MTA's networking module, which means your game is crashing while trying to download or process server files. Here are the standard fixes for this specific netc.dll crash: 1. Clear your server cache (Most likely the fix): Go to your MTA installation folder -> mods -> deathmatch and delete the resources folder. You probably have a corrupted downloaded file from a server. Deleting this will force the game to download fresh files next time you join. 2. Run as Administrator: Make sure you right-click the MTA shortcut and 'Run as Administrator'. Sometimes netc.dll crashes because Windows denies it permission to write the downloaded network files to your disk. 3. Antivirus/Firewall: Double-check that your Windows Defender or Antivirus isn't blocking gta_sa.exe or MTA's network traffic. Try deleting the resources folder first and let us know if it works!
- Yesterday
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fyr started following Q: to all scripters - Streaming Issues
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Regarding your first issue (textures disappearing on spectate), it usually happens because the camera moves faster than the GTA:SA engine can stream the textures into memory. It's a hard engine limitation, but sometimes tweaking engineSetModelLODDistance for specific objects or increasing the server's streaming memory can mitigate it. Now, about the "speedroads" in Las Venturas: you are 100% correct. Those specific colored floors on the LV Strip have a much higher native friction/grip in the game's surface data compared to normal asphalt. When you use Legacy handling, that extra grip turns cars into rockets. The video you watched was right, it is very easy to disable with a simple client-side script. You just need to use engineSetSurfaceProperties to normalize the grip on those surfaces so they behave like a regular road. Here is a quick example of a client-side script that loops through the surfaces and lowers the grip of those overpowered floors: Lua addEventHandler("onClientResourceStart", resourceRoot, function() -- Loop through all GTA surface IDs (0 to 178) for i = 0, 178 do local grip = engineGetSurfaceProperties(i, "tyregrip") -- If the surface has an unnaturally high grip (like the LV strip), normalize it -- Normal asphalt grip is usually around 0.8 to 1.0 if grip and grip > 1.2 then engineSetSurfaceProperties(i, "tyregrip", 1.0) end end end) just add this to a client script, and you will be able to play with Legacy handling anywhere in LV without the speedroad effect bothering you. Let me know if you need help setting it up!
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fyr changed their profile photo
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fyr joined the community
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Wrublik420 joined the community
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DangerFuel joined the community
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peercara7 joined the community
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Arlecchino joined the community
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cache="false"
- Last week
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ShiNN7 joined the community
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Hi, We do not handle server bans. This is not a MTA ban. Please reach out to the admin team of the server that banned you in order to appeal your ban, or seek other servers to play on. Good luck!
- 1 reply
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Hello MTA Team writing to appeal a ban ( VIOLATION #01) on account. 5E19756DBE44FB3B5316673A33848903 Description the situation: I believe this ban might have been a misunderstanding a software conflict. , I and MSI Afterburner to monitor hardware temperatura and FPS while playing. I it from a site, and after have already remove the software and I a to following all community rules. I would appreciate it if you could review case.
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Chico bento joined the community
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Hey, so I forgot to message here before because I went quite inactive after this So I tested it out, and I don't think that helped. Still saw textures dissapearing when I was on the spectate and spectating someone caused this, but I think now - new MTA:SA version and "Fixed" handling might've fixed it (and vehicle physics set to 30) because there are something like "slowroads" and "speedroads" phenomenons. So basically, if you drive not at the main road in LV, but on the strip (these colored like floors near 4 dragons) they will give you more speed than usual. Now recently I noticed 30 fps won't enable those pesky speedroads so maybe that is the problem, but i'd love to still play on the Legacy handling, but idk how i would disable the "speedroad" phenomenon I remember one video saying that "It is really easy to disable it with a simple script" but I don't think that's the case.
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Hello there guys! I want to organize an Racing event, to test the new changes in the edited Race CW script by Vally - so I'm organizing an event on my own server. Date: 28.02.2026 Time: 4:00 PM EU CET (UTC) +1. Time in other timezones: (GST UTC+4 7:00 PM) (EET UTC+2 5:00 PM) (ART / BRT / CLST / PYST UTC-3 12:00 PM Noon) IP: mtasa://51.75.58.35:10899 (Server name: Polski / Polish Race Server | ELO System | Lemmehost.com) Add me on Discord too if you'd like to participate in more (if you'd like them): jacobmta As always I'll post the full stats here, but I doubt anyone from here will actually care to come unfourtanetely, but hopefully some of you will prove me wrong! I'll try to invite some of my friends too to test some stuff out. Maps will be randomized, but mainly street / offroad / bike races. Checkpoint racing if you'd ask too Hope I see you there! Everyone's welcome.
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hello my game keeps crashing idk what to do that happened after new update and its been 1 week or more idk
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Hello, I get a crash on MTA after 10-20 minutes of playing, this never happened to me before. cand imi da crash pe mta imi spune asta Version = 1.6-release-23952.0.000 Time = Sun Feb 22 19:59:56 2026 Module = C:\WINDOWS\System32\KERNELBASE.dll Code = 0xE06D7363 Offset = 0x0013B702 EAX=68CFF908 EBX=19930520 ECX=00000003 EDX=00000000 ESI=CAD71AA8 EDI=73427A94 EBP=68CFF964 ESP=68CFF908 EIP=7698B702 FLG=00000212 CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B InvalidParameterCount = 0 CrashZone = 0 ThreadId = 3288 Precise crash time: 2026-02-22 19:59:56.340 Exception Type: C++ Exception: C++ Exception Resolved Module Path: C:\WINDOWS\System32\KERNELBASE.dll Resolved Module Base: KERNELBASE.dll Resolved Module Offset: 0x0013B702 Additional Info: Allocation telemetry: requested=0 bytes (no tagged context available) CrashTelemetry::Scope annotations: none executed on this thread before crash; instrument entry points to capture context. Fatal Exception: Yes Stack trace: KERNELBASE.dll+0x13B702 [0x7698B702] netc.dll+0x2A4ABF [0x731D4ABF] netc.dll+0x2A0554 [0x731D0554] netc.dll+0x6FE6 [0x72F36FE6] netc.dll+0x9CD6 [0x72F39CD6] netc.dll+0x1B3B49 [0x730E3B49] netc.dll+0x2724FC [0x731A24FC] netc.dll+0x272280 [0x731A2280] netc.dll+0x271FC4 [0x731A1FC4] netc.dll+0x256250 [0x73186250] netc.dll+0x255B79 [0x73185B79] netc.dll+0x27269A [0x731A269A] netc.dll+0x24E4BC [0x7317E4BC] netc.dll+0x26C80B [0x7319C80B] netc.dll+0x274108 [0x731A4108] netc.dll+0x273933 [0x731A3933] netc.dll+0x24E5D5 [0x7317E5D5] netc.dll+0x24F162 [0x7317F162] netc.dll+0x259822 [0x73189822] netc.dll+0x25F948 [0x7318F948] netc.dll+0x25FAFD [0x7318FAFD] netc.dll+0x25F508 [0x7318F508] netc.dll+0x23A86B [0x7316A86B] netc.dll+0x239D47 [0x73169D47] netc.dll+0x23896D [0x7316896D] netc.dll+0x1B4F89 [0x730E4F89] netc.dll+0x1B5B3D [0x730E5B3D] pthread.dll+0x5862 [0x72A65862] pthread.dll+0x9B74 [0x72A69B74] KERNEL32.DLL+0x1FCC9 [0x76E8FCC9] mtasa.dll+0x591C [0x68AA591C] ntdll.dll+0x682AE [0x771082AE] [Fallback Stack Trace] #00 0x7698B702 [0x7698B702] (KERNELBASE.dll+0x13B702) #01 0x731D4ABF [0x731D4ABF] (netc.dll+0x2A4ABF) #02 0x731D0554 [0x731D0554] (netc.dll+0x2A0554) #03 0x72F36FE6 [0x72F36FE6] (netc.dll+0x6FE6) #04 0x72F39CD6 [0x72F39CD6] (netc.dll+0x9CD6) #05 0x730E3B49 [0x730E3B49] (netc.dll+0x1B3B49) #06 0x731A24FC [0x731A24FC] (netc.dll+0x2724FC) #07 0x731A2280 [0x731A2280] (netc.dll+0x272280) #08 0x731A1FC4 [0x731A1FC4] (netc.dll+0x271FC4) #09 0x73186250 [0x73186250] (netc.dll+0x256250) #10 0x73185B79 [0x73185B79] (netc.dll+0x255B79) #11 0x731A269A [0x731A269A] (netc.dll+0x27269A) #12 0x7317E4BC [0x7317E4BC] (netc.dll+0x24E4BC) #13 0x7319C80B [0x7319C80B] (netc.dll+0x26C80B) #14 0x731A4108 [0x731A4108] (netc.dll+0x274108) #15 0x731A3933 [0x731A3933] (netc.dll+0x273933) #16 0x7317E5D5 [0x7317E5D5] (netc.dll+0x24E5D5) #17 0x7317F162 [0x7317F162] (netc.dll+0x24F162) #18 0x73189822 [0x73189822] (netc.dll+0x259822) #19 0x7318F948 [0x7318F948] (netc.dll+0x25F948) #20 0x7318FAFD [0x7318FAFD] (netc.dll+0x25FAFD) #21 0x7318F508 [0x7318F508] (netc.dll+0x25F508) #22 0x7316A86B [0x7316A86B] (netc.dll+0x23A86B) #23 0x73169D47 [0x73169D47] (netc.dll+0x239D47) #24 0x7316896D [0x7316896D] (netc.dll+0x23896D) #25 0x730E4F89 [0x730E4F89] (netc.dll+0x1B4F89) #26 0x730E5B3D [0x730E5B3D] (netc.dll+0x1B5B3D) #27 0x72A65862 [0x72A65862] (pthread.dll+0x5862) #28 0x72A69B74 [0x72A69B74] (pthread.dll+0x9B74) #29 0x76E8FCC9 [0x76E8FCC9] (KERNEL32.DLL+0x1FCC9) #30 0x68AA591C [0x68AA591C] (mtasa.dll+0x591C) #31 0x771082AE [0x771082AE] (ntdll.dll+0x682AE) Reason: C++ Exception at KERNELBASE.dll+0x0013B702 (ThreadId=3288)
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Yes, it even appears in the menu.
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Post-Apocalyptic MMORPG | San Andreas Apocalypse
KrynxtioN replied to KrynxtioN's topic in Servers to play on
v.1.0.7 | UPDATE #40 | 22 February 2026 With this update, additional bugs have been fixed and quality-of-life improvements have been implemented. Furthermore, the language “Russian” is now available.- 28 replies
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- post-apocalyptic mmorpg
- zombies
- (and 5 more)
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Clear the MTA cache: "C:\Program Files (x86)\MTA San Andreas 1.6\mods\deathmatch\resources" Make sure there are no mods in GTA SA (remove the cleo/modloader/d3d9.dll file) Uninstall and reinstall MTA, and use a clean GTA SA.
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I was getting this error before, but is it the same on every server?
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MTA KERNELBASE.DLL ERROR PLEASE HELP ME. https://imgur.com/a/Wxh32RG
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Yeah. I've seen this documentation. So much to start with xD. But yesterday i checked it and downloaded server folder from github repo. I thought that there will be more code. But for my luck that code is acceptably short. Like i guess still month to understand all functions, and how to call them. But one month to start code something is not that wrong. Anyway. Thank you so much for your help. For now i decided to make my own buffer system as module. As im not having problems with understanding C/C++ it will be easier even for me to make whole server as C code lol. I can make that module as lua script. But i like to keep everything organized. When i'll get courage to make that module. Maybe also i'll get will to make my own documentation and publish it. So no one longer gonna strugle with modules. Anyway. Thank you for your help again and your recomendations. From me i can recommend you getting in to C languages. Getting point of how them work improve also skills in lua. As you are "closer" to machine. I think that this topic can be locked.
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KongBiel changed their profile photo
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I have no experience with C++ myself nor with modules. But I do know that Lua is fast enough for a basic gamemode. The moment C++ might become important is when you want to implement something like pathfinding. There are other things that can save you more resources. For example using less timers. Most of the time getTickCount / getRealTime is more than enough. Or use as less as possible element data. Sort of : https://wiki.multitheftauto.com/wiki/Modules_Introduction
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Ofc you are right. and this should always be good advice for everyone to not mess with critical data. i know it, and more programmers should know that. i like to organize everything in hierarchy of importance. like cars possitions can be lost if something happens wrong. as that's not so crucial to server working after shutdown. and in database are still hold relativeley "fresh" data, like vehicle possitions and so on. But money and housing systems for examples are 1st or 2nd importance. so it must be sure that after buying a house money amount is right and house owner is assigned afap in buffer and database. and ofc validate everything. yeah i know that i can do that this way. but i was thinking about directly working with server objects. like buffermodule takes objects how they real look like. and scan only for lets say vehicles. and all previous ideas of how it will be implemented in lua. and make them in Cpp instead of lua. oldtable newtable etc. direct calling from module to built in dbFunctions should be faster in theory. and if i use some coroutines i can prevent that way server from lagging. but still keeping the lua code just to drive module. but i can mistaken somewhere and what i think can be fast. can also be not fast. on one side i can then keep everything hardly bounded together. but on the other side it can be error generating nightmare. what i know from experience in Cpp xD. and my question is. do i'm right about it? and if so. are there good sources to start with it? cause personaly i didn't found anything more usefull on the internet than example module. and ofc mta blue repo. im having in mind some sort of documentation. cause looking at servers source code just to get an idea of how module should look like and work pushes me back even from trying. im doing it everyday, so getting point of my mates is my second nature. but mta blue server is a lot of code. so i guess my natural questions are. if there is a chance that server can save 5% to 10% of power and space. is there any code documentation? so i can short my working time on module. ofc if im right that it can save cycles. i never wrote mta module, and didn't heard opinions of people who did. maybe someone is reading this rn. please get in to discussion. you can help me and others just by getting in to discussion. EDIT also thanks for earlier replying @IIYAMA
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I want to reinstall MTA, but I get the U01 error. I have no idea what it means, and I'll attach a photo below. https://imgur.com/DzZMlvM and another link from MTADiag https://pastebin.multitheftauto.com/
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I get kicked from the server I am trying to play on, sometimes after a couple of minutes sometimes I cant even join and I get the Lag Switch kick or MTA just crashes. Here is the created log: https://pastebin.mtasa.com/6526278980 My laptop does have a killer wifi card but I read a previous post about it, deleted all the things mentioned in it and still no luck. Thank you for the help.
