MTA Team jhxp Posted January 24, 2016 MTA Team Posted January 24, 2016 We are happy to present you our newest release - Multi Theft Auto: San Andreas 1.5.2! As you can see, this is actually an update for our current stable version series - MTA:SA 1.5. This update should be interesting for Linux server hosters, as we have added some additional libraries for better compatibility with older distributions. We have additionally fixed a desync issue related with vehicle streaming and some reconnection problems when downloading files from external webserver. There were also other changes such as: New scripting features: Search Light functions (which were also mentioned in the previous news post), setWindowFlashing(), dbPrepareString(), onPlayerACInfo() and more Tweaks for existing functions (dxGetStatus(), dxGetTexturePixels(), fetchRemote()) and OOP Improvements for error handling for function parameter parsing Multiple client crashes were fixed Added server verification logic and improved version checks Fixed file conflicts for resources with square brackets in their filenames Some security fixes A complete list of changes can be found here and here (from r7607 upwards). List of changes to the resource pack can be found here (starting from Nov 6, 2015 upwards). We would like to thank the following community members for their contributions to the MTA:SA source code or resources for this release: lopezloo, Marek Kulik, Stefano Aguilera, tederis, Dutchman101, nokizorque, qaisjp, TAPL-93 Want to download MTA:SA 1.5.2? Click here to go to our home page. Once there, click the Download button at the top center of the page and you are set. Linux server packages are also available. We hope that you will enjoy this release. Also, please keep in mind that if you encounter a bug or a problem which was not present in previous versions, you can report it to our bugtracker. --MTA Team One of the [VCP] leaders // honorary member of the =PCP= gang. Do not PM me your MTA:SA Client / Server support questions, Lua scripting questions, unban requests or server toplist concerns - please ask them here: MTA:SA Support subforum, here: Scripting subforum, here: Ban appeals or here: Servers instead. For other inquiries - please expect delays in replies when messaging me.
tosfera Posted January 24, 2016 Posted January 24, 2016 SetWindowFlashing +1 for this, and also for the vehicle sync. Thanks Team! (: If you want to contact me directly concerning Advanced-Gaming, please contact me at [email protected]
John Smith Posted January 24, 2016 Posted January 24, 2016 Awesome job guys! If you find my post useful or if it helped you, please like my post Ingame name: ZoeN
AboShanab Posted January 24, 2016 Posted January 24, 2016 Nice changes, Good job mta team, Keep up. Skype : aboshanab_
Army@1 Posted January 24, 2016 Posted January 24, 2016 Keep it up, MTA!! Thanks MTA Team and the community members who contribute. Good job!
Piorun Posted January 24, 2016 Posted January 24, 2016 (edited) Guys, I found bug. Dev can't pass Vector through trigger. For ex. Server triggerClientEvent("showVector",resourceRoot,Vector3(300,300,300)) Client addEvent("showVector",true) addEventHandler("showVector",resourceRoot, function(vector) -- vector is nil outputChatBox(tostring(vector)) -- nil end) Edited January 25, 2016 by Guest
Noki Posted January 25, 2016 Posted January 25, 2016 That code won't even work, Piorun. You need to use addEvent to add the event, then add an event handler to it. On topic, a great release. Thanks to all the developers and contributors. HTTPS support for fetchRemote is awesome.
Piorun Posted January 25, 2016 Posted January 25, 2016 My mistake, edited . Also I'm 100% sure that Vectors can't be sent to server/client using triggers.
#RooTs Posted January 25, 2016 Posted January 25, 2016 very nice job, man. I am very happy to know that my problem was resolved
zero Posted January 28, 2016 Posted January 28, 2016 Nice job friends. ^^ # Sorry my English is bad • Your Community MTA unofficial in Spanish: ---- • En desarrollo: Saints Boulevard RP 'MTA' 25% versión: 1.0.2 • [Proyecto] Saints Boulevard RP 'MTA' ____
MTA Team qaisjp Posted January 30, 2016 MTA Team Posted January 30, 2016 My mistake, edited . Also I'm 100% sure that Vectors can't be sent to server/client using triggers. it's a known issue. https://bugs.mtasa.com/view.php?id=8591
Tomas Posted January 31, 2016 Posted January 31, 2016 SetWindowFlashing +1 for this, and also for the vehicle sync. Thanks Team! (: +1 Excellent addition, thought it wasn't possible to add Currently developing for International Gaming Community - Join us!
Apo Posted January 31, 2016 Posted January 31, 2016 Good mta team only god (الله) اشهد ان لا اله الا الله واشهد ان محمد رسول الله
#RooTs Posted January 31, 2016 Posted January 31, 2016 setWindowFlashing Admins add in bbcode of forum, and WIKI [lua] https://wiki.multitheftauto.com/wiki/SetWindowFlashing
HunT Posted February 1, 2016 Posted February 1, 2016 Nice job MTA Team but a . . . what about onMouseWorldEnter/Leave? I request this events many time ago MTAsa really need this events. Starting the function if the cursor is over on object or ped. @Huntone_
Jusonex Posted February 1, 2016 Posted February 1, 2016 Nice job MTA Team but a . . . what about onMouseWorldEnter/Leave? What about onClientCursorMove?
HunT Posted February 1, 2016 Posted February 1, 2016 Nice job MTA Team but a . . . what about onMouseWorldEnter/Leave? What about onClientCursorMove? Excuse me maybe I expressed myself badly. Already i have the solution about that. But why MTA Team dont make this easy ? Like : https://wiki.multitheftauto.com/wiki/OnClientMouseEnter https://wiki.multitheftauto.com/wiki/OnClientMouseLeave @Huntone_
#RooTs Posted February 3, 2016 Posted February 3, 2016 Hello Admin, I am contributor of session Portuguese national team. and I received user problems. on alleged problem with network. Look the topic. before the server to be closed, the following message appears https://forum.multitheftauto.com/viewtopic.php?f ... 21#p864621 Gamemode of the user is DayZ
neves768 Posted February 4, 2016 Posted February 4, 2016 Hello Admin, I am contributor of session Portuguese national team. and I received user problems. on alleged problem with network.Look the topic. before the server to be closed, the following message appears https://forum.multitheftauto.com/viewtopic.php?f ... 21#p864621 Gamemode of the user is DayZ [2016-02-03 03:04:03] [Network] InResultQueue > 200000 msgs. This is due to server overload or script freeze "This is due to server overload or script freeze" My profile in MTA Community: http://community.multitheftauto.com/index.php?p=profile&id=296499
Chapo Posted February 15, 2016 Posted February 15, 2016 Good job, developers. Keep it up gentlemen. Ashes to ashes, dust to dust. If it wasn't for Bikers, the fast lane would rust. No time for pleasure, no time for greed. Bikers Forever, helmets will bleed. B-F-F-B, the slogan we trust. Forever Bikers, chainsaws' gust.
#RooTs Posted March 14, 2016 Posted March 14, 2016 I'm having problems with the latest version. the console in my host is shutting down randomly. ie is closing for no reason. some solution for this case ?. My game mode is GamePlay / Freeroam
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