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KariiiM's Achievements

Lil' G (37/54)
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Im alittle bit curious and I want to know if Is it possible to connect mta server with Oracle Data Base instead of MySQL / Sqlite?
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Im asking if there is a way to code for MTA in Java instead of Lua?
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Hey, As the title says, Is there another method to attach the player userdata under a key onLogin without using the elementdatas? Thanks,
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Alright, does anyone know how to make this circle's shape looks smooth?
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@Killer Project You did nothing bro, only copied the wiki. I'm talking about the steps to make circle becomes progress.
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Hello Community, Did anyone here have done making the circle progresss bar before? if yes, I would like to know the steps you followed to make it. Thanks in advance.
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Hello community, I'm using MySQL database to save data for my scripts I make for people in local server, I wonder if there's a way to use MySQL in local server with out using XAMP since XAMP force you to close the skype before using it, is there any good remplacement? Thanks in advance.
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Lua developers had created "ipairs" and "pairs" loops for their purpose, each loop has its role and its own usage; "ipairs": looping indexed tables and in order. "pairs": looping the tables who were created with a key-value and pairs donnot return the table's items in order even for indexed tables.
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Hey swag_k_dog, try my code and let me know --CLIENT SIDE: local missionMarker = createMarker(2153, -1799, 12.5, "cylinder", 1.1, 255, 0, 0, 100) local FONT = guiCreateFont(":freeroam_login/images/gtasanandreas.ttf", 50) function missionGui() missionName = guiCreateLabel(0.64, 0.85, 0.38, 0.13, "sweet buisness", true) guiSetFont(missionName, FONT) guiLabelSetColor(missionName, 252, 226, 81) end function destroyGuis ( ) if isElement ( missionName ) then destroyElement ( missionName ) end end addEventHandler ( "onClientMarkerHit", missionMarker, function ( hitElement ) if ( isElement ( hitElement ) and hitElement == localPlayer ) then triggerServerEvent ( "server->hitMarker", localPlayer, localPlayer ) end end ) addEventHandler ( "onClientMarkerLeave", missionMarker, function ( hitElement ) if ( isElement ( hitElement ) and hitElement == localPlayer ) then destroyGuis ( ) end end ) addEvent ( "client->hitMarker", true ) addEventHandler ( "client->hitMarker", localPlayer, function ( ) missionGui ( ) fadeCamera ( false, 1.3 ) setTimer ( fadeCamera, 3000, 1, false, 1.3 ) setTimer ( guiSetVisible, 5500, 1, missionName, false ) end ) --SERVER SIDE: addEvent ( "server->hitMarker", true ) addEventHandler ( "server->hitMarker", root, function ( player ) if ( not client ) then return -- for security reasons, this helps against rouge clients end if ( not player ) then return -- the same end triggerClientEvent ( client, "client->hitMarker", client ) end )
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Where is the timing part ?
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Make a check if the player is logged in then get his account name, otherwise you will need to store it the player name somewhere each time logged / left the game and get it later.
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Hello there, I wanna know why I get this error message in my local server console, ERROR Msg: Kind regards, KariM