JuAnY Posted August 4, 2017 Share Posted August 4, 2017 Hi guys, I'm trying to learn how to do a resource to hold a ball when the player collides, and then click to shoot it in the current camera direction. Im a little lost , I searched and tried with moveObejct but the result was too badly... Here some portions of code: ball = createObject(1598, 1347.8164, 2127.0234, 10.3, 300, 360, 300, false) attachElements ( ball, player, 0, 0.5, -0.75 ) local rotz = tonumber(getPedRotation(player)) local xt,yt,zt = getElementPosition(player) detachElements(ball, player) xt = xt + (math.cos(math.rad(rotz+90)) * 1.2) yt = yt + (math.sin(math.rad(rotz+90)) * 1.2) moveObject(ball, 2500, xt, yt, zt, math.random(10, 90), math.random(10, 90), math.random(10, 90)) If you can help me with something or give me a hint, I will be grateful! Link to comment
NeXuS™ Posted August 4, 2017 Share Posted August 4, 2017 Just use OOP, it's much easier with it. 1 1 Link to comment
Zorgman Posted August 5, 2017 Share Posted August 5, 2017 Check ballthrower resource from the community, some sweet throwing code there 1 Link to comment
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