developa Posted July 15, 2017 Posted July 15, 2017 (edited) local wheelsNames = { [1025] = "Offroad", [1073] = "Shadow", [1074] = "Mega", [1075] = "Rimshine", [1076] = "Wires", [1077] = "Classic", [1078] = "Twist", [1079] = "Cutter", [1080] = "Switch", [1081] = "Grove", [1082] = "Import", [1083] = "Dollar", [1084] = "Trance", [1085] = "Atomic" } addCommandHandler("check", function() accessories = {} vehicle = getPedOccupiedVehicle(localPlayer) for key,v in pairs(wheelsNames) do if getVehicleUpgradeOnSlot(vehicle, 12) == key then table.insert(accessories, "wheels: "..v) end end outputChatBox(accessories) end) Hi, why this code above does not work? No errors. Help! Edited July 15, 2017 by developa
Moderators IIYAMA Posted July 15, 2017 Moderators Posted July 15, 2017 There is an error/warning on line 28 when you write /check, don't talk bull:~. Use this tutorial to find your problem: 1 Do you want to improve your Lua programming skills and make less mistakes? Start with Lua Language Server! Useful functions 3x Spoiler checkPassiveTimer getScreenStartPositionFromBox getPedGender Tutorials 4x Spoiler Scaling DX Events Attach an addEventHandler on a group of elements Debugging
Gordon_G Posted July 15, 2017 Posted July 15, 2017 (edited) It's because you can't handle the /check command, it's already an MTA command, see here : https://wiki.multitheftauto.com/wiki/Server_Commands Edited July 15, 2017 by Gordon_G 1 Gordon#6977
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