Guest Posted June 17, 2005 Share Posted June 17, 2005 Say I wanted to make a mod for MTA:SA when its finnished, how exactly would I go about doing this? Would you provide modules and class libraries for C++ or other languages. I understand the fundamentals of languages like C/C++/Python but i'd have absolutely no idea how to port the code into GTA or MTA. Will you provide instructions for this? Link to comment
Guardians Proper Posted June 17, 2005 Share Posted June 17, 2005 I hope the mod abilities involve some sort of SCM coding.. That'd be pretty interesting, customizing your server with spawns (Vehicles, weapons, players, etc). I'm guessing that will be possible, along with custom skins and models, because of the promising (I use that word loosely) Star Wars MTA mod coming up... Link to comment
Guest Posted June 17, 2005 Share Posted June 17, 2005 I know its possible to code mods. I'm just interested in the technical side so I can try and make my own mods. Or is the information highly classified and for MTA:SA dev team's eyes only? Not tryin to steal ideas or anythin, just it says somewhere in these forums that it will be possible to mod MTA:blue when it comes out. I think it would be a fun challenge to code ur own MTA games so I hope this will be possible. Just curious. Link to comment
Si|ent Posted June 17, 2005 Share Posted June 17, 2005 Blue core has been built from day one with modding in mind, MTA:SA is being built upon it at the moment. You'll be able to take control of lots of elements using c++ and the SDK we will provide. You'll not need to use scm coding at all, its slow, limited and unstable in comparison to what blue makes possible. The first moddable releases will probably be limited, we may not have implemented some things for you to manipulate at first. The eventual aim however, through regular updates and mod maker liason, is to include everything that could possibly be required by a mod maker. You should also be able to use current modifications, although some may require some tweaking to be compatible. Along with the more basic elements of modding such as customised cars, maps etc. Do note this wont ALL be possible immidiately, but we hope within a reasonable timespan. Link to comment
Guardians Proper Posted June 17, 2005 Share Posted June 17, 2005 Well the backbone of the game is the SCM file. I guess, then, Blue uses some type of replacement for the SCM's.. Or maybe the SDK makes modding SCM's easier... Link to comment
Si|ent Posted June 17, 2005 Share Posted June 17, 2005 You'll not need to use scm coding at all, its slow, limited and unstable in comparison to what blue makes possible. Link to comment
Guardians Proper Posted June 17, 2005 Share Posted June 17, 2005 Then what exactly will be used instead of SCM's? Sounds like you're remodeling the entire game engine. Maybe this time through, you guys can sync up drivebys. Link to comment
s0beit Posted June 17, 2005 Share Posted June 17, 2005 they are injecting directly into the games SCM file. calling opcodes on the fly. EDIT: i love the rank Link to comment
Guardians Proper Posted June 17, 2005 Share Posted June 17, 2005 Well he makes it sound like their not even using SCMs anymore. Link to comment
Si|ent Posted June 17, 2005 Share Posted June 17, 2005 Basically that's right. We are not using scms anymore. And nor will mod makers need to. Link to comment
orappa Posted June 17, 2005 Share Posted June 17, 2005 Then what exactly will be used instead of SCM's?Sounds like you're remodeling the entire game engine. Maybe this time through, you guys can sync up drivebys. You really need to read http://www.mtablue.info Link to comment
Guardians Proper Posted June 17, 2005 Share Posted June 17, 2005 Oh I read that ages ago and even earlier today. I was just hoping for some elaboration. Link to comment
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