MTA Anti-Cheat Team Popular Post Dutchman101 Posted June 3, 2017 MTA Anti-Cheat Team Popular Post Share Posted June 3, 2017 (edited) Here's a new shader texture replacement resource: https://community.multitheftauto.com/index.php?p=resources&s=details&id=14436 *Note: your vehicle models must be UV mapped/wrap compatible for it to work, default included infernus.dff is NOT working for that reason and is just a placeholder. (if I get to, might add a working UV mapped model to resource in update at a later point) It allows you to load textures onto vehicles (even for unique instances; same ID and vehicle, different for each player) and vehicle wraps *(see image below for example so you get what I mean.. unique vehicle print)* Also provides you with a learning tool on how to make things like this work with scripting and FX, the technique used here takes NO performance toll on MTA, as it uses GTA texture reference so it will be equal in load. Example as named: (there's also smaller sample icons/images within the resource) The above image is more like a new PAINTJOB.. Also I'd like to give fair credits to @Ren_712 for finishing this custom request to me a while ago, (I went to him because he's reputable in the field of shaders/fx scripting) he created this for especially me, (It doesn't exist nor was published anywhere, he made it from scratch and I paid for it) but it was collecting dust on my HDD so a pity to not share it if I wasn't going to use it. This resource reflects his shader skills, not mine. Edited June 20, 2017 by Dutchman101 6 Link to comment
Noah_Antilles Posted June 3, 2017 Share Posted June 3, 2017 Heya there Dutchman, I was looking into using custom shaders in order to have unique vehicles in my server. Am I allowed to use this in my server? I´ll of course give you and Ren_712 credit for this script. Thanks in advance, -Noah Link to comment
MTA Anti-Cheat Team Dutchman101 Posted June 3, 2017 Author MTA Anti-Cheat Team Share Posted June 3, 2017 (edited) 49 minutes ago, Noah_Antilles said: Am I allowed to use this in my server? Ofcourse or I wouldn't have made it public on community Edited June 3, 2017 by Dutchman101 Link to comment
Snake[PL] Posted June 4, 2017 Share Posted June 4, 2017 I put this on server, but doesn't work. any ideas? I'm newbie with mta server stuff Link to comment
MTA Anti-Cheat Team Dutchman101 Posted June 4, 2017 Author MTA Anti-Cheat Team Share Posted June 4, 2017 23 minutes ago, Snake[PL] said: I put this on server, but doesn't work. any ideas? I'm newbie with mta server stuff Models need to be compatible (UV mapping) Link to comment
Snake[PL] Posted June 4, 2017 Share Posted June 4, 2017 Ok, you add there infernus, but he also doesn't work. On f2 you got panel, but it's doesn't work. Link to comment
MTA Anti-Cheat Team Dutchman101 Posted June 4, 2017 Author MTA Anti-Cheat Team Share Posted June 4, 2017 (edited) 3 hours ago, Snake[PL] said: Ok, you add there infernus, but he also doesn't work. On f2 you got panel, but it's doesn't work. I don't believe that infernus is UV mapped or you might need to adapt the script to actually load one of the texture/wrap samples, the f2 isn't a panel but a shader start/stop switch. I would advise you to start using this resource as soon you know more about texture shaders/wraps and models. Someone who knows what he's doing would have it up and running using this resource within a few minutes, also I can't answer all questions regarding UV mapping of models, maybe ask @Ren_712 in-depth questions about resource usage. Edited June 4, 2017 by Dutchman101 Link to comment
Snake[PL] Posted June 7, 2017 Share Posted June 7, 2017 I start resource and nothing. There's info about shader, but doesn't work. There's any command or something? Link to comment
aka Blue Posted June 7, 2017 Share Posted June 7, 2017 @Snake[PL] F2 but not working dont know why Link to comment
MTA Anti-Cheat Team Dutchman101 Posted June 20, 2017 Author MTA Anti-Cheat Team Share Posted June 20, 2017 On 7-6-2017 at 17:27, aka Blue said: @Snake[PL] F2 but not working dont know why The included infernus.dff isn't UV mapped. Everything works, you'll just need to add a wrap compatible vehicle model. As I said, those who know how to work with these kind of resources can have it up and running pretty fast. Link to comment
Slim Posted June 20, 2017 Share Posted June 20, 2017 (edited) Dude this script isn't even communicating with itself On debugscript 3 the F2 doesn't send anything to console or debugscripts I had a pro modeler create a UV mapped infernus for me today, had multiple scripters attempt to apply a shader using this script and ALL fail ):::: help me out bro I'll send you my UV mapped infernus just help me out. Logo's aren't a big thing for me I just want custom skins like Zebra, etc. I have scripters waiting to implement options just help me apply the skin bro plz Edited June 20, 2017 by Justin|X5| Link to comment
Captain Cody Posted June 20, 2017 Share Posted June 20, 2017 Just need some tweaking to what material this is being applied too; easy fix. Link to comment
Skarbonke Posted June 22, 2017 Share Posted June 22, 2017 "*Note: your vehicle models must be UV mapped/wrap compatible for it to work, default included infernus.dff is NOT working for that reason and is just a placeholder. " What does that mean, I want to add this in to my server, but does this need a script or something? Link to comment
Slim Posted June 23, 2017 Share Posted June 23, 2017 Custom UV mapping is where the texture locates itself on your vehicle. The provided texture isn't gonna work with the provided infernus.dff and infernus.txd The script is apparently almost working but I've not managed yet Help me bro @CodyJ(L) Link to comment
Captain Cody Posted June 23, 2017 Share Posted June 23, 2017 I don't know exactly what needs to be done, I adjusted it before to try to fix it for someone and got it working that's all I know. I prefer using overlays instead. Link to comment
swag_k_dog Posted July 5, 2017 Share Posted July 5, 2017 @Dutchman101 okay man, can you please explain how to add my custom wrap to an elegy? and what does F2 do? I didnt really understand anything after reading the topic + comments, thanks. I am really sorry if I am too dumb.. Link to comment
Ren_712 Posted July 13, 2017 Share Posted July 13, 2017 Ok so here is the thing To see the vehicles you need to teleport to (0,0,4) position on the map. You'll see some vehicles created there. When you push f2 you will destroy/create textures and vehicles. Link to comment
MTA Anti-Cheat Team Dutchman101 Posted July 13, 2017 Author MTA Anti-Cheat Team Share Posted July 13, 2017 Just now, Ren_712 said: Ok so here is the thing To see the vehicles you need to teleport to (0,0,4) position on the map. You'll see some vehicles created there. When you push f2 you will destroy/create textures and vehicles. So it's basically a proof-of-concept script it seems, as I predicted usable for those with some experience on texture/vehicle wrap loading. Might look into something more ready for use.. thanks for clarifying @Ren_712 Link to comment
Ren_712 Posted July 13, 2017 Share Posted July 13, 2017 sure, I should have added auto teleportation option for the player. Link to comment
MTA Anti-Cheat Team Dutchman101 Posted July 13, 2017 Author MTA Anti-Cheat Team Share Posted July 13, 2017 (edited) 4 minutes ago, Ren_712 said: sure, I should have added auto teleportation option for the player. I see what you did there, now didn't even bother to look at the code much before releasing. It's still a good base resource for anyone looking to create shader tex wrap resources. Edited July 13, 2017 by Dutchman101 Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now