Clay Posted March 20, 2017 Share Posted March 20, 2017 (edited) hi all I need help correct this script need to repair the MTA on volume SFX Volume plizzz help me local sound local lastGear = nil local lastRPM = nil local downgrading = false local downgradingRPM = {0,0} local downgradingTime = 2000 local downgradingProgress = 0 local start = 0 local worked = 0 local vehiclesSounds = { [597] = {engine = "sounds/song1.wav",blowoff = "sounds/blowoff.wav",gear = "sounds/gear.wav", downTime = 2000, coeff = 10000, volume = 0.8, maxDistance = 20}, [542] = {engine = "sounds/song1.wav",blowoff = "sounds/blowoff.wav",gear = "sounds/gear.wav", downTime = 2000, coeff = 10000, volume = 0.8, maxDistance = 20}, [555] = {engine = "sounds/song2.wav",blowoff = "sounds/blowoff.wav",gear = "sounds/gear.wav", downTime = 2000, coeff = 10000, volume = 0.8, maxDistance = 20}, [482] = {engine = "sounds/song2.wav",blowoff = "sounds/blowoff.wav",gear = "sounds/gear.wav", downTime = 2000, coeff = 10000, volume = 0.8, maxDistance = 20}, [402] = {engine = "sounds/song3.wav",blowoff = "sounds/blowoff.wav",gear = "sounds/gear.wav", downTime = 2000, coeff = 10000, volume = 0.8, maxDistance = 20}, [491] = {engine = "sounds/song4.wav",blowoff = "sounds/blowoff.wav",gear = "sounds/gear.wav", downTime = 2000, coeff = 10000, volume = 0.8, maxDistance = 20}, [410] = {engine = "sounds/song4.wav",blowoff = "sounds/blowoff.wav",gear = "sounds/gear.wav", downTime = 2000, coeff = 10000, volume = 0.8, maxDistance = 20}, [492] = {engine = "sounds/song5.wav",blowoff = "sounds/blowoff.wav",gear = "sounds/gear.wav", downTime = 2000, coeff = 10000, volume = 0.8, maxDistance = 20}, [445] = {engine = "sounds/song6.wav",blowoff = "sounds/blowoff.wav",gear = "sounds/gear.wav", downTime = 2000, coeff = 10000, volume = 0.8, maxDistance = 20}, [426] = {engine = "sounds/song7.wav",blowoff = "sounds/blowoff.wav",gear = "sounds/gear.wav", downTime = 2000, coeff = 10000, volume = 0.8, maxDistance = 20}, [418] = {engine = "sounds/song8.wav",blowoff = "sounds/blowoff.wav",gear = "sounds/gear.wav", downTime = 2000, coeff = 10000, volume = 0.8, maxDistance = 20}, [466] = {engine = "sounds/song9.wav",blowoff = "sounds/blowoff.wav",gear = "sounds/gear.wav", downTime = 2000, coeff = 10000, volume = 0.8, maxDistance = 20}, [405] = {engine = "sounds/song10.wav",blowoff = "sounds/blowoff.wav",gear = "sounds/gear.wav", downTime = 2000, coeff = 10000, volume = 0.8, maxDistance = 20}, [474] = {engine = "sounds/song11.wav",blowoff = "sounds/blowoff.wav",gear = "sounds/gear.wav", downTime = 2000, coeff = 10000, volume = 0.8, maxDistance = 20}, [587] = {engine = "sounds/song12.wav",blowoff = "sounds/blowoff.wav",gear = "sounds/gear.wav", downTime = 2000, coeff = 10000, volume = 0.8, maxDistance = 20}, [518] = {engine = "sounds/song13.wav",blowoff = "sounds/blowoff.wav",gear = "sounds/gear.wav", downTime = 2000, coeff = 10000, volume = 0.8, maxDistance = 20}, [547] = {engine = "sounds/song14.wav",blowoff = "sounds/blowoff.wav",gear = "sounds/gear.wav", downTime = 2000, coeff = 10000, volume = 0.8, maxDistance = 20}, [426] = {engine = "sounds/song14.wav",blowoff = "sounds/blowoff.wav",gear = "sounds/gear.wav", downTime = 2000, coeff = 10000, volume = 0.8, maxDistance = 20}, [483] = {engine = "sounds/song15.wav",blowoff = "sounds/blowoff.wav",gear = "sounds/gear.wav", downTime = 2000, coeff = 10000, volume = 0.8, maxDistance = 20}, [412] = {engine = "sounds/song16.wav",blowoff = "sounds/blowoff.wav",gear = "sounds/gear.wav", downTime = 2000, coeff = 10000, volume = 0.8, maxDistance = 20}, [411] = {engine = "sounds/song17.wav",blowoff = "sounds/blowoff.wav",gear = "sounds/gear.wav", downTime = 2000, coeff = 10000, volume = 0.8, maxDistance = 20}, } function startSound(vehicle) if isElement(vehicle) and not isElement ( getElementData ( vehicle, "carsound:sound" ) ) then local model = getElementModel ( vehicle ) if vehiclesSounds[model] then local x,y,z = getElementPosition ( vehicle ) local sound = playSound3D ( vehiclesSounds[model].engine, x, y, z, true ) attachElements ( sound, vehicle ) local rpm = getVehicleRPM(vehicle) setElementData (vehicle, "carsound:lastGear", getVehicleCurrentGear(vehicle), false) setElementData (vehicle, "carsound:lastRPM", rpm, false) setElementData (vehicle, "carsound:sound", sound, false) if vehiclesSounds[model].volume then setSoundVolume ( sound, vehiclesSounds[model].volume ) end setSoundMaxDistance ( sound, vehiclesSounds[model].maxDistance ) setSoundSpeed ( sound, rpm/vehiclesSounds[model].coeff ) end end end addEventHandler( "onClientElementStreamIn", getRootElement( ), function ( ) if getElementType( source ) == "vehicle" then startSound(source) end end ) addEventHandler( "onClientElementStreamOut", getRootElement( ), function ( ) if getElementType( source ) == "vehicle" then local sound = getElementData ( source, "carsound:sound" ) if isElement ( sound ) then destroyElement ( sound ) end local downgradingTimers = getElementData ( source, "carsound:downgradingTimers" ) or {} if isTimer ( downgradingTimers[1] ) then killTimer ( downgradingTimers[1] ) end if isTimer ( downgradingTimers[2] ) then killTimer ( downgradingTimers[2] ) end end end ) addEventHandler("onClientElementDestroy", getRootElement(), function () if getElementType(source) == "vehicle" then local sound = getElementData ( source, "carsound:sound" ) if isElement ( sound ) then destroyElement ( sound ) end local downgradingTimers = getElementData ( source, "carsound:downgradingTimers" ) or {} if isTimer ( downgradingTimers[1] ) then killTimer ( downgradingTimers[1] ) end if isTimer ( downgradingTimers[2] ) then killTimer ( downgradingTimers[2] ) end end end) --[[function unBugSounds() setTimer( function() setWorldSoundEnabled ( 40, false ) setWorldSoundEnabled (12, false ) addEventHandler("onClientRender", getRootElement(), checkVehiclesRPM ) for i, vehicle in ipairs ( getElementsByType ( "vehicle", true ) ) do startSound(vehicle) end 1000, 0) end end addEventHandler("onClientRender", root, unBugSounds) addEventHandler("onClientResourceStart",root,unBugSounds)]] function disableSounds() setWorldSoundEnabled ( 40, false ) setWorldSoundEnabled ( 12, false ) addEventHandler("onClientRender", getRootElement(), checkVehiclesRPM ) for i, vehicle in ipairs ( getElementsByType ( "vehicle", true ) ) do startSound(vehicle) end end addEventHandler("onClientResourceStart",getResourceRootElement(),disableSounds) function test(text,vehicle) if getPedOccupiedVehicle ( localPlayer ) and getPedOccupiedVehicle ( localPlayer ) == vehicle then outputChatBox(text) end end function checkVehiclesRPM() local x,y,z = getElementPosition ( localPlayer ) for i, vehicle in ipairs ( getElementsByType ( "vehicle", true ) ) do local tx, ty, tz = getElementPosition ( vehicle ) if getDistanceBetweenPoints3D (x,y,z,tx,ty,tz) < 40 then local sound = getElementData ( vehicle, "carsound:sound" ) if isElement(sound) then local rpm = getVehicleRPM(vehicle) if not getVehicleEngineState(vehicle) or rpm == 0 then if not isSoundPaused ( sound ) then --setSoundPaused ( sound, true ) end return true end if isSoundPaused ( sound ) then setSoundPaused ( sound, false ) end local model = getElementModel ( vehicle ) local lastGear = getElementData ( vehicle, "carsound:lastGear" ) or 1 local lastRPM = getElementData ( vehicle, "carsound:lastRPM" ) or 0 local curGear = getVehicleCurrentGear(vehicle) if lastGear > curGear then playGearSound(vehicle) end local downgradingTimers = getElementData ( vehicle, "carsound:downgradingTimers" ) or {} if lastGear > curGear and not downgrading then if isTimer ( downgradingTimers[1] ) then killTimer ( downgradingTimers[1] ) end if isTimer ( downgradingTimers[2] ) then killTimer ( downgradingTimers[2] ) end downgrading = true downgradingProgress = 0 worked = 0 start = getTickCount() downgradingRPM = {lastRPM,500} downgradingTimers[1] = setTimer (function() downgradingProgress = downgradingProgress+(1/(vehiclesSounds[model].downTime/50)) worked = worked+1 end, 50, vehiclesSounds[model].downTime/50) downgradingTimers[2] = setTimer (function() downgrading = false end, vehiclesSounds[model].downTime, 1) setElementData ( vehicle, "carsound:downgradingTimers", downgradingTimers, false ) else if curGear > lastGear then playBlowoffSound(vehicle) end if downgrading then if ( lastRPM < rpm and ( lastGear <= curGear ) ) or lastGear < curGear then if isTimer ( downgradingTimers[1] ) then killTimer ( downgradingTimers[1] ) end if isTimer ( downgradingTimers[2] ) then killTimer ( downgradingTimers[2] ) end downgrading = false end local temprpm = interpolateBetween ( downgradingRPM[1], 0, 0, downgradingRPM[2], 0, 0, downgradingProgress, "Linear" ) setSoundSpeed ( sound, temprpm/vehiclesSounds[model].coeff ) else setSoundSpeed ( sound, rpm/vehiclesSounds[model].coeff ) end end setElementData ( vehicle, "carsound:lastGear", curGear, false ) setElementData ( vehicle, "carsound:lastRPM", rpm, false ) end end end end addEventHandler("onClientResourceStart", getResourceRootElement(),startSound) function playBlowoffSound(vehicle) if isElement ( vehicle ) then local x,y,z = getElementPosition ( vehicle ) local px,py,pz = getElementPosition ( localPlayer ) if getDistanceBetweenPoints3D ( x,y,z, px,py,pz ) < 5 then local model = getElementModel ( vehicle ) local blowoffSound = playSound3D ( vehiclesSounds[model].blowoff, x, y, z, false ) attachElements ( blowoffSound, vehicle ) end end end function playGearSound(vehicle) if isElement ( vehicle ) then local x,y,z = getElementPosition ( vehicle ) local px,py,pz = getElementPosition ( localPlayer ) if getDistanceBetweenPoints3D ( x,y,z, px,py,pz ) < 15 then local model = getElementModel ( vehicle ) local gearSound = playSound3D ( vehiclesSounds[model].gear, x, y, z, false ) setSoundVolume(gearSound, 2) attachElements ( gearSound, vehicle ) end end end function getVehicleRPM(vehicle) if isElement(vehicle) then local vehicleRPM = getElementData ( vehicle, "rpm" ) or 0 if (isVehicleOnGround(vehicle)) then if (getVehicleEngineState(vehicle) == true) then if(getVehicleCurrentGear(vehicle) > 0) then vehicleRPM = math.floor(((getVehicleSpeed(vehicle)/getVehicleCurrentGear(vehicle))*180) + 0.99) if (vehicleRPM < 650) then vehicleRPM = math.random(650, 750) elseif (vehicleRPM >= 9800) then vehicleRPM = 9800 end else vehicleRPM = math.floor(((getVehicleSpeed(vehicle)/1)*180) + 0.99) if (vehicleRPM < 650) then vehicleRPM = math.random(650, 750) elseif (vehicleRPM >= 9800) then vehicleRPM = 9800 end end else vehicleRPM = 0 end else if (getVehicleEngineState(vehicle) == true) then vehicleRPM = vehicleRPM - 0 if (vehicleRPM < 650) then vehicleRPM = math.random(650, 750) elseif (vehicleRPM >= 9800) then vehicleRPM = 9800 end else vehicleRPM = 0 end end setElementData ( vehicle, "rpm", vehicleRPM, false ) return tonumber(vehicleRPM) else return 0 end end function getVehicleSpeed(vehicle) if isElement(vehicle) then local vx, vy, vz = getElementVelocity(vehicle) if (vx) and (vy)and (vz) then return math.sqrt(vx^2 + vy^2 + vz^2) * 180 -- km/h else return 0 end else return 0 end end Edited March 22, 2017 by Dutchman101 Fix [code] formatting Link to comment
Clay Posted March 21, 2017 Author Share Posted March 21, 2017 On 3/20/2017 at 12:21, Clay said: Where to put the code? Link to comment
MTA Anti-Cheat Team Dutchman101 Posted March 22, 2017 MTA Anti-Cheat Team Share Posted March 22, 2017 (edited) On 2017-3-21 at 16:03, Clay said: Where to put the code? Fixed, next time simply add the ''< >'' shortcut in the text editor: (and select LUA for highlighting) Edited March 22, 2017 by Dutchman101 1 Link to comment
Clay Posted March 23, 2017 Author Share Posted March 23, 2017 local sound local lastGear = nil local lastRPM = nil local downgrading = false local downgradingRPM = {0,0} local downgradingTime = 2000 local downgradingProgress = 0 local start = 0 local worked = 0 local vehiclesSounds = { [597] = {engine = "sounds/song1.wav",blowoff = "sounds/blowoff.wav",gear = "sounds/gear.wav", downTime = 2000, coeff = 10000, volume = 0.8, maxDistance = 20}, [542] = {engine = "sounds/song1.wav",blowoff = "sounds/blowoff.wav",gear = "sounds/gear.wav", downTime = 2000, coeff = 10000, volume = 0.8, maxDistance = 20}, [555] = {engine = "sounds/song2.wav",blowoff = "sounds/blowoff.wav",gear = "sounds/gear.wav", downTime = 2000, coeff = 10000, volume = 0.8, maxDistance = 20}, [482] = {engine = "sounds/song2.wav",blowoff = "sounds/blowoff.wav",gear = "sounds/gear.wav", downTime = 2000, coeff = 10000, volume = 0.8, maxDistance = 20}, [402] = {engine = "sounds/song3.wav",blowoff = "sounds/blowoff.wav",gear = "sounds/gear.wav", downTime = 2000, coeff = 10000, volume = 0.8, maxDistance = 20}, [491] = {engine = "sounds/song4.wav",blowoff = "sounds/blowoff.wav",gear = "sounds/gear.wav", downTime = 2000, coeff = 10000, volume = 0.8, maxDistance = 20}, [410] = {engine = "sounds/song4.wav",blowoff = "sounds/blowoff.wav",gear = "sounds/gear.wav", downTime = 2000, coeff = 10000, volume = 0.8, maxDistance = 20}, [492] = {engine = "sounds/song5.wav",blowoff = "sounds/blowoff.wav",gear = "sounds/gear.wav", downTime = 2000, coeff = 10000, volume = 0.8, maxDistance = 20}, [445] = {engine = "sounds/song6.wav",blowoff = "sounds/blowoff.wav",gear = "sounds/gear.wav", downTime = 2000, coeff = 10000, volume = 0.8, maxDistance = 20}, [426] = {engine = "sounds/song7.wav",blowoff = "sounds/blowoff.wav",gear = "sounds/gear.wav", downTime = 2000, coeff = 10000, volume = 0.8, maxDistance = 20}, [418] = {engine = "sounds/song8.wav",blowoff = "sounds/blowoff.wav",gear = "sounds/gear.wav", downTime = 2000, coeff = 10000, volume = 0.8, maxDistance = 20}, [466] = {engine = "sounds/song9.wav",blowoff = "sounds/blowoff.wav",gear = "sounds/gear.wav", downTime = 2000, coeff = 10000, volume = 0.8, maxDistance = 20}, [405] = {engine = "sounds/song10.wav",blowoff = "sounds/blowoff.wav",gear = "sounds/gear.wav", downTime = 2000, coeff = 10000, volume = 0.8, maxDistance = 20}, [474] = {engine = "sounds/song11.wav",blowoff = "sounds/blowoff.wav",gear = "sounds/gear.wav", downTime = 2000, coeff = 10000, volume = 0.8, maxDistance = 20}, [587] = {engine = "sounds/song12.wav",blowoff = "sounds/blowoff.wav",gear = "sounds/gear.wav", downTime = 2000, coeff = 10000, volume = 0.8, maxDistance = 20}, [518] = {engine = "sounds/song13.wav",blowoff = "sounds/blowoff.wav",gear = "sounds/gear.wav", downTime = 2000, coeff = 10000, volume = 0.8, maxDistance = 20}, [547] = {engine = "sounds/song14.wav",blowoff = "sounds/blowoff.wav",gear = "sounds/gear.wav", downTime = 2000, coeff = 10000, volume = 0.8, maxDistance = 20}, [426] = {engine = "sounds/song14.wav",blowoff = "sounds/blowoff.wav",gear = "sounds/gear.wav", downTime = 2000, coeff = 10000, volume = 0.8, maxDistance = 20}, [483] = {engine = "sounds/song15.wav",blowoff = "sounds/blowoff.wav",gear = "sounds/gear.wav", downTime = 2000, coeff = 10000, volume = 0.8, maxDistance = 20}, [412] = {engine = "sounds/song16.wav",blowoff = "sounds/blowoff.wav",gear = "sounds/gear.wav", downTime = 2000, coeff = 10000, volume = 0.8, maxDistance = 20}, [411] = {engine = "sounds/song17.wav",blowoff = "sounds/blowoff.wav",gear = "sounds/gear.wav", downTime = 2000, coeff = 10000, volume = 0.8, maxDistance = 20}, } function startSound(vehicle) if isElement(vehicle) and not isElement ( getElementData ( vehicle, "carsound:sound" ) ) then local model = getElementModel ( vehicle ) if vehiclesSounds[model] then local x,y,z = getElementPosition ( vehicle ) local sound = playSound3D ( vehiclesSounds[model].engine, x, y, z, true ) attachElements ( sound, vehicle ) local rpm = getVehicleRPM(vehicle) setElementData (vehicle, "carsound:lastGear", getVehicleCurrentGear(vehicle), false) setElementData (vehicle, "carsound:lastRPM", rpm, false) setElementData (vehicle, "carsound:sound", sound, false) if vehiclesSounds[model].volume then setSoundVolume ( sound, vehiclesSounds[model].volume ) end setSoundMaxDistance ( sound, vehiclesSounds[model].maxDistance ) setSoundSpeed ( sound, rpm/vehiclesSounds[model].coeff ) end end end addEventHandler( "onClientElementStreamIn", getRootElement( ), function ( ) if getElementType( source ) == "vehicle" then startSound(source) end end ) addEventHandler( "onClientElementStreamOut", getRootElement( ), function ( ) if getElementType( source ) == "vehicle" then local sound = getElementData ( source, "carsound:sound" ) if isElement ( sound ) then destroyElement ( sound ) end local downgradingTimers = getElementData ( source, "carsound:downgradingTimers" ) or {} if isTimer ( downgradingTimers[1] ) then killTimer ( downgradingTimers[1] ) end if isTimer ( downgradingTimers[2] ) then killTimer ( downgradingTimers[2] ) end end end ) addEventHandler("onClientElementDestroy", getRootElement(), function () if getElementType(source) == "vehicle" then local sound = getElementData ( source, "carsound:sound" ) if isElement ( sound ) then destroyElement ( sound ) end local downgradingTimers = getElementData ( source, "carsound:downgradingTimers" ) or {} if isTimer ( downgradingTimers[1] ) then killTimer ( downgradingTimers[1] ) end if isTimer ( downgradingTimers[2] ) then killTimer ( downgradingTimers[2] ) end end end) --[[function unBugSounds() setTimer( function() setWorldSoundEnabled ( 40, false ) setWorldSoundEnabled (12, false ) addEventHandler("onClientRender", getRootElement(), checkVehiclesRPM ) for i, vehicle in ipairs ( getElementsByType ( "vehicle", true ) ) do startSound(vehicle) end 1000, 0) end end addEventHandler("onClientRender", root, unBugSounds) addEventHandler("onClientResourceStart",root,unBugSounds)]] function disableSounds() setWorldSoundEnabled ( 40, false ) setWorldSoundEnabled ( 12, false ) addEventHandler("onClientRender", getRootElement(), checkVehiclesRPM ) for i, vehicle in ipairs ( getElementsByType ( "vehicle", true ) ) do startSound(vehicle) end end addEventHandler("onClientResourceStart",getResourceRootElement(),disableSounds) function test(text,vehicle) if getPedOccupiedVehicle ( localPlayer ) and getPedOccupiedVehicle ( localPlayer ) == vehicle then outputChatBox(text) end end function checkVehiclesRPM() local x,y,z = getElementPosition ( localPlayer ) for i, vehicle in ipairs ( getElementsByType ( "vehicle", true ) ) do local tx, ty, tz = getElementPosition ( vehicle ) if getDistanceBetweenPoints3D (x,y,z,tx,ty,tz) < 40 then local sound = getElementData ( vehicle, "carsound:sound" ) if isElement(sound) then local rpm = getVehicleRPM(vehicle) if not getVehicleEngineState(vehicle) or rpm == 0 then if not isSoundPaused ( sound ) then --setSoundPaused ( sound, true ) end return true end if isSoundPaused ( sound ) then setSoundPaused ( sound, false ) end local model = getElementModel ( vehicle ) local lastGear = getElementData ( vehicle, "carsound:lastGear" ) or 1 local lastRPM = getElementData ( vehicle, "carsound:lastRPM" ) or 0 local curGear = getVehicleCurrentGear(vehicle) if lastGear > curGear then playGearSound(vehicle) end local downgradingTimers = getElementData ( vehicle, "carsound:downgradingTimers" ) or {} if lastGear > curGear and not downgrading then if isTimer ( downgradingTimers[1] ) then killTimer ( downgradingTimers[1] ) end if isTimer ( downgradingTimers[2] ) then killTimer ( downgradingTimers[2] ) end downgrading = true downgradingProgress = 0 worked = 0 start = getTickCount() downgradingRPM = {lastRPM,500} downgradingTimers[1] = setTimer (function() downgradingProgress = downgradingProgress+(1/(vehiclesSounds[model].downTime/50)) worked = worked+1 end, 50, vehiclesSounds[model].downTime/50) downgradingTimers[2] = setTimer (function() downgrading = false end, vehiclesSounds[model].downTime, 1) setElementData ( vehicle, "carsound:downgradingTimers", downgradingTimers, false ) else if curGear > lastGear then playBlowoffSound(vehicle) end if downgrading then if ( lastRPM < rpm and ( lastGear <= curGear ) ) or lastGear < curGear then if isTimer ( downgradingTimers[1] ) then killTimer ( downgradingTimers[1] ) end if isTimer ( downgradingTimers[2] ) then killTimer ( downgradingTimers[2] ) end downgrading = false end local temprpm = interpolateBetween ( downgradingRPM[1], 0, 0, downgradingRPM[2], 0, 0, downgradingProgress, "Linear" ) setSoundSpeed ( sound, temprpm/vehiclesSounds[model].coeff ) else setSoundSpeed ( sound, rpm/vehiclesSounds[model].coeff ) end end setElementData ( vehicle, "carsound:lastGear", curGear, false ) setElementData ( vehicle, "carsound:lastRPM", rpm, false ) end end end end addEventHandler("onClientResourceStart", getResourceRootElement(),startSound) function playBlowoffSound(vehicle) if isElement ( vehicle ) then local x,y,z = getElementPosition ( vehicle ) local px,py,pz = getElementPosition ( localPlayer ) if getDistanceBetweenPoints3D ( x,y,z, px,py,pz ) < 5 then local model = getElementModel ( vehicle ) local blowoffSound = playSound3D ( vehiclesSounds[model].blowoff, x, y, z, false ) attachElements ( blowoffSound, vehicle ) end end end function playGearSound(vehicle) if isElement ( vehicle ) then local x,y,z = getElementPosition ( vehicle ) local px,py,pz = getElementPosition ( localPlayer ) if getDistanceBetweenPoints3D ( x,y,z, px,py,pz ) < 15 then local model = getElementModel ( vehicle ) local gearSound = playSound3D ( vehiclesSounds[model].gear, x, y, z, false ) setSoundVolume(gearSound, 2) attachElements ( gearSound, vehicle ) end end end function getVehicleRPM(vehicle) if isElement(vehicle) then local vehicleRPM = getElementData ( vehicle, "rpm" ) or 0 if (isVehicleOnGround(vehicle)) then if (getVehicleEngineState(vehicle) == true) then if(getVehicleCurrentGear(vehicle) > 0) then vehicleRPM = math.floor(((getVehicleSpeed(vehicle)/getVehicleCurrentGear(vehicle))*180) + 0.99) if (vehicleRPM < 650) then vehicleRPM = math.random(650, 750) elseif (vehicleRPM >= 9800) then vehicleRPM = 9800 end else vehicleRPM = math.floor(((getVehicleSpeed(vehicle)/1)*180) + 0.99) if (vehicleRPM < 650) then vehicleRPM = math.random(650, 750) elseif (vehicleRPM >= 9800) then vehicleRPM = 9800 end end else vehicleRPM = 0 end else if (getVehicleEngineState(vehicle) == true) then vehicleRPM = vehicleRPM - 0 if (vehicleRPM < 650) then vehicleRPM = math.random(650, 750) elseif (vehicleRPM >= 9800) then vehicleRPM = 9800 end else vehicleRPM = 0 end end setElementData ( vehicle, "rpm", vehicleRPM, false ) return tonumber(vehicleRPM) else return 0 end end function getVehicleSpeed(vehicle) if isElement(vehicle) then local vx, vy, vz = getElementVelocity(vehicle) if (vx) and (vy)and (vz) then return math.sqrt(vx^2 + vy^2 + vz^2) * 180 -- km/h else return 0 end else return 0 end end correct this script need to repair the MTA on volume SFX Volume plizzz help me Link to comment
Gordon_G Posted March 23, 2017 Share Posted March 23, 2017 Who will correct 260 lines... Link to comment
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