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Area no gate


Gabriele01

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Posted
26 minutes ago, Gabriele01 said:

Hello guys I need to delete the area 51 gates, JUST GATES, dont say "open the editor and select remove object and press to fences".

I need just delete to gates :)

 

EX THAT

LnHk1.jpg

 

Posted

You'll either have to make a custom model or get one somewhere.
As this has literally nothing to do with scripting I'd say this is the wrong forum for it...

Posted
36 minutes ago, nikitafloy said:

hide it model:
id 16094

positions:

191.141, 1870.04, 21.4766

He just wants to remove the gates, not the whole fence. The gates are part of the fence, so "hiding" anything would mean hiding the gates as well as the whole fence, which is not what he wants.

@Gabriele01 You can only accomplish this goal by removing the fence from the actual model using a 3D model editor like 3Ds Max, importing from and exporting to DFF/TXD with Kam's script or something like that.

  • Like 1
Posted
11 hours ago, Gabriele01 said:

I need to get script ? 

doesnt work with editing .dff

Don't forget to also edit the .col and remove the gate there as well.

Posted (edited)
1 hour ago, Gabriele01 said:

Please teach me or give .col. I tried 2 hours but I can't do that. Thank you <3 sorry for my bad english :D

U can take col, how I said

U need edit dff too

Edited by nikitafloy
Posted

Man I'm edited to .col and .dff can you give me codes of client.lua and meta.xml ?

I do that but doesnt work?



function area51map()
    local dff = engineLoadDFF('Dosyalar/object.dff')
    engineReplaceModel(dff,16094)
    local col = engineLoadCOL('Dosyalar/object.col',16094)
    engineReplaceModel(col,16094)
end
addEventHandler('onClientResourceStart',getResourceRootElement(getThisResource()),area51map)

 

  • Like 1

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