Hawk_Boy Posted April 25, 2005 Share Posted April 25, 2005 I kept this question in my head for a long time, and now I'am going to release it. How do you syncronize animations in for example, MTA? Link to comment
Brophy Posted April 26, 2005 Share Posted April 26, 2005 we all get in irc and chant magical words then boil mike in a stew or something Link to comment
XcR Posted April 26, 2005 Share Posted April 26, 2005 the code suddenly appears... i can safely say its a special moment for all involved Link to comment
MTA Team Blokker_1999 Posted April 26, 2005 MTA Team Share Posted April 26, 2005 the code suddenly appears... i can safely say its a special moment for all involvedindeed, i press file then open and then i click on MTA and the code magicly appears . No all we do actually is start gta in a special way to enable the build in multiplayer. all the rest is just junk code to make the download a bit more heavy. gta-vc.exe --enable-multiplayer --client='Multi Theft Auto' --server='ip' --nick='nick' Link to comment
XcR Posted April 26, 2005 Share Posted April 26, 2005 the code suddenly appears... i can safely say its a special moment for all involvedindeed, i press file then open and then i click on MTA and the code magicly appears . No all we do actually is start gta in a special way to enable the build in multiplayer. all the rest is just junk code to make the download a bit more heavy. can you magically send me some code through the intramanet? Link to comment
Brophy Posted April 26, 2005 Share Posted April 26, 2005 Nah, thats outta date XcR its all done through psychic mediums now Link to comment
Cam. Posted April 26, 2005 Share Posted April 26, 2005 You mean, the functions/addresses called to sync the animations? I'm not exactly sure what you are talking about, I'm not a programmer for MTA, but I'd imagine MTA would read an address from the player block and write it to the actor block when you do an animation... Link to comment
HardCoRe. Posted April 26, 2005 Share Posted April 26, 2005 You mean, the functions/addresses called to sync the animations? I'm not exactly sure what you are talking about, I'm not a programmer for MTA, but I'd imagine MTA would read an address from the player block and write it to the actor block when you do an animation... ruin everyones fun why dont you? i didnt even get to mess with him Link to comment
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