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[Show] Vice City Continued


HeySlickThatsMe

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Posted (edited)

Which maps i use:

VC Map (Base one) - Sanvice Mod (Vice City PC Map)
VCS Map (Some addon props) - Original Ps2 Map and VCS Pc Edition Mod
i would use only assets from original vc and vcs pc edition but vcs pc edition ones have locked models , so i can't edit them

even tho all stuff from vcs that i used on my map is from VCS PC Edition 

Here's some image which shows how i want to make Sunshine autos

Fun fact: Vcs one has different shape than VC one
Red part VCS - Part which will be copied

Red part VC - Where its going to be pasted

ZJhsJzT.jpgaUuyxmA.jpg
And yes , i know its bad picture but i hope i will make it ingame soon

 

in sunshine autos from Vice city you can buy Cars

In sunshine autos from VCS (dealership look a like) you can buy Bikes and some other poor cars

 

Edited by ThatsMe
Posted

Dont make too much Mods dude, it should be still playable. U habe already about 1 Gig Download. Maybe you can create a standalone Installer and Upload it to mega, so everyone can Download it fast. For example Just an Rip of the mta Client Resources folder (if this is possible)

Posted

its possible

i was thinking about doing ingame downloading system too

i mean:

you join the server , download the map and thats it

you play play and play and in the background mods like gta 5 cars are downloading

Added option to download and use personal ped.ifp mods

eaxX5sS.jpgavXJeU3.jpgqNUiYol.jpg

Posted

I like it so far, the only thing I would like to suggest is that you use GTA VC's and VCS's vehicles instead of GTA V ones to get the real VC feeling. I think that'd be better tbh.

Posted
18 hours ago, CodyL said:

I have a tool to unlock the models if you  want it.

maybe ill pm you later

18 hours ago, Blast3r said:

I like it so far, the only thing I would like to suggest is that you use GTA VC's and VCS's vehicles instead of GTA V ones to get the real VC feeling. I think that'd be better tbh.

im using gta 5 vehicles because its about to do a remaster

to make something like gta 6 but on mta engine (because gta 5 doesn't have that much modding stuff yet + it would be even big pain in the ass to do everything right)

my server officialy started as gta 5 to mta but after sometime some lazy ass kiddo's couldn't do their own server and just copied My Name , My Ingame name , My Server , but with a lot worse scripts straight outta community
after some time i discovered how to use scene2res and i was like: hmm.. why not create a server with modified vice city map , which can't be copied , which will be something unique on mta scene and which would be unique in Poland country (english/other people can join the server but only polish translation is done for now i can say that polish is the main language of the server)

---Moving to Stuff---

Yesterday i added a password for the server , the reason is simple: im making it more like roleplay feel , and also i will make an ingame mod downloader which downloads vehicles , skins and weapons when you are playing

so it will work like this:

1.You join the server

2.You Download the map

3.You spawn

4.Mods download in the background

 

Ill be adding some Cool stuff like job's , missions and many gameplay features

Some of scripting stuff and some of map stuff:

 

Scripts:
Fractions:
*Make Lost MC  as one of the gangs you can join
-You can ride with your friends

-You can do a "bike formation"

-You can Complete Coop Missions

*Make Vagos as another gang
-You can talk to your boss

-You can do vagos related missions (steal lowriders etc)

-You can do gang attacks

-You can do something like bike formation but istnead with lowriders? , i Dunno

Haitians and Cubans are another ones , no info on that yet

 

Jobs:

Standard jobs like:

Trashmaster

Bounty Hunter (You work with the police and claim rewards for people with wanted level)

Firefighter (For VCFD)

Ambulance (For VCMC)
 

And more

Missions:

Various gta 5/online inspired missions

Car Repo jobs (like in gta 5 , online for simeon)

Survival (you fight different waves of enemies)

Power play (You pick up bonuses and its basicly super powered deathmatch)

Standard deathmatch

Team Deathmatch

Race
Gang wars (more like Turfs)

Heists

Stunt races (will use gta 5 objects , will be located in dimension 1 , 2 ,3 etc)

Other scripts:

Fight club (similiar to gta 4 tbogt)
House system (will 80% be located in overworld , so for example lets say you buy a villa , istnead of teleporting you to the interior you can open the door , enter the house and close the door , other player's can see you in your house and so on)

And some more.. i can't think more yet for now

Posted

Maybe in future developement i will add liberty city from gta 3 too

i will do zone based replacement files (when you are in LC you have LCPD vehicles and in VC you have VCPD ones)

and many more

+ also add some gta 4 objects in there

Posted

Hey Bro,

 

i need ur help.

FInally my convertet map works, but i dont see trees, streetlights, water, and streetsigns. While compiling i saw thing like "palm" (def missing) are missing

Posted

Okay Thanks, anyone have a script that teleports each player who connects, to the right position? mine wont work :/

i stillt get the def error for objects like "streetlamp" and "palms" but now im sure everything is in the folders... havent tried yet, but im sure i stillt wont see water etc.

Posted

edit play resource and change spawn points to for example VC airport

keep in mind that downloading players will have broken map and need to download first

water doesn't appear automaticly , i used createwater function and i deleted original world with removeworldmodel
 

when using generic folder everything should work

there are some more .ide's inside

barriers (One of them will be corrupted)

dynamic

dynamic2

multiobj

probs

procobj

vegepart

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