bon3101 Posted February 21, 2005 Share Posted February 21, 2005 i was thinking this through the other day, and i cant find a similar suggestion anywhere on the forums. (this is going to be hard to explain ) when the attacking player, holds down the firebutton to charge a grenade/Molo, an internal counter (distance) should start. So when the attacking player releases the button, the counter stops at a certain number, and send that number to the attacked player, so the attacked player gets the (somewhat) same distance as the attackers molo/gren on his screen. i havent got a clue on how to do programming, but i dont think this sounds like a difficult task.. (lynch me if it is) hope someone understood this, so they can explain to the rest Link to comment
MrJax Posted February 21, 2005 Share Posted February 21, 2005 The main problem would be the delay between you throwing it, and them getting the info i would of thought. Anyway suggesting things they've already done is silly (bring on BLUE) Link to comment
Gtatari Posted February 23, 2005 Share Posted February 23, 2005 Well you wouln't really have to do it that way.. in GTA when you throw a molotov / nade it automatically keeps track of how far it will go, and gives the projectile the correct velocity components and angles... A better way would be to wait for blue, and just sync the acutal nade / molotov particles themselves OR just send the component / angle data that GTA calculates to the cleints. There woudlnt really be any reason to add another time to keep track of toss distance. )>-GTAtari-<( Link to comment
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