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How Do I LAN (Yes I've read all the other posts)


Guest gobakes

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Hi,

I want to run a LAN with two computers. I want to create (host) the game and I want my brother to join my hosted game on his computer. It's not as easy as it is with other games, where you just press "create" and your done. Can someone explain from start to finish to create and join using two computers.

I don't understand what has been posted on other topics. Can someone just give me a step by step guide.

1. Load up Mult Theft Auto 0.4.1

2. ?????

I have the client version on both computers but I'm sure it is working properly. I can't access the config file using the button available because it says the Vice City path is not set. Where do I set the path? When I installed the client I pointed it to the default installation so what have I done wrong?

I just want to host the game and then join from the other computer. Any help on this would be most appreciated.

Thanks.

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Ok I got it working! I did what you said, changed the ip so thank you for your help.

But I had to have the server window open. I was running the DOS server window but then closing it before running the client and it was loading. Is this what everyone does? I don't think this is in the manual so maybe you might include this if it helps someone else maybe?

Thanks again, most appreciated.

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no. leave the DOS window open. thats the server. its better if you dont play on the machine thats hosting the server, but if you have a limited amount of machines, you have no choice. always leave the DOS window open though when you want to play.

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  Forum Idiot said:
  CE*Eagle said:
or another idea is to create a server with YOUR IP s the host
edit the mtaserv.conf or whatever and make sure it runs off you LAN IP, not your INTERNET IP!!!!!

err exactly what Jani said :roll:

When I run my LAN server I have the other comp hosting the game (faster) And in the background I would have MTA:mA and of course the server. My bro can play on that computer with the admin and server running, without lagging ingame.

But if I host it on my own comp (1.8 ghz, 1024 mb RAM) the game will lag with the server and admin running. You don't need to use the admin but it adds to the gameplay ;)

real calc options in the scripts is what uses most CPU.

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  Scorp said:
  Forum Idiot said:
  CE*Eagle said:
or another idea is to create a server with YOUR IP s the host
edit the mtaserv.conf or whatever and make sure it runs off you LAN IP, not your INTERNET IP!!!!!

err exactly what Jani said :roll:

When I run my LAN server I have the other comp hosting the game (faster) And in the background I would have MTA:mA and of course the server. My bro can play on that computer with the admin and server running, without lagging ingame.

But if I host it on my own comp (1.8 ghz, 1024 mb RAM) the game will lag with the server and admin running. You don't need to use the admin but it adds to the gameplay ;)

real calc options in the scripts is what uses most CPU.

yeh, u want the more powerful machine to run the server/mtama, and preferrably not to be played on

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I just want to play 2 computers on lan. Couls smo tell me what I'm supposed to do "clearly!!!!"

I tried everything that writes here but all I could get was a screen full of this: Disconnected, connection timed out

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  JacoB said:
2-5 ping? and theres still lag? christ...

I don't think thats lag. Since animation forces movement, I think its just the player moving a bit too far, then going back.. er... :roll:

It's not lag from latency or packet loss or anything network-related. It's due to the way that they read / write game data (apparently), a fix for which they discovered during the development of 0.4 but did not include presumably because of compatibility / stability reasons.

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