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Spawnpoints Suggestion


Jigga

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Im just tired of ppl playin only stubby wars on every serv. So i thought bout lil thing that could be made in next release of MTA (0.4.5 tought). The biggest serv i ever saw was for 32 players. I know this would sound crazy/stupid but how bout makin 32 spawns?? Every player would have different (random) skin & would spawn in 1 of 32 locations. And if the buy-system idea would work, player would start with a Colt and 2000$ for some stuff. For ex. Tommy would spawn in the Ocean Beach Hotel and Diaz would spawn in the Mansion....Phill would spawn in PP, Colonel at the Boat etc. And if the weapon buy-sys would work there would be no pickups. This would also made gang-wars easier - every member of a gang buys his fav wpn - no flammin bout pickups. Also i got idea bout wpns themselves - and i know this is possible coz i tried. The MTA team could change the weapon.dat to make the player can have only one melee, one small and one big wpn. Its eazy, u just need to change the wpn type in the file. Then a playa would have only for ex. Bat, MP5 and Shotgun or Katana, Colt45 and . THX 4 listenning and reading and sorry if i wrote sth that already have been written :)

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actually, i think they are gonna do the opposite and change gta3mta to be more like the classes system of vc for the next release

I think Bump said that the Portland map's using the same system as before, and it'd only be the new map using classes.

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except, weapons such as the rocket launcher or even sniper rifles should not be available. they would just be too cheap.

They won't be synched for 0.4.5

but, I hope people aren't going to disallow snipers and rocket launchers in Blue. Rocket launcher's going to be so nice. Shooting cars in the air when they approach you.

anyway I don't care if people are going to yell sniper n00b and rocket lamer, those weapons are going to add so much to gameplay.

slightly offtopic :P

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If they're balanced, I don't see why people would remove them.

you could balance it by having the person with the rocketlauncher, should lose some health, u could say the rocket launcher is too heavy, or put the player in turret mode which they cannot escape until they are dead, so the rocket launcher is basically only allowed on some form of rampage

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or just do what i said - make player can have only 1 big weapon - if he had the rocket launcher u would run to him and made him unable to kill u ( coz he would kill himself 2, trying to hit you from distance of 1 meter), there is no weapon that can not be disadvantaged by other, thank u all 4 replying in my post......it makes me feel that my ideas arent stupid :wink:

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