Xwad Posted August 12, 2015 Posted August 12, 2015 To disable the original tank shooting sounds need i use SetWorldSoundEnabled function? Thanks.
GTX Posted August 12, 2015 Posted August 12, 2015 I guess so... Do you require a paid scripter? Contact me! (Unavailable) Currently I am experienced in Lua, PHP, HTML, CSS, SQL and JS. Developer and owner of https://projectbea.st - Project Beast
Xwad Posted August 12, 2015 Author Posted August 12, 2015 yeah its working with the example but for hand weapons and i want to mute the rhinos shooting sound.. I thing the number 5 is for the hand weapons. Is there a list for that numbers?
GTX Posted August 13, 2015 Posted August 13, 2015 https://wiki.multitheftauto.com/wiki/Set ... undEnabled Note: The values for group and index can be determined by using the client command showsound in conjunction with setDevelopmentMode Do you require a paid scripter? Contact me! (Unavailable) Currently I am experienced in Lua, PHP, HTML, CSS, SQL and JS. Developer and owner of https://projectbea.st - Project Beast
Xwad Posted August 15, 2015 Author Posted August 15, 2015 i made it but its not working.. I want to mute the tank shooting sound and add a new shooting sound --tank shooting sounds local sound function shootingSound() if (getElementModel(source) == 601) then setWorldSoundEnabled ( 5, true ) sound = playSound("sounds/sound3.mp3") setSoundVolume(sound, 1) else cancelEvent() end end function bindTheKeys () bindKey ( "mouse1", "down", shootingSound ) end
Moderators IIYAMA Posted August 15, 2015 Moderators Posted August 15, 2015 afaik, weapon sounds aren't the same as the tank sound or am I incorrect? Try to find the correct sounds using: /debugscript 3 /start runcode /crun setDevelopmentMode ( true) /showsound 1 Shoot the tank cannon. Do you want to improve your Lua programming skills and make less mistakes? Start with Lua Language Server! Useful functions 3x Spoiler checkPassiveTimer getScreenStartPositionFromBox getPedGender Tutorials 4x Spoiler Scaling DX Events Attach an addEventHandler on a group of elements Debugging
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