XeRo Posted August 1, 2015 Share Posted August 1, 2015 Hi. how to SetCameraMatrix Remove ? function setCameraOnPlayerJoin() -- slowly fade the camera in to make the screen visible fadeCamera(source, true, 5) -- set the player's camera to a fixed position, looking at a fixed point setCameraMatrix(source, 1468.8785400391, -919.25317382813, 100.153465271, 1468.388671875, -918.42474365234, 99.881813049316) end addEventHandler("onPlayerJoin", getRootElement(), setCameraOnPlayerJoin) Link to comment
TheSmart Posted August 1, 2015 Share Posted August 1, 2015 (edited) setCameraTarget(localPlayer) Edited December 9, 2015 by Guest Link to comment
XeRo Posted August 1, 2015 Author Share Posted August 1, 2015 I do not know how to do. So from this camera will be of interest Link to comment
KariiiM Posted August 1, 2015 Share Posted August 1, 2015 It must be like that , setCameraTarget(localPlayer) Link to comment
HUNGRY:3 Posted August 1, 2015 Share Posted August 1, 2015 It must be like that , setCameraTarget(localPlayer) setCameraTarget(source,source) look : bool setCameraTarget ( player thePlayer [, player target = nil ] ) Link to comment
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