XeRo Posted August 1, 2015 Posted August 1, 2015 Hi. how to SetCameraMatrix Remove ? function setCameraOnPlayerJoin() -- slowly fade the camera in to make the screen visible fadeCamera(source, true, 5) -- set the player's camera to a fixed position, looking at a fixed point setCameraMatrix(source, 1468.8785400391, -919.25317382813, 100.153465271, 1468.388671875, -918.42474365234, 99.881813049316) end addEventHandler("onPlayerJoin", getRootElement(), setCameraOnPlayerJoin) Destruction Derby UserPanel%15
TheSmart Posted August 1, 2015 Posted August 1, 2015 (edited) setCameraTarget(localPlayer) Edited December 9, 2015 by Guest
XeRo Posted August 1, 2015 Author Posted August 1, 2015 I do not know how to do. So from this camera will be of interest Destruction Derby UserPanel%15
GTX Posted August 1, 2015 Posted August 1, 2015 setCameraTarget Do you require a paid scripter? Contact me! (Unavailable) Currently I am experienced in Lua, PHP, HTML, CSS, SQL and JS. Developer and owner of https://projectbea.st - Project Beast
KariiiM Posted August 1, 2015 Posted August 1, 2015 It must be like that , setCameraTarget(localPlayer)
HUNGRY:3 Posted August 1, 2015 Posted August 1, 2015 It must be like that , setCameraTarget(localPlayer) setCameraTarget(source,source) look : bool setCameraTarget ( player thePlayer [, player target = nil ] )
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