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Crashes


Drakath

Question

MTA crashes quite often when many pedestrians are chasing you (Zombies script). So far I got 3 different offsets. Mostly it's 0x0032F4DE. What do they mean? Are they somehow related to sounds or peds? My script can play up to 9 sounds at the same time.

Is it my script using too much memory or some sort of bug in MTA? I took a look at the performance browser's Lua memory category and my script is using 3866-7483 KB memory, 22-33 refs, 30-71 timers, 24-38 elements, up to 5% CPU.

Pedestrians are created client-side.

Version = 1.4.1-release-7246.4.000

Time = Mon Jun 22 17:22:09 2015

Module = C:\Games\Rockstar Games\GTA San Andreas\gta_sa.exe

Code = 0xC0000005

Offset = 0x0032F4DE

EAX=00000040 EBX=4D36E220 ECX=00000000 EDX=0000004A ESI=FFFFFFC0

EDI=FFFFBCD0 EBP=0000011F ESP=0028F93C EIP=0072F4DE FLG=00010202

CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B

Version = 1.4.1-release-7303.2.000

Time = Sat Jun 27 15:53:01 2015

Module = C:\Games\Rockstar Games\GTA San Andreas\gta_sa.exe

Code = 0xC0000005

Offset = 0x000D3FBC

EAX=C515DB20 EBX=00000000 ECX=00000000 EDX=19EB2CC4 ESI=19E86C48

EDI=00000000 EBP=0000011F ESP=0028F968 EIP=004D3FBC FLG=00010282

CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B

Version = 1.4.1-release-7303.2.000

Time = Sat Jun 27 21:35:24 2015

Module = C:\Games\Rockstar Games\GTA San Andreas\gta_sa.exe

Code = 0xC0000005

Offset = 0x000D0654

EAX=16230034 EBX=00000000 ECX=4824BB40 EDX=1ACC0406 ESI=4793F400

EDI=00000000 EBP=0000011F ESP=0028F978 EIP=004D0654 FLG=00010202

CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B

MTA Diag: http://pastebin.mtasa.com/334315483

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What do they mean? Are they somehow related to sounds or peds?

2 of the crashes you mentioned are known ones that so far haven't seen an fix, both related to SA and animations and atleast one most likely failing at animation stuff randomly by yes, being out of memory (taking it by first chance so with trying to find the source it looks to be anim stuff but infact being memory problems) that last is about the crash you listed on offset 0x0032F4DE (see http://bugs.multitheftauto.com/view.php?id=1438 for more info)

The other ones you listed, one at 0x000D3FBC is an problem with SA animations where the fix isn't yet found for (see https://bugs.multitheftauto.com/view.php?id=6200)

The last one you provided (0x000D0654), please upload an crashdump of that using http://upload.mtasa.com and reply with the link here (Program Files > MTA San Andreas 1.4 > MTA > Dumps > private, and from that crash (offset and most recent)

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What do they mean? Are they somehow related to sounds or peds?

2 of the crashes you mentioned are known ones that so far haven't seen an fix, both related to SA and animations and atleast one most likely failing at animation stuff randomly by yes, being out of memory (taking it by first chance so with trying to find the source it looks to be anim stuff but infact being memory problems) that last is about the crash you listed on offset 0x0032F4DE (see http://bugs.multitheftauto.com/view.php?id=1438 for more info)

The other ones you listed, one at 0x000D3FBC is an problem with SA animations where the fix isn't yet found for (see https://bugs.multitheftauto.com/view.php?id=6200)

The last one you provided (0x000D0654), please upload an crashdump of that using http://upload.mtasa.com and reply with the link here (Program Files > MTA San Andreas 1.4 > MTA > Dumps > private, and from that crash (offset and most recent)

Thanks for the information, I uploaded the dump file. Although 0x0032F4DE seems to happen even when I don't use projectiles.

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