2013martin1212 Posted June 4, 2015 Share Posted June 4, 2015 i have sql database and i want to move to mysql can some one tell how i can move this data to mysql ? like in this video : https://www.youtube.com/watch?v=7o0K4S6skH4 Link to comment
xXMADEXx Posted June 5, 2015 Share Posted June 5, 2015 In SqliteBrowser: 1. Open the .db SQLite3 database 2. Go to File->Export->Database to SQL file 3. Click OK & save the file In PHPMyAdmin select a database then click "Import" and import the .sql file you just exported.. SqliteBrowser: http://sqlitebrowser.org/ Link to comment
2013martin1212 Posted June 5, 2015 Author Share Posted June 5, 2015 now i upload the file and connect to the mysql which is looks like good but the server still save the data to the internal.db file and not the mysql can anyone help me where i can find the original DayZ sql save ? Link to comment
2013martin1212 Posted June 5, 2015 Author Share Posted June 5, 2015 i have this code from some scripter he was let me to use it -------------------------------------------- if ( tostring ( get ( "CONNECTION_TYPE" ) ):lower() == "mysql" ) then outputConsole ( "Attempting to connect as MySQL... Please wait") db = dbConnect( "mysql", "dbname="..tostring(get("DATABASE_NAME"))..";host="..tostring(get("MYSQL_HOST"))..";port="..tostring(get("MYSQL_PORT"))..";unix_socket=/opt/lampp/var/mysql/mysql.sock", tostring(get("MYSQL_USER")), tostring(get("MYSQL_PASS")), "share=1;autoreconnect=1" ); elseif ( tostring ( get ( "CONNECTION_TYPE" ) ):lower() == "sqlite" ) then db = dbConnect ( "sqlite", tostring(get("DATABASE_NAME")) .. ".sql" ); else error ( tostring(get("CONNECTION_TYPE")) .. " is an invalid SQL connection -- valid: mysql, sqlite" ); end if not db then print ( "The database has failed to connect") return else print ( "Database has been connected") end function db_query ( ... ) local data = { ... } return dbPoll ( dbQuery ( db, ... ), - 1 ) end function db_exec ( ... ) return dbExec ( db, ... ); end --[[ Columns: id INT, name TEXT, password TEXT, ip TEXT, serial TEXT, ]] db_exec ( [[CREATE TABLE IF NOT EXISTS accounts ( id INT, name TEXT, password TEXT, ip TEXT,serial TEXT)]] ); local weapStats_ = { ['9mm'] = 0, ['silenced'] = 0, ['deagle'] = 0, ['shotgun'] = 0, ['combat_shotgun'] = 0, ['micro_smg'] = 0, ['mp5'] = 0, ['ak47'] = 0, ['m4'] = 0, ['tec-9'] = 0, ['sniper_rifle'] = 0 } function createAccount ( account ) if ( account and type ( account ) == 'string' ) then local plr = getPlayerFromAccount ( account ) local autoIP = "unknown" local autoSerial = "unknown" local weapStats = toJSON ( weapStats_ ) if plr and isElement ( plr ) then autoSerial = getPlayerSerial ( plr ) autoIP = getPlayerIP ( plr ) outputDebugString ( "NGSQL: Creating account "..account.." for player "..getPlayerName ( plr ).." (Serial: "..autoSerial.." || IP: "..autoIP..")" ) else outputDebugString ( "NGSQL: Creating account "..account.." for player N/A (Serial: None || IP: None)" ); end local today = exports['NGPlayerFunctions']:getToday ( ) return db_exec ( [[iNSERT INTO `accounts` (`id`, `name`, `password`, `ip`, `serial` ) VALUES ( ?, ?, ?, ?, ? );]], account, '0', '0', '100', '0', '0', '0', '0', '0', '0', 'UnEmployed', 'UnEmployed', '0', '0', '0', '[ [ ] ]', 'None', 'None', 'None', today, autoSerial, autoIP, '0', '0', weapStats, toJSON ( { } ), '28', 'None', nil, toJSON ( { } ) ) end return false end function getPlayerFromAccount ( accnt ) if accnt and type ( accnt ) == 'string' then for i, v in ipairs ( getElementsByType ( 'player' ) ) do if ( getAccountName ( getPlayerAccount ( v ) ) == accnt ) then return v; end end end return false end function savePlayerData ( p, loadMsg, deleteTime ) if ( p and getElementType ( p ) == 'player' ) then if ( not isGuestAccount ( getPlayerAccount ( p ) ) ) then if ( loadMessage == nil ) then loadMessage = true end if ( deleteTime == nil ) then deleteTime = false end local account = getAccountName ( getPlayerAccount ( p ) ) local x, y, z = getElementPosition ( p ) local money, health = getPlayerMoney ( p ), getElementHealth ( p ) local armor, skin = getPedArmor ( p ), getElementModel ( p ) local int, dim = getElementInterior ( p ), getElementDimension ( p ) local job = getElementData ( p, "Job" ) local pt = exports['NGPlayerFunctions']:getPlayerPlaytime ( p ) local team = "UnEmployed" local wl = getElementData ( p, "WantedPoints" ) or 0 local rank = tostring ( getElementData ( p, "Job Rank" ) ) local group = tostring ( getElementData ( p, "Group" ) ) local gRank = tostring ( getElementData ( p, "Group Rank" ) ) local jt = exports['NGPolice']:isPlayerJailed ( p ) or 0 local weapons = { } local today = exports['NGPlayerFunctions']:getToday ( ) local kills = tonumber ( getElementData ( p, "NGSQL:Kills" ) ) or 0 local deaths = tonumber ( getElementData ( p, "NGSQL:Deaths" ) ) or 0 local weapstats = toJSON ( getElementData ( p, "NGSQL:WeaponStats" ) or weapStats_ ) local items = tostring ( toJSON ( getElementData ( p, "NGUser:Items" ) or { } ) ) local unemloyedSkin = tostring ( getElementData ( p, "NGUser.UnemployedSkin" ) ) or 28 local vip = tostring ( getElementData ( p, "VIP" ) ) local vipexp = tostring ( getElementData ( p, "NGVIP.expDate" ) ) local plrtosrvrsettings = tostring ( toJSON ( getElementData ( p, "PlayerServerSettings" ) or { } ) ) if ( getElementData ( p, "NGEvents:IsPlayerInEvent" ) ) then health = 0 dim = 0 end if ( getPlayerTeam ( p ) ) then team = getTeamName ( getPlayerTeam ( p ) ) end if not armor then armor = 0 end if ( not jt ) then jt = 0 end for i=1,12 do weapons = { getPedWeapon ( p, i ), getPedTotalAmmo ( p, i ) } end local weapons = toJSON ( weapons ) local ip = getPlayerIP ( p ) local serial = getPlayerSerial ( p ) if loadMsg then outputDebugString ( "NGSQL: Attempting to save account "..account.." (Player: "..getPlayerName ( p )..") userdata." ) end if ( deleteTime ) then exports['NGPlayerFunctions']:deletePlayerPlaytime ( p ) end return db_exec ( "UPDATE userdata SET userid=?, key=?, value=?, type=?, ", userid, key, value, type ) end end end function loadPlayerData ( p, loadMsg ) local acc = getAccountName ( getPlayerAccount ( p ) ) local data = account_exist ( acc ) if ( data and type ( data ) == 'table' ) then for i, v in ipairs ( data ) do if ( v['Username'] == acc ) then if ( loadMsg == nil ) then loadMesg = true end local userid = tonumber ( v['userid'] ) or 0 local key = tonumber ( v['key'] ) or 0 local value = tonumber ( v['value'] ) or 0 local type = tonumber ( v['type'] ) or 0 if ( not exports.nggroups:doesGroupExist ( group ) ) then group = "None" else if ( not exports.nggroups:isRankInGroup ( group, groupRank ) ) then groupRank = "None" end end if ( group:lower ( ) == "none" ) then groupRank = "None" end spawnPlayer ( p, x, y, z, 0, skin, interior, dimension ) setElementData ( p, "Job Rank", rank ) if ( jt > 0 ) then exports['NGPolice']:jailPlayer ( p, jt, false ) end setElementData ( p, "NGSQL:Kills", kills ) setElementData ( p, "NGSQL:Deaths", deaths ) setElementData ( p, "Job", job ) setPedArmor ( p, armor ) givePlayerMoney ( p, money ) exports['NGPlayerFunctions']:setPlayerPlaytime ( p,pt ) setElementData ( p, "WantedPoints", wl ) setElementData ( p, "Group", group ) setElementData ( p, "Group Rank", gRank ) setElementData ( p, "NGSQL:WeaponStats", weapstats ) setElementData ( p, "NGUser:Items", items ) setElementData ( p, "NGUser.UnemployedSkin", unemployedSkin ) setElementData ( p, "VIP", vip ) setElementData ( p, "NGVIP.expDate", vipexp ) setElementHealth ( p, health ) setElementData ( p, "PlayerServerSettings", srvrsettings ) if ( srvrsettings.walkStyle ) then setPedWalkingStyle ( p, srvrsettings.walkStyle) end exports.NGVIP:checkPlayerVipTime ( p ) for i, v in ipairs ( weapons ) do giveWeapon ( p, v[1], v[2] ) end if ( team and getTeamFromName ( team ) ) then setPlayerTeam ( p, getTeamFromName ( team ) ) end if ( loadMsg ) then outputDebugString ( "NGSQL: Loading "..acc.." account data (Player: "..getPlayerName ( p )..")" ) end return true end end end return false end function account_exist ( acc ) if ( acc ) then local q = db_query ( "SELECT * FROM accountdata WHERE Username='"..acc.."' LIMIT 1" ) if ( type ( q ) == 'table' ) then if ( #q > 0 ) then return q end return false end end return nil end function saveAllData ( useTime ) if ( useTime == nil ) then useTime = true end if ( useTime ) then if ( getResourceState ( getResourceFromName ( 'NGMessages' ) ) == 'running' ) then exports['NGMessages']:sendClientMessage ( "Please expect some lag, saving server data in 5 seconds.", root, 255, 0, 0 ) end setTimer ( function ( ) for i, v in ipairs ( getElementsByType ( 'player' ) ) do savePlayerData ( v, false, false ) end if ( isTimer ( saveAllTimer ) ) then resetTimer ( saveAllTimer ) else saveAllTimer = setTimer ( saveAllData, 3600000, 1, true ) end if ( getResourceState ( getResourceFromName ( "NGBank" ) ) == 'running' ) then exports['NGBank']:saveBankAccounts ( ) end if ( getResourceState ( getResourceFromName ( 'NGMessages' ) ) == 'running' ) then exports['NGMessages']:sendClientMessage ( "Server data has been saved!", root, 0, 255, 0 ) end if ( getResourceState ( getResourceFromName ( "NGBans" ) ) == "running" ) then exports.NGBans:saveBans ( ) end if ( getResourceState ( getResourceFromName ( "NGTurf" ) ) == "running" ) then exports.NGTurf:saveTurfs ( ) end end, 5000, 1 ) else if ( getResourceState ( getResourceFromName ( 'NGMessages' ) ) == 'running' ) then exports['NGMessages']:sendClientMessage ( "Saving server data! Please expect some lag.", root, 255, 0, 0 ) end if ( getResourceState ( getResourceFromName ( 'NGBank' ) ) == 'running' ) then exports['NGBank']:saveBankAccounts ( ) end if ( getResourceState ( getResourceFromName ( "NGBans" ) ) == "running" ) then exports.NGBans:saveBans ( ) end if ( getResourceState ( getResourceFromName ( "NGTurf" ) ) == "running" ) then exports.NGTurf:saveTurfs ( ) end for i, v in ipairs ( getElementsByType ( 'player' ) ) do savePlayerData ( v, false, false ) end if ( isTimer ( saveAllTimer ) ) then resetTimer ( saveAllTimer ) else saveAllTimer = setTimer ( saveAllData, 3600000, 1, true ) end end end saveAllTimer = setTimer ( saveAllData, 3600000, 1, true ) addEventHandler ( "onPlayerQuit", root, function ( ) if ( isGuestAccount ( getPlayerAccount ( source ) ) ) then return end savePlayerData ( source, false, true ) end ) addEventHandler ( "onPlayerLogin", root, function ( ) loadPlayerData ( source, true ) end ) addEventHandler ( "onResourceStop", resourceRoot, function ( ) saveAllData ( false ) end ) -- For development purposes --[[ addCommandHandler ( "makeaccnt", function ( p, cmd, accnt ) if ( getPlayerName ( p ) == "Console" or getAccountName ( getPlayerAccount ( p ) ) == "xXMADEXx" ) then outputChatBox ( "Executing command: Account Creation", root, 255, 255, 255 ) results = nil if ( accnt ) then if ( createAccount ( accnt ) ) then print ( "The account "..accnt.." has been created!" ) results = "Account "..accnt.." has been created" else print ( "Failed to create account." ) results = "Account "..accnt.." has failed to create!!" end else print ( "Format: /"..cmd.." [account name]" ) results = "none" end outputChatBox ( "Command Execution Results: "..tostring ( results ), root, 255, 255, 255 ) end end ) addCommandHandler ( "delaccnt", function ( p, cmd, accnt ) if ( getPlayerName ( p ) == "Console" ) then if ( account_exist ( accnt ) ) then print ( "Removing account "..accnt.." from database......" ) if ( db_exec ( "DELETE FROM accountdata WHERE Username='"..accnt.."'" ) ) then print ( "Account has been removed!" ) else print ( "Account has failed to have been removed." ) end else print ( "The account "..accnt.." doesn't exist in the mysql database." ) end end end ) addCommandHandler ( 'saveall', function ( p, cmd ) if ( ( getPlayerName ( p ) == 'Console' ) or ( getAccountName ( getPlayerAccount ( p ) ) == 'xXMADEXx' ) ) then saveAllData ( true ) end end ) ]] ----------------------------------------------------------------------------------------------------------------------------------------------- and there is my sql datafiles http://www.mediafire.com/download/2gkx1 ... l_data.sql Link to comment
Tekken Posted June 5, 2015 Share Posted June 5, 2015 i have this code from some scripter he was let me to use it This is from Nerd Gaming, you can find the original one here. And I still don't understaind you cause this database is MySQL not SQLite. Link to comment
2013martin1212 Posted June 5, 2015 Author Share Posted June 5, 2015 the database connection type is mysql but the original connection in the DayZ gamemode is sql and i want that to move to mysql but i cant the mysql , sql is not my best scripting language i can be work with html php css java , some lua but not mysq :*( Link to comment
Tekken Posted June 5, 2015 Share Posted June 5, 2015 the database connection type is mysql but the original connection in the DayZ gamemode is sql and i want that to move to mysql but i cant the mysql , sql is not my best scripting language i can be work with html php css java , some lua but not mysq :*( What are you tolking about? This is a RPG database.. Link to comment
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