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Connection speed , does it matter?


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Posted
would be beutifull if that works in game too , I hope there would be less lag , and maybe an option to disallow 56kers :D

there is no problem with having a 56k connection you know....

Posted

I didnt say that. Sometimes 56's kers lag the game. But that was when I was still using 0.3x or something. Maybe its better now. Sorry if I offended anyone.

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Posted

56k'ers have never lagged the game in MTA, our server doesn't work in that way.

The artist formerly known as [MTA]MrBump

Posted

thats weird. I have seen some uber laggers , how is that possible then? One of them said something like "sry , im on dial up". Bu maybe he lagged because he was somewhere else in the world or something. :x:lol:8):?:o:):shock::evil::roll::idea::!::):o

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Posted

ah , thanks for the info. If 56K would run laggless , then you would beat BFV and BF1942 and all the other comercial shooters / mods.

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Posted
ah , thanks for the info. If 56K would run laggless , then you would beat BFV and BF1942 and all the other comercial shooters / mods.

So you're saying that gameplay isn't a factor in popularity then?

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Posted

i'll try to explain the whole shebang here,

in MTA the server does little to control the client's position/ actions this is mainly due to the fact that the server does not have any engine relating to gameplay so it can't necessarily know what is within the bounds of feasibility in gameplay..

In other games when you lag the server will notice this and will sometimes reset your position, or, another way of looking at it, is the client does not control its position, the server tells you where you are at all times..

obviously we can't get to this point with MTA's server.. what this translates to ingame is that you will never experience a lag spike where you can't move or shoot like you would in most other online games.. here you'll continue on your merry way, however you may appear to warp to other players in the game due to packet loss....

Hope this helps..

Kent

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Posted

doubtful, we can only do so much to make the server "aware", we may try to look into other ways of alerting people gaming about their ping...

mtateam5fq.png

Kent Simon's Amazing Cross Language Hello World Program!!

#include #define print printf#define caller void main(){#define ref }caller ;print ("Hello World!\n");ref;
 
Posted

like a big text placed in front of their screen saying: YOU ARE LAGGING. YOUR PING IS TO HIGH. YOU WILL BE KICKED in 1 MINUTE! or something like that.

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Posted

Personally I think its an example of Bandwidth Bigotry. In most online games the lagger has a destinct disadvantage, easy to die hard to kill others, game freezes you on the spot on occasion etc. Result, they get moaned at. In MTA they get a slight advantage of sorts (like low pingers do in other games) result, they are moaned at.

The artist formerly known as [MTA]MrBump

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