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Connection speed , does it matter?


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i'll try to explain the whole shebang here,

in MTA the server does little to control the client's position/ actions this is mainly due to the fact that the server does not have any engine relating to gameplay so it can't necessarily know what is within the bounds of feasibility in gameplay..

In other games when you lag the server will notice this and will sometimes reset your position, or, another way of looking at it, is the client does not control its position, the server tells you where you are at all times..

obviously we can't get to this point with MTA's server.. what this translates to ingame is that you will never experience a lag spike where you can't move or shoot like you would in most other online games.. here you'll continue on your merry way, however you may appear to warp to other players in the game due to packet loss....

Hope this helps..

Kent

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Personally I think its an example of Bandwidth Bigotry. In most online games the lagger has a destinct disadvantage, easy to die hard to kill others, game freezes you on the spot on occasion etc. Result, they get moaned at. In MTA they get a slight advantage of sorts (like low pingers do in other games) result, they are moaned at.

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