TempEcho Posted October 17, 2004 Share Posted October 17, 2004 at your beatifull screenie: http://www.multitheftauto.com/img/blue_promo_server_large.jpg I see an dropdown box where you can set your connection speed. But does it matter what you put there? If I play BFV with 65 setting (even tho I have very fast DSL) it doesnt matter. It plays the same! Will this be like that in MTA? Or does that button have any use? Link to comment
orappa Posted October 17, 2004 Share Posted October 17, 2004 It may be for the server list, controlling how many packets your machine sends out per second. Link to comment
TempEcho Posted October 17, 2004 Author Share Posted October 17, 2004 would be beutifull if that works in game too , I hope there would be less lag , and maybe an option to disallow 56kers Link to comment
OpiuM. Posted October 17, 2004 Share Posted October 17, 2004 would be beutifull if that works in game too , I hope there would be less lag , and maybe an option to disallow 56kers there is no problem with having a 56k connection you know.... Link to comment
TempEcho Posted October 17, 2004 Author Share Posted October 17, 2004 I didnt say that. Sometimes 56's kers lag the game. But that was when I was still using 0.3x or something. Maybe its better now. Sorry if I offended anyone. Link to comment
Si|ent Posted October 17, 2004 Share Posted October 17, 2004 56k'ers have never lagged the game in MTA, our server doesn't work in that way. Link to comment
TempEcho Posted October 17, 2004 Author Share Posted October 17, 2004 thats weird. I have seen some uber laggers , how is that possible then? One of them said something like "sry , im on dial up". Bu maybe he lagged because he was somewhere else in the world or something. Link to comment
OpiuM. Posted October 17, 2004 Share Posted October 17, 2004 he means, they dont lag the server, they themselves lag, its not server-side... beside....56kers are a challenge Link to comment
TempEcho Posted October 17, 2004 Author Share Posted October 17, 2004 ah , thanks for the info. If 56K would run laggless , then you would beat BFV and BF1942 and all the other comercial shooters / mods. Link to comment
orappa Posted October 18, 2004 Share Posted October 18, 2004 ah , thanks for the info. If 56K would run laggless , then you would beat BFV and BF1942 and all the other comercial shooters / mods. So you're saying that gameplay isn't a factor in popularity then? Link to comment
TempEcho Posted October 18, 2004 Author Share Posted October 18, 2004 no , you would beat them in netcode Link to comment
Kent747 Posted October 18, 2004 Share Posted October 18, 2004 i'll try to explain the whole shebang here, in MTA the server does little to control the client's position/ actions this is mainly due to the fact that the server does not have any engine relating to gameplay so it can't necessarily know what is within the bounds of feasibility in gameplay.. In other games when you lag the server will notice this and will sometimes reset your position, or, another way of looking at it, is the client does not control its position, the server tells you where you are at all times.. obviously we can't get to this point with MTA's server.. what this translates to ingame is that you will never experience a lag spike where you can't move or shoot like you would in most other online games.. here you'll continue on your merry way, however you may appear to warp to other players in the game due to packet loss.... Hope this helps.. Kent Link to comment
TempEcho Posted October 18, 2004 Author Share Posted October 18, 2004 that explains it. Is it fixed in Blue? Id rather have it that the laggers see that they lag on their own screen. Link to comment
Kent747 Posted October 18, 2004 Share Posted October 18, 2004 doubtful, we can only do so much to make the server "aware", we may try to look into other ways of alerting people gaming about their ping... Link to comment
TempEcho Posted October 18, 2004 Author Share Posted October 18, 2004 like a big text placed in front of their screen saying: YOU ARE LAGGING. YOUR PING IS TO HIGH. YOU WILL BE KICKED in 1 MINUTE! or something like that. Link to comment
eAi Posted October 18, 2004 Share Posted October 18, 2004 An addon could do that easily. eAi Link to comment
TempEcho Posted October 18, 2004 Author Share Posted October 18, 2004 thanks , im taking C++ classes soon , maybe ill make one. Link to comment
orappa Posted October 18, 2004 Share Posted October 18, 2004 thanks , im taking C++ classes soon , maybe ill make one. Why kick and annoy them? Every game has people on slow connections. Link to comment
TempEcho Posted October 18, 2004 Author Share Posted October 18, 2004 they anoy us , dont they? Link to comment
orappa Posted October 18, 2004 Share Posted October 18, 2004 they anoy us , dont they? Er... no actually. Link to comment
TempEcho Posted October 18, 2004 Author Share Posted October 18, 2004 so , you dont think its anoying if people lag? Link to comment
orappa Posted October 18, 2004 Share Posted October 18, 2004 so , you dont think its anoying if people lag? Yes, that's what I said. Link to comment
TempEcho Posted October 18, 2004 Author Share Posted October 18, 2004 okay , question awnsered , if I was a modernator : *CLOSED* Link to comment
Si|ent Posted October 18, 2004 Share Posted October 18, 2004 Personally I think its an example of Bandwidth Bigotry. In most online games the lagger has a destinct disadvantage, easy to die hard to kill others, game freezes you on the spot on occasion etc. Result, they get moaned at. In MTA they get a slight advantage of sorts (like low pingers do in other games) result, they are moaned at. Link to comment
OpiuM. Posted October 19, 2004 Share Posted October 19, 2004 yea, i would just get some skill and complement the high pinger, for playing a game that does not mess up thier game. Link to comment
Recommended Posts