Tekken Posted May 12, 2015 Share Posted May 12, 2015 (edited) Hello everybody, So, after I speaked with -ffs-Sniper he let me to work on DayZ only if the files are encoded. I am feeling really bad because, he don't want to be Open Source. But anyway here is the first release and his changes. Outdated! Latest version here. Changes: Safe *.luac with extra obfuscation encode.(Details) Rewrite everything and check all functions. Animation bugs fixed. A completly new backup system.(Download from here[Not included in GM]) Fixed minor bugs. Fixed pain camera movement. Removed server name and player slots limitation. Radiochat key moved to U. You can chose if you want players to be kicked when loot refresh. (editor_server.lua) internal.db is no more needed. Day and Night fixed. Now player feel pain efect beter. Weather rainy and sunny. You can set minute duration to whatever you want. (editor_server.lua) Planing to do(Project suspended!): Clothes system.(Only CJ skin with clothes) New saving system.(MySQL/SQLite) Make animals to follow players and try to attack them. Change backpack slots. New inventory.(Not 100% sure) Gender selector. Fix zombie moan. Adding more weathers. And more to come. Screenshots: Nothing here! Recommended addons: (Still recommend this addons) Local voice chat.[Download] VIP System. [Download] MTA DayZ Map - Apocalipse. [Download] Simple Global Chat. [Download] Admin panel by Steady [Download] Sorry for your time. Edited September 10, 2015 by Guest Link to comment
Sidhkeer Posted May 12, 2015 Share Posted May 12, 2015 Why would someone like to have a server with this gamemode which is being used by tons of servers and still not editable Link to comment
Tekken Posted May 12, 2015 Author Share Posted May 12, 2015 Why would someone like to have a server with this gamemode which is being used by tons of servers and still not editable Because is the best way to be sure your server is secure and you won't need to edit the files cause I will gonna bring updates. And all "pirated" game modes are filled with tons of shit. And I will give the basic addons you won't need more that theat. Only if you want to make a PRG Zombie Server witch don't make any sense for me.. Link to comment
MrBugsFive Posted May 12, 2015 Share Posted May 12, 2015 Very Good. More System VIP and Very Bad, and spoil the game. Be were I removed the VIP system. Link to comment
Tekken Posted May 12, 2015 Author Share Posted May 12, 2015 Very Good.More System VIP and Very Bad, and spoil the game. Be were I removed the VIP system. VIP system is an addon and remains your decision if you want or not to use it. Link to comment
Tekken Posted May 18, 2015 Author Share Posted May 18, 2015 Project suspended Main points: New skin system. Rewrite whole gamemode. Open source. New inventory system.(Not sure cause I am not so good at DX or GUI) Release: Unknown ATM. This will be kind a new DayZ Gamemode but will keep some old functions from -ffs-Sniper's Gamemode. In this next release I will not need -ffs-Sniper approval to release it. Recruting DX, GUI scripteri to help with inventory. Please PM me. Link to comment
Mann56 Posted May 18, 2015 Share Posted May 18, 2015 Project suspended Main points: New skin system. Rewrite whole gamemode. Open source. New inventory system.(Not sure cause I am not so good at DX or GUI) Release: Unknown ATM. This will be kind a new DayZ Gamemode but will keep some old functions from -ffs-Sniper's Gamemode. In this next release I will not need -ffs-Sniper approval to release it. Recruting DX, GUI scripteri to help with inventory. Please PM me. It's good you are working on something which has so many bugs . Hope that people will receive bug free version at last. I would have helped you but am also not quite good at gui and dx (Just started learning that sometime before) but if you want you can contact me Link to comment
Mr.unpredictable. Posted May 18, 2015 Share Posted May 18, 2015 Since it is open source, I would suggest you to use Github so that people can contribute by making pull request. Link to comment
Tekken Posted May 18, 2015 Author Share Posted May 18, 2015 Since it is open source, I would suggest you to use Github so that people can contribute by making pull request. For sure. Link to comment
xeon17 Posted May 18, 2015 Share Posted May 18, 2015 Why you guys not create a new zombie gamemode from scratch instead of working on dayz which is compiled and not editable and the owner doesn't care about this gamemode. Link to comment
Tekken Posted May 18, 2015 Author Share Posted May 18, 2015 Why you guys not create a new zombie gamemode from scratch instead of working on dayz which is compiled and not editable and the owner doesn't care about this gamemode. That's what i m trying to do but i will use some funcțions from old dayz cause i am not so good at Gui Link to comment
MTA Team 0xCiBeR Posted May 24, 2015 MTA Team Share Posted May 24, 2015 Still don't understand why all the current DayZ development topics don't just try do develop together. There are at least 3 topics on the same thing, when there could be 1 solid proposal, and all of the interested people helping out. It's a waste of time to keep creating more projects that want to accomplish the same thing. Link to comment
Tekken Posted May 24, 2015 Author Share Posted May 24, 2015 Still don't understand why all the current DayZ development topics don't just try do develop together. There are at least 3 topics on the same thing, when there could be 1 solid proposal, and all of the interested people helping out. It's a waste of time to keep creating more projects that want to accomplish the same thing. Cause anybody want to make it in his way and I am pretty sure I am the only one who speak with -ffs-Sniper about this, cause he is the official owner of the Gamemode he must to know about this. Link to comment
Lawliet Posted May 24, 2015 Share Posted May 24, 2015 Cause anybody want to make it in his way and I am pretty sure I am the only one who speak with -ffs-Sniper about this, cause he is the official owner of the Gamemode he must to know about this. Uhm, no, he is not. He got it from me back then when I decided to get more developers to work on the gamemode. That's how he acquired it. Technically, I'm the only one left who bought it from Marwin. As for the whole development thing: Again, no, nobody wants to make it his own way. It's mainly because of the whole compiled VS decompiled issue that is brought time and time again. I'd be happy to have more developers (albeit a small cycle) for the gamemode (heck, I'd be even willing to do it open source), but for that to happen, more people have to voice their opinion in the respective topics. Just check out my topic in case you are interested, mihayy5. Again, -ffs-Sniper is not the official owner of the gamemode. He was just a developer. If anyone, it's Marwin who is the real owner, but he left a long time ago. Link to comment
MrBugsFive Posted May 24, 2015 Share Posted May 24, 2015 I Man. you can add new hud car: local veh = getPedOccupiedVehicle (getLocalPlayer()) if veh then local maxfuel = getElementData(veh, "maxfuel") local fuel = getElementData(getElementData(veh, "parent"), "fuel") local needengine = getElementData(veh, "needengines") local needtires = getElementData(veh, "needtires") local needparts = getElementData(veh, "needparts") local engine = getElementData(getElementData(veh, "parent"), "Engine_inVehicle") or 0 local tires = getElementData(getElementData(veh, "parent"), "Tire_inVehicle") or 0 local parts = getElementData(getElementData(veh, "parent"), "Parts_inVehicle") or 0 local offset = dxGetFontHeight(1.02, "default-bold") local w = dxGetTextWidth(engine.."/"..needengine.." Engine",1.02,"default-bold") local healt = getElementHealth(veh)/10 local w = dxGetTextWidth(engine.."/"..needengine.." Engine",1.02,"default-bold") if engine == needengine then dxDrawRectangle(34, 214, 60, 13, tocolor(209,252,115, 255)) -- ENG dxDrawText ("Engine",36,214,5,5,tocolor ( 0,0,0, 231 ), 0.9, "default-bold" ) r,g,b = 209,252,115 else dxDrawRectangle(34, 214, 60, 13, tocolor(171, 16, 3, 255)) -- ENG dxDrawText ("Engine",36,214,5,5,tocolor ( 0,0,0, 231 ), 0.9, "default-bold" ) r,g,b = 255,0,0 end dxDrawText (engine.."/"..needengine.." Engine" ,screenWidth*0.5-w/2 , screenHeight*0,screenWidth*0.5-w/2 , screenHeight*0,tocolor ( r,g,b, 0 ), 1.02, "default-bold" ) local w = dxGetTextWidth(tires.."/"..needtires.." Wheels",1.02,"default-bold") if tires == needtires then dxDrawRectangle(34, 234, 60, 13, tocolor(209,252,115, 255)) -- TIRE dxDrawText ("Wheels:"..tires.."/"..needtires,36,234,5,5,tocolor ( 0,0,0, 231 ), 0.9, "default-bold" ) r,g,b = 209,252,115 else dxDrawRectangle(34, 234, 60, 13, tocolor(171,15,5, 255)) -- TIRE dxDrawText ("Wheels:"..tires.."/"..needtires,36,234,5,5,tocolor ( 0,0,0, 231 ), 0.9, "default-bold" ) r,g,b = 255,0,0 end dxDrawText (tires.."/"..needtires.." Wheels",screenWidth*0.5-w/2 , screenHeight*0+offset,screenWidth*0.5-w/2 , screenHeight*0+offset,tocolor ( r,g,b, 0 ), 1.02, "default-bold" ) local w = dxGetTextWidth(parts.."/"..needparts.." Tank Parts",1.02,"default-bold") if parts == needparts then dxDrawRectangle(34, 254, 60, 13, tocolor(209,252,115, 255)) -- TKP dxDrawText ("Tank Parts",36,254,5,5,tocolor ( 0,0,0, 231 ), 0.9, "default-bold" ) r,g,b = 209,252,115 else dxDrawRectangle(34, 254, 60, 13, tocolor(171,15,5, 255)) -- TKP dxDrawText ("Tank Parts",36,254,5,5,tocolor ( 0,0,0, 231 ), 0.9, "default-bold" ) r,g,b = 255,0,0 end dxDrawText (parts.."/"..needparts.." Tank Parts",screenWidth*0.5-w/2 , screenHeight*0.08,screenWidth*0.5-w/2 , screenHeight*1+offset, tocolor (r,g,b, 0 ) , 1.02, "default-bold" ) if healt > 30 then dxDrawRectangle(34, 274, 60, 13, tocolor(209,252,115, 255)) -- Вых.труба dxDrawText ("HP:"..math.floor(healt),36,274,5,5,tocolor ( 0,0,0, 231 ), 0.9, "default-bold" ) r,g,b = 209,252,115 else dxDrawRectangle(34, 274, 60, 13, tocolor(171,15,5, 255)) -- Вых.труба dxDrawText ("HP:"..math.floor(healt),36,274,5,5,tocolor ( 0,0,0, 231 ), 0.9, "default-bold" ) r,g,b = 255,0,0 end local w = dxGetTextWidth("Fuel:"..math.floor(fuel).."/"..maxfuel,1.02,"default-bold") if fuel == maxfuel then dxDrawRectangle(15, 213, 13, 115, tocolor(0, 0, 0, 150), true) --fundo dxDrawRectangle(16, 214, 10, 115, tocolor(209,252,115, 255), true) --100% r,g,b = 209,252,115 elseif getElementData(getElementData(veh,"parent"),"fuel") <= 0 then dxDrawRectangle(15, 213, 13, 115, tocolor(100, 0, 0, 150), true) --fundo setVehicleEngineState(veh, false) r,g,b = 255,0,255 elseif fuel <= maxfuel/10 then dxDrawRectangle(15, 213, 13, 115, tocolor(0, 0, 0, 150), true) --fundo dxDrawRectangle(16, 315, 10, 14.5, tocolor(209,252,115, 255), true) --20% r,g,b = 255,0,0 elseif fuel <= maxfuel/4 then dxDrawRectangle(15, 213, 13, 115, tocolor(0, 0, 0, 150), true) --fundo dxDrawRectangle(16, 308, 10, 19, tocolor(209,252,115, 255), true) --20% r,g,b = 255,50,0 elseif fuel <= maxfuel/3 then dxDrawRectangle(15, 213, 13, 115, tocolor(0, 0, 0, 150), true) --fundo dxDrawRectangle(16, 308, 10, 19, tocolor(209,252,115, 255), true) --20% r,g,b = 209,252,115 elseif fuel <= maxfuel/2 then dxDrawRectangle(15, 213, 13, 115, tocolor(0, 0, 0, 150), true) --fundo dxDrawRectangle(16, 290, 10, 39, tocolor(209,252,115, 255), true) --40% r,g,b = 209,252,115 elseif fuel <= maxfuel/1.5 then dxDrawRectangle(15, 213, 13,115, tocolor(0, 0, 0, 150), true) --fundo dxDrawRectangle(16, 251, 10, 76, tocolor(209,252,115, 255), true) --80% r,g,b = 209,252,115 elseif fuel <= maxfuel/0 then dxDrawRectangle(15, 213, 13, 115, tocolor(0, 0, 0, 150), true) --fundo dxDrawRectangle(16, 233, 10, 95, tocolor(209,252,115, 255), true) --90% r,g,b = 209,252,115 end dxDrawLine(16, 251, 26, 251, tocolor(24, 116, 205, 210), 1, true) dxDrawLine(16, 290, 26, 290, tocolor(24, 116, 205, 203), 1, true) dxDrawLine(14, 233, 19, 233, tocolor(24, 116, 205, 255), 1, true) dxDrawLine(14, 271, 19, 271, tocolor(24, 116, 205, 255), 1, true) dxDrawLine(14, 307, 19, 307, tocolor(24, 116, 205, 255), 1, true) dxDrawLine(26, 215, 26, 327, tocolor(24, 116, 205, 255), 2, true) dxDrawLine(17, 215, 16, 327, tocolor(24, 116, 205, 255), 2, true) dxDrawLine(15.5, 215, 27, 215, tocolor(24, 116, 205, 255), 2, true) dxDrawLine(15.5, 327, 27, 327.3, tocolor(24, 116, 205, 255), 2, true) end and, New Death Function: -- new death screen function dayZDeathInfo() fadeCamera(false, 1.0, 0, 0, 0 ) showDayZDeathScreen() guiSetVisible(comaBackground,false) if isElement(comaBackground) then destroyElement(comaBackground) end --- setTimer(function() guiSetText(deadText, "PorFavor, espere... Spawn Automatico: 10 segundos.") local number = 10 setTimer(function() number = number-1 guiSetText(deadText, "PorFavor, espere... Spawn Automatico: "..number.." segundos.") if number < 1 then guiSetVisible(deadBackground,false) if isElement(deadBackground) then destroyElement(deadBackground) end end end, 1000, 10) end,3000,1) end addEvent("onClientPlayerDeathInfo",true) addEventHandler("onClientPlayerDeathInfo",getRootElement(),dayZDeathInfo) function showDayZDeathScreen() fadeCamera(true, 1.5) deadBackground = guiCreateStaticImage(0,0,1,1,"images/dead.jpg",true) deadText = guiCreateLabel(0,0.8,1,0.2,"Você Morreu!",true,deadBackground) guiLabelSetHorizontalAlign(deadText, "center", false) guiLabelSetVerticalAlign(deadText, "center") -- guiMoveToBack(deadBackground) -- guiSetVisible(deadBackground, true) end Link to comment
HUNGRY:3 Posted June 4, 2015 Share Posted June 4, 2015 (edited) hello mihaay since u suck at gui i'll help u.... i can do what ever u want Edited June 4, 2015 by Guest Link to comment
Tekken Posted June 4, 2015 Author Share Posted June 4, 2015 Sorry, but I don't work on this project no more. There is another project going on: https://forum.multitheftauto.com/viewtopic.php?f=108&t=88188 And you realize that you just changed size? You don't "scripted" anything, you just edited the original one.. And also I wanted not classic MTA GUI. Link to comment
HUNGRY:3 Posted June 4, 2015 Share Posted June 4, 2015 Sorry, but I don't work on this project no more.There is another project going on: https://forum.multitheftauto.com/viewtopic.php?f=108&t=88188 And you realize that you just changed size? You don't "scripted" anything, you just edited the original one.. And also I wanted not classic MTA GUI. i can do moree :3 Link to comment
Tekken Posted June 4, 2015 Author Share Posted June 4, 2015 Sorry, but I don't work on this project no more.There is another project going on: https://forum.multitheftauto.com/viewtopic.php?f=108&t=88188 And you realize that you just changed size? You don't "scripted" anything, you just edited the original one.. And also I wanted not classic MTA GUI. i can do moree :3 Did you read my post ? Sorry, but I don't work on this project no more.There is another project going on: https://forum.multitheftauto.com/viewtopic.php?f=108&t=88188 Link to comment
HUNGRY:3 Posted June 4, 2015 Share Posted June 4, 2015 i did and i didn't say some thing .___. Link to comment
xTanKx Posted June 6, 2015 Share Posted June 6, 2015 This is the last release I did to my Server DayZ Latinoamerica version 3.5 (It's in Spanish as main language), I did it like 5 months ago. The all gamemode is encripted and when I open the server I upload everything encripted with other protections, obviously i'm the only one with the decompiled code of the new things I added. Hope you like it: Added 4 more backpacks and changed slots. Added new admin panel (Member Levels) and ban system. I'll not share these things. Added like 30 more vehícles. I added new Survivor Hud like War Z (I did it). I changed old DayZ Scoreboard by Normal One with better things. Also new Vehicles Hud (Another script, edited by me to add DayZ's specifications. I changed lot of more things but I don't have screenshots. I'll not release things like Survivor Hud, Vehicle Hud and other things that aren't showen. As I remember I have a backup of my server, encripted and decripted backup to update it as I want Two Screenshots I took months ago: Maybe you don't understand some words at screenshots so: Nombre = Name Z Asesinados = Zombies Killed Asesinatos = Murders Tiempo Vivo = Time Alive Pais = Country Sangre = Blood Gasolina = Fuel Link to comment
Cody19xx Posted June 6, 2015 Share Posted June 6, 2015 please.. decompiled version.. i want to edit it.. Link to comment
Tekken Posted June 6, 2015 Author Share Posted June 6, 2015 please.. decompiled version.. i want to edit it.. A few more days/months: https://forum.multitheftauto.com/viewtopic.php?f=108&t=88188 Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now