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Release DayZ 0.7 b1 Server Files.


Tekken

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Hello everybody,

So, after I speaked with -ffs-Sniper he let me to work on DayZ only if the files are encoded.

I am feeling really bad because, he don't want to be Open Source.

But anyway here is the first release and his changes.

logodayz.png

Outdated! Latest version

here.

Changes:

  • Safe *.luac with extra obfuscation encode.(Details)
  • Rewrite everything and check all functions.
  • Animation bugs fixed.
  • A completly new backup system.(Download from here[Not included in GM])
  • Fixed minor bugs.
  • Fixed pain camera movement.
  • Removed server name and player slots limitation.
  • Radiochat key moved to U.
  • You can chose if you want players to be kicked when loot refresh. (editor_server.lua)
  • internal.db is no more needed.
  • Day and Night fixed.
  • Now player feel pain efect beter.
  • Weather rainy and sunny.
  • You can set minute duration to whatever you want. (editor_server.lua)

Planing to do(Project suspended!):

  • Clothes system.(Only CJ skin with clothes)
  • New saving system.(MySQL/SQLite)
  • Make animals to follow players and try to attack them.
  • Change backpack slots.
  • New inventory.(Not 100% sure)
  • Gender selector.
  • Fix zombie moan.
  • Adding more weathers.
  • And more to come.

Screenshots:

Nothing here!

Recommended addons: (Still recommend this addons)

Sorry for your time.

Edited by Guest
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Why would someone like to have a server with this gamemode which is being used by tons of servers and still not editable ;)

Because is the best way to be sure your server is secure and you won't need to edit the files cause I will gonna bring updates. And all "pirated" game modes are filled with tons of shit.

And I will give the basic addons you won't need more that theat. Only if you want to make a PRG Zombie Server witch don't make any sense for me..

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Project suspended

Main points:

  • New skin system.
  • Rewrite whole gamemode.
  • Open source.
  • New inventory system.(Not sure cause I am not so good at DX or GUI)

Release: Unknown ATM.

This will be kind a new DayZ Gamemode but will keep some old functions from -ffs-Sniper's Gamemode.

In this next release I will not need -ffs-Sniper approval to release it.

Recruting DX, GUI scripteri to help with inventory.

  • Please PM me.

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Project suspended

Main points:

  • New skin system.
  • Rewrite whole gamemode.
  • Open source.
  • New inventory system.(Not sure cause I am not so good at DX or GUI)

Release: Unknown ATM.

This will be kind a new DayZ Gamemode but will keep some old functions from -ffs-Sniper's Gamemode.

In this next release I will not need -ffs-Sniper approval to release it.

Recruting DX, GUI scripteri to help with inventory.

  • Please PM me.

It's good you are working on something which has so many bugs . Hope that people will receive bug free version at last.

I would have helped you but am also not quite good at gui and dx (Just started learning that sometime before) but if you want you can contact me

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Why you guys not create a new zombie gamemode from scratch instead of working on dayz which is compiled and not editable and the owner doesn't care about this gamemode.

That's what i m trying to do but i will use some funcțions from old dayz cause i am not so good at Gui

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  • MTA Team

Still don't understand why all the current DayZ development topics don't just try do develop together. There are at least 3 topics on the same thing, when there could be 1 solid proposal, and all of the interested people helping out.

It's a waste of time to keep creating more projects that want to accomplish the same thing.

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Still don't understand why all the current DayZ development topics don't just try do develop together. There are at least 3 topics on the same thing, when there could be 1 solid proposal, and all of the interested people helping out.

It's a waste of time to keep creating more projects that want to accomplish the same thing.

Cause anybody want to make it in his way and I am pretty sure I am the only one who speak with -ffs-Sniper about this, cause he is the official owner of the Gamemode he must to know about this.

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Cause anybody want to make it in his way and I am pretty sure I am the only one who speak with -ffs-Sniper about this, cause he is the official owner of the Gamemode he must to know about this.

Uhm, no, he is not. He got it from me back then when I decided to get more developers to work on the gamemode. That's how he acquired it. Technically, I'm the only one left who bought it from Marwin.

As for the whole development thing: Again, no, nobody wants to make it his own way. It's mainly because of the whole compiled VS decompiled issue that is brought time and time again. I'd be happy to have more developers (albeit a small cycle) for the gamemode (heck, I'd be even willing to do it open source), but for that to happen, more people have to voice their opinion in the respective topics. Just check out my topic in case you are interested, mihayy5.

Again, -ffs-Sniper is not the official owner of the gamemode. He was just a developer. If anyone, it's Marwin who is the real owner, but he left a long time ago.

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I Man.

you can add new hud car:

        local veh = getPedOccupiedVehicle (getLocalPlayer()) 
        if veh then 
            local maxfuel = getElementData(veh, "maxfuel") 
            local fuel = getElementData(getElementData(veh, "parent"), "fuel") 
            local needengine = getElementData(veh, "needengines") 
            local needtires = getElementData(veh, "needtires") 
            local needparts = getElementData(veh, "needparts")       
            local engine = getElementData(getElementData(veh, "parent"), "Engine_inVehicle") or 0 
            local tires = getElementData(getElementData(veh, "parent"), "Tire_inVehicle") or 0 
            local parts = getElementData(getElementData(veh, "parent"), "Parts_inVehicle") or 0  
            local offset = dxGetFontHeight(1.02, "default-bold") 
            local w = dxGetTextWidth(engine.."/"..needengine.." Engine",1.02,"default-bold") 
            local healt = getElementHealth(veh)/10 
  
     local w = dxGetTextWidth(engine.."/"..needengine.." Engine",1.02,"default-bold") 
if engine == needengine then 
dxDrawRectangle(34, 214, 60, 13, tocolor(209,252,115, 255)) -- ENG 
dxDrawText ("Engine",36,214,5,5,tocolor ( 0,0,0, 231 ), 0.9, "default-bold" ) 
r,g,b = 209,252,115 
else 
dxDrawRectangle(34, 214, 60, 13, tocolor(171, 16, 3, 255)) -- ENG 
dxDrawText ("Engine",36,214,5,5,tocolor ( 0,0,0, 231 ), 0.9, "default-bold" ) 
r,g,b = 255,0,0 
end 
dxDrawText (engine.."/"..needengine.." Engine" ,screenWidth*0.5-w/2 , screenHeight*0,screenWidth*0.5-w/2 , screenHeight*0,tocolor ( r,g,b, 0 ), 1.02, "default-bold" ) 
  
     local w = dxGetTextWidth(tires.."/"..needtires.." Wheels",1.02,"default-bold") 
if tires == needtires then 
dxDrawRectangle(34, 234, 60, 13, tocolor(209,252,115, 255)) -- TIRE 
dxDrawText ("Wheels:"..tires.."/"..needtires,36,234,5,5,tocolor ( 0,0,0, 231 ), 0.9, "default-bold" ) 
r,g,b = 209,252,115 
else 
dxDrawRectangle(34, 234, 60, 13, tocolor(171,15,5, 255)) -- TIRE 
dxDrawText ("Wheels:"..tires.."/"..needtires,36,234,5,5,tocolor ( 0,0,0, 231 ), 0.9, "default-bold" ) 
r,g,b = 255,0,0 
end 
dxDrawText (tires.."/"..needtires.." Wheels",screenWidth*0.5-w/2 , screenHeight*0+offset,screenWidth*0.5-w/2 , screenHeight*0+offset,tocolor ( r,g,b, 0 ), 1.02, "default-bold" ) 
  
     local w = dxGetTextWidth(parts.."/"..needparts.." Tank Parts",1.02,"default-bold") 
if parts == needparts then 
dxDrawRectangle(34, 254, 60, 13, tocolor(209,252,115, 255)) -- TKP 
dxDrawText ("Tank Parts",36,254,5,5,tocolor ( 0,0,0, 231 ), 0.9, "default-bold" ) 
r,g,b = 209,252,115 
else 
dxDrawRectangle(34, 254, 60, 13, tocolor(171,15,5, 255)) -- TKP  
dxDrawText ("Tank Parts",36,254,5,5,tocolor ( 0,0,0, 231 ), 0.9, "default-bold" ) 
r,g,b = 255,0,0 
end 
dxDrawText (parts.."/"..needparts.." Tank Parts",screenWidth*0.5-w/2 , screenHeight*0.08,screenWidth*0.5-w/2 , screenHeight*1+offset, tocolor (r,g,b, 0 ) , 1.02, "default-bold" ) 
  
if healt > 30 then 
dxDrawRectangle(34, 274, 60, 13, tocolor(209,252,115, 255)) -- Вых.труба 
dxDrawText ("HP:"..math.floor(healt),36,274,5,5,tocolor ( 0,0,0, 231 ), 0.9, "default-bold" ) 
r,g,b = 209,252,115 
else 
dxDrawRectangle(34, 274, 60, 13, tocolor(171,15,5, 255)) -- Вых.труба 
dxDrawText ("HP:"..math.floor(healt),36,274,5,5,tocolor ( 0,0,0, 231 ), 0.9, "default-bold" ) 
r,g,b = 255,0,0 
end 
  
local w = dxGetTextWidth("Fuel:"..math.floor(fuel).."/"..maxfuel,1.02,"default-bold") 
if fuel == maxfuel then 
dxDrawRectangle(15, 213, 13, 115, tocolor(0, 0, 0, 150), true) --fundo 
dxDrawRectangle(16, 214, 10, 115, tocolor(209,252,115, 255), true) --100% 
r,g,b = 209,252,115 
elseif getElementData(getElementData(veh,"parent"),"fuel") <= 0 then 
dxDrawRectangle(15, 213, 13, 115, tocolor(100, 0, 0, 150), true) --fundo 
setVehicleEngineState(veh, false) 
r,g,b = 255,0,255  
elseif fuel <= maxfuel/10 then 
dxDrawRectangle(15, 213, 13, 115, tocolor(0, 0, 0, 150), true) --fundo 
dxDrawRectangle(16, 315, 10, 14.5, tocolor(209,252,115, 255), true) --20% 
r,g,b = 255,0,0  
elseif fuel <= maxfuel/4 then 
dxDrawRectangle(15, 213, 13, 115, tocolor(0, 0, 0, 150), true) --fundo 
dxDrawRectangle(16, 308, 10, 19, tocolor(209,252,115, 255), true) --20% 
r,g,b = 255,50,0  
elseif fuel <= maxfuel/3 then 
dxDrawRectangle(15, 213, 13, 115, tocolor(0, 0, 0, 150), true) --fundo 
dxDrawRectangle(16, 308, 10, 19, tocolor(209,252,115, 255), true) --20% 
r,g,b = 209,252,115 
elseif fuel <= maxfuel/2 then 
dxDrawRectangle(15, 213, 13, 115, tocolor(0, 0, 0, 150), true) --fundo 
dxDrawRectangle(16, 290, 10, 39, tocolor(209,252,115, 255), true) --40% 
r,g,b = 209,252,115 
elseif fuel <= maxfuel/1.5 then  
dxDrawRectangle(15, 213, 13,115, tocolor(0, 0, 0, 150), true) --fundo 
dxDrawRectangle(16, 251, 10, 76, tocolor(209,252,115, 255), true) --80% 
r,g,b = 209,252,115 
elseif fuel <= maxfuel/0 then  
dxDrawRectangle(15, 213, 13, 115, tocolor(0, 0, 0, 150), true) --fundo 
dxDrawRectangle(16, 233, 10, 95, tocolor(209,252,115, 255), true) --90% 
r,g,b = 209,252,115  
end 
  
dxDrawLine(16, 251, 26, 251, tocolor(24, 116, 205, 210), 1, true) 
dxDrawLine(16, 290, 26, 290, tocolor(24, 116, 205, 203), 1, true) 
dxDrawLine(14, 233, 19, 233, tocolor(24, 116, 205, 255), 1, true) 
dxDrawLine(14, 271, 19, 271, tocolor(24, 116, 205, 255), 1, true) 
dxDrawLine(14, 307, 19, 307, tocolor(24, 116, 205, 255), 1, true) 
dxDrawLine(26, 215, 26, 327, tocolor(24, 116, 205, 255), 2, true) 
dxDrawLine(17, 215, 16, 327, tocolor(24, 116, 205, 255), 2, true) 
dxDrawLine(15.5, 215, 27, 215, tocolor(24, 116, 205, 255), 2, true) 
dxDrawLine(15.5, 327, 27, 327.3, tocolor(24, 116, 205, 255), 2, true) 
        end 

and, New Death Function:

-- new death screen 
function dayZDeathInfo() 
    fadeCamera(false, 1.0, 0, 0, 0 )  
    showDayZDeathScreen() 
    guiSetVisible(comaBackground,false) 
    if isElement(comaBackground) then 
        destroyElement(comaBackground) 
    end 
--- 
    setTimer(function() 
        guiSetText(deadText, "PorFavor, espere... Spawn Automatico: 10 segundos.") 
        local number = 10 
        setTimer(function() 
            number = number-1 
            guiSetText(deadText, "PorFavor, espere... Spawn Automatico: "..number.." segundos.") 
            if number < 1 then 
                guiSetVisible(deadBackground,false) 
                if isElement(deadBackground) then 
                    destroyElement(deadBackground) 
                end 
            end 
        end, 1000, 10) 
    end,3000,1) 
end 
addEvent("onClientPlayerDeathInfo",true) 
addEventHandler("onClientPlayerDeathInfo",getRootElement(),dayZDeathInfo) 
  
function showDayZDeathScreen() 
    fadeCamera(true, 1.5) 
    deadBackground = guiCreateStaticImage(0,0,1,1,"images/dead.jpg",true) 
    deadText = guiCreateLabel(0,0.8,1,0.2,"Você Morreu!",true,deadBackground) 
    guiLabelSetHorizontalAlign(deadText, "center", false) 
    guiLabelSetVerticalAlign(deadText, "center") 
--  guiMoveToBack(deadBackground) 
--  guiSetVisible(deadBackground, true) 
end 

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  • 2 weeks later...
Sorry, but I don't work on this project no more.

There is another project going on: https://forum.multitheftauto.com/viewtopic.php?f=108&t=88188

And you realize that you just changed size? You don't "scripted" anything, you just edited the original one..

And also I wanted xD not classic MTA GUI.

i can do moree :3

Did you read my post ?

Sorry, but I don't work on this project no more.

There is another project going on: https://forum.multitheftauto.com/viewtopic.php?f=108&t=88188

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This is the last release I did to my Server DayZ Latinoamerica version 3.5 (It's in Spanish as main language), I did it like 5 months ago. The all gamemode is encripted and when I open the server I upload everything encripted with other protections, obviously i'm the only one with the decompiled code of the new things I added.

Hope you like it:

Added 4 more backpacks and changed slots.

Added new admin panel (Member Levels) and ban system. I'll not share these things.

Added like 30 more vehícles.

I added new Survivor Hud like War Z (I did it).

I changed old DayZ Scoreboard by Normal One with better things.

Also new Vehicles Hud (Another script, edited by me to add DayZ's specifications. I changed lot of more things but I don't have screenshots.

I'll not release things like Survivor Hud, Vehicle Hud and other things that aren't showen.

As I remember I have a backup of my server, encripted and decripted backup to update it as I want :)

Two Screenshots I took months ago:

RBhCDAG.png?1

shwFU8K.png?1

Maybe you don't understand some words at screenshots so:

Nombre = Name

Z Asesinados = Zombies Killed

Asesinatos = Murders

Tiempo Vivo = Time Alive

Pais = Country

Sangre = Blood

Gasolina = Fuel

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