Tekken Posted March 14, 2015 Posted March 14, 2015 Why i got this error ? My code: Server: addEvent("onPlayerIsMute", true) function mutePlayer(theTarget, muteTime, msg) if theTarget ~= nil and isObjectInACLGroup("user."..getAccountName(getPlayerAccount(client)), aclGetGroup("MOD")) then setPlayerMuted(theTarget, true) if muteTime then setTimer(function() setPlayerMuted(theTarget, false) outputChatBox("Pedeapsa ta a expirat! Poti vorbi din nou!", theTarget, 130, 130, 130) end end, tonumber(muteTime)*60000, 1) end end addEventHandler("onPlayerIsMute", root, mutePlayer) Client: addEventHandler("onClientGUIClick", getResourceRootElement(getThisResource()), function() if (source == GUIEditor.button[20]) then local theTarget = guiGridListGetSelectedItem(GUIEditor.gridlist[1], guiGridListGetSelectedItem(GUIEditor.gridlist[1]), 1) local muteTime = guiGetText(GUIEditor.edit[3]) local msg = guiGetText(GUIEditor.edit[4]) triggerServerEvent("onPlayerIsMute", localPlayer, theTarget, muteTime, msg) guiSetVisible(GUIEditor.window[3],false) end end ) Error: attempt to compare noumber with nil Resources I made: attachToBones - A newer bone_attach. Simple Level system - Just a simple level system. Do not PM me for help with leaked scripts! I WILL NOT HELP YOU!
darhal Posted March 14, 2015 Posted March 14, 2015 You dont compare anything in your posted script also make sure that the two argument that you compare are numbers #include <iostream> int main() { std::cout << "C++ is amazing <3" << std::endl; return 0; } I left MTA !... I m doing some tuts about (servers and scripting here) subscribe please
Tekken Posted March 14, 2015 Author Posted March 14, 2015 Oh soryy i forgot to add this addEvent("onPlayerIsMute", true) function mutePlayer(theTarget, muteTime, msg) if tonumber(muteTime) > 0 and tonumber(muteTime) < 121 then --I forgot to add this, and here it give me the error if theTarget ~= nil and isObjectInACLGroup("user."..getAccountName(getPlayerAccount(client)), aclGetGroup("MOD")) then setPlayerMuted(theTarget, true) if muteTime then setTimer(function() setPlayerMuted(theTarget, false) outputChatBox("Pedeapsa ta a expirat! Poti vorbi din nou!", theTarget, 130, 130, 130) end end, tonumber(muteTime)*60000, 1) end end end addEventHandler("onPlayerIsMute", root, mutePlayer) Resources I made: attachToBones - A newer bone_attach. Simple Level system - Just a simple level system. Do not PM me for help with leaked scripts! I WILL NOT HELP YOU!
darhal Posted March 14, 2015 Posted March 14, 2015 if muteTime and msg then triggerServerEvent("onPlayerIsMute", localPlayer, theTarget, muteTime, msg) end guiSetVisible(GUIEditor.window[3],false) Added this client side #include <iostream> int main() { std::cout << "C++ is amazing <3" << std::endl; return 0; } I left MTA !... I m doing some tuts about (servers and scripting here) subscribe please
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