OpiuM. Posted September 6, 2004 Posted September 6, 2004 okey, i got everything about everything, cept this (so far ) now, i must ask, in SCM codin, some opcodes are known to change adresses, so that they cannot be used, or the original value will be changed. like say (for instance, i know...wouldnt really happen) a SCM speedo mod fucked up a exe one, by altering code. will the C stuff have the same effect as SCM? click me
Dgtadude Posted September 6, 2004 Posted September 6, 2004 C might over right the speed stuff after its applied ..?..? Steam ID: Linkage CSS/HL2DM XBL TAG: Linkage155 (please identify yourself) -=- Member of the GTA Hoodz Team -=- Member of TmM -=- Member of the U.C.F Team -=- (last updated like 2 years ago, links don''t work anymore, but I''ll keep it original)
Kent747 Posted September 6, 2004 Posted September 6, 2004 when you write your addon you will choose how to implement your mods.. you wouldn't use a seperate exe for your speed mod, it'd be built into your addon dll, unless im misreading your question. as far as SCM calls go you'll basically call an scm function built into the addon w/ the opcode as the first param, followed by the rest of your parameters. Kent Kent Simon's Amazing Cross Language Hello World Program!! #include #define print printf#define caller void main(){#define ref }caller ;print ("Hello World!\n");ref;
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