wgnsy123 Posted December 20, 2014 Share Posted December 20, 2014 Hello guys, i have a problem... I have code to spawn SWAT car in server DayZ - Ok, car is spawning, but at the top of the screen does not text "Fuel x/60" And i have second problem - i cant put Engine/Tank Parts/Tires to my added car... Help please ;/ Code of "vehicle_spawns.lua" - my lua file spawnyPojazdow={ {601, 122.98459625244,2066.1225585938,16.934089660645, 2, 0, 50}, } for i,v in ipairs(spawnyPojazdow) do veh = createVehicle(v[1], v[2], v[3], v[4]) vehCol = createColSphere(v[2], v[3], v[4], 1.5) attachElements (vehCol, veh, 0, 0, 0 ) setElementData(vehCol,"parent",veh) setElementData(veh,"parent",vehCol) setElementData(vehCol,"vehicle",true) setElementData(vehCol,"MAX_Slots",80) --Engine + Tires local tires,engine,parts = getVehicleAddonInfos (getElementModel(veh)) setElementData(vehCol,"Tire_inVehicle",math.random(v[5],tires)) setElementData(vehCol,"Engine_inVehicle",math.random(v[6],engine)) setElementData(vehCol,"Parts_inVehicle",math.random(v[7],parts)) --vehicle_indentifikation setElementData(vehCol,"spawn",{v[1], v[2], v[3], v[4]}) --others setElementData(vehCol, "fuel",60) end Link to comment
Eth Posted December 20, 2014 Share Posted December 20, 2014 spawnyPojazdow={ {601, 122.98459625244,2066.1225585938,16.934089660645, 2, 0, 50}, } for i,v in ipairs(spawnyPojazdow) do veh = createVehicle(v[1], v[2], v[3], v[4]) vehCol = createColSphere(v[2], v[3], v[4], 1.5) attachElements (vehCol, veh, 0, 0, 0 ) setElementData(vehCol,"parent",veh) setElementData(veh,"parent",vehCol) setElementData(vehCol,"vehicle",true) setElementData(vehCol,"MAX_Slots",80) --Engine + Tires local tires,engine,parts = getVehicleAddonInfos (getElementModel(veh)) setElementData(veh,"Tire_inVehicle",math.random(v[5],tires)) setElementData(veh,"Engine_inVehicle",math.random(v[6],engine)) setElementData(veh,"Parts_inVehicle",math.random(v[7],parts)) --vehicle_indentifikation setElementData(veh,"spawn",{v[1], v[2], v[3], v[4]}) --others setElementData(veh, "fuel",60) end try it Link to comment
wgnsy123 Posted December 20, 2014 Author Share Posted December 20, 2014 Its not working ;/ I cant put Engine/Tank Parts/Tires to my added vehicles ;/ And havnt text "Fuel" Link to comment
Addlibs Posted December 28, 2014 Share Posted December 28, 2014 You probably didn't add the data for max fuel, and fuel consumption rate for your vehicle in the DayZ scripts Link to comment
Tekken Posted December 29, 2014 Share Posted December 29, 2014 Show us full script to help you Link to comment
wgnsy123 Posted December 29, 2014 Author Share Posted December 29, 2014 I create new lua file - name: "vehicles_spawn.lua" And i write this in the file: spawnyPojazdow={ {601, 122.98459625244,2066.1225585938,16.934089660645, 2, 0, 50}, } for i,v in ipairs(spawnyPojazdow) do veh = createVehicle(v[1], v[2], v[3], v[4]) vehCol = createColSphere(v[2], v[3], v[4], 1.5) attachElements (vehCol, veh, 0, 0, 0 ) setElementData(vehCol,"parent",veh) setElementData(veh,"parent",vehCol) setElementData(vehCol,"vehicle",true) setElementData(vehCol,"MAX_Slots",80) --Engine + Tires local tires,engine,parts = getVehicleAddonInfos (getElementModel(veh)) setElementData(veh,"Tire_inVehicle",math.random(v[5],tires)) setElementData(veh,"Engine_inVehicle",math.random(v[6],engine)) setElementData(veh,"Parts_inVehicle",math.random(v[7],parts)) --vehicle_indentifikation setElementData(veh,"spawn",{v[1], v[2], v[3], v[4]}) --others setElementData(veh, "fuel",60) end local tires, engine, parts = getVehicleAddonInfos(id) setVehicleEngineState(veh, false) setElementData(veh, "maxfuel", getVehicleMaxFuel(col)) setElementData(veh, "needtires", tires) setElementData(veh, "needengines", engine) setElementData(veh, "needparts", parts) if (getElementData(col, "Tire_inVehicle") or 0) < tonumber(tires) then setVehicleEngineState(veh, false) return end if (getElementData(col, "Engine_inVehicle") or 0) < tonumber(engine) then setVehicleEngineState(veh, false) return end if not getElementData(col, "Parts_inVehicle") then setElementData(col, "Parts_inVehicle", math.random(0, parts)) end if 1 >= (getElementData(col, "fuel") or 0) and not getElementModel(veh) == 509 then triggerClientEvent(source, "displayClientInfo", source, "Vehicle", "No tank left in this vehicle!", 22, 255, 0) setVehicleEngineState(veh, false) return end setVehicleEngineState(veh, true) bindKey(source, "k", "down", setEngineStateByPlayer) outputChatBox("Press 'K' to turn the engine on/off!", source) end And i put code to meta.xml : Link to comment
Tekken Posted December 29, 2014 Share Posted December 29, 2014 add this to your code vehicleAddonsInfo = { { 601,4,1, 1}, --Change this as you like } function getVehicleAddonInfos(id) for i, veh in ipairs(vehicleAddonsInfo) do if veh[1] == id then return veh[2], veh[3], veh[4] end end end vehicleFuelInfo = { {601, 0.25},--Change this as you like } function getVehicleAddonInfos(id) for i, veh in ipairs(vehicleAddonsInfo) do if veh[1] == id then return veh[2], veh[3], veh[4] end end end vehicleFuelTable = { {601, 100},--Change this as you like } Link to comment
Stanley Sathler Posted December 29, 2014 Share Posted December 29, 2014 We should not support you with stolen codes. As far as I know, DayZ code should not be uncompiled. Link to comment
Tekken Posted December 29, 2014 Share Posted December 29, 2014 Not working. Show code with changes Edit: spawnyPojazdow={ {601, 122.98459625244,2066.1225585938,16.934089660645, 2, 0, 50}, } for i,v in ipairs(spawnyPojazdow) do veh = createVehicle(v[1], v[2], v[3], v[4]) vehCol = createColSphere(v[2], v[3], v[4], 1.5) attachElements (vehCol, veh, 0, 0, 0 ) setElementData(vehCol,"parent",veh) setElementData(veh,"parent",vehCol) setElementData(vehCol,"vehicle",true) setElementData(vehCol,"MAX_Slots",80) --Engine + Tires local tires,engine,parts = getVehicleAddonInfos (getElementModel(veh)) setElementData(veh,"Tire_inVehicle",math.random(v[5],tires)) setElementData(veh,"Engine_inVehicle",math.random(v[6],engine)) setElementData(veh,"Parts_inVehicle",math.random(v[7],parts)) --vehicle_indentifikation setElementData(veh,"spawn",{v[1], v[2], v[3], v[4]}) --others setElementData(veh, "fuel",60) end vehicleAddonsInfo = { { 601, 0, 1, 1 } } function getVehicleAddonInfos(id) for i, veh in ipairs(vehicleAddonsInfo) do if veh[1] == id then return veh[2], veh[3], veh[4] end end end vehicleFuelInfo = { {601, 0.1} } function getVehicleAddonInfos(id) for i, veh in ipairs(vehicleAddonsInfo) do if veh[1] == id then return veh[2], veh[3], veh[4] end end end vehicleFuelTable = { {601, 60} } function getVehicleMaxFuel(loot) local modelID = getElementModel(getElementData(loot, "parent")) for i, vehicle in ipairs(vehicleFuelTable) do if modelID == vehicle[1] then return vehicle[2] end end return false end function onPlayerEnterDayzVehicle(veh, seat) local col = getElementData(dayZVeh, "parent") local id = getElementModel(dayZVeh) if not seat == 1 then return end local tires, engine, parts = getVehicleAddonInfos(id) setVehicleEngineState(dayZVeh, false) setElementData(dayZVeh, "maxfuel", getVehicleMaxFuel(col)) setElementData(dayZVeh, "needtires", tires) setElementData(dayZVeh, "needengines", engine) setElementData(dayZVeh, "needparts", parts) if getElementData(col, "Tire_inVehicle") or 0 < tonumber(tires) then setVehicleEngineState(dayZVeh, false) return end if getElementData(col, "Engine_inVehicle") or 0 < tonumber(engine) then setVehicleEngineState(dayZVeh, false) return end if not getElementData(col, "Parts_inVehicle") then setElementData(col, "Parts_inVehicle", math.random(0, parts)) end if getElementData(col, "fuel") or 1 >= 0 and not getElementModel(dayZVehBob) == 509 then triggerClientEvent(source, "displayClientInfo", source, "Vehicle", "No tank left in this vehicle!", 22, 255, 0) setVehicleEngineState(dayZVehBob, false) return end end Link to comment
HanSmith Posted December 29, 2014 Share Posted December 29, 2014 Not working. well, when you cant add engine,tire, or tank parts, it's not vehicle_spawn problem, it's your inventory problem, double check your inventory Link to comment
Tekken Posted December 29, 2014 Share Posted December 29, 2014 Not working. well, when you cant add engine,tire, or tank parts, it's not vehicle_spawn problem, it's your inventory problem, double check your inventory This is the fix : spawnyPojazdow={ {601, 122.98459625244,2066.1225585938,16.934089660645, 2, 0, 50}, } for i,v in ipairs(spawnyPojazdow) do veh = createVehicle(v[1], v[2], v[3], v[4]) vehCol = createColSphere(v[2], v[3], v[4], 1.5) attachElements (vehCol, veh, 0, 0, 0 ) setElementData(vehCol,"parent",veh) setElementData(veh,"parent",vehCol) setElementData(vehCol,"vehicle",true) setElementData(vehCol,"MAX_Slots",80) --Engine + Tires local tires,engine,parts = getVehicleAddonInfos (getElementModel(veh)) setElementData(veh,"Tire_inVehicle",math.random(v[5],tires)) setElementData(veh,"Engine_inVehicle",math.random(v[6],engine)) setElementData(veh,"Parts_inVehicle",math.random(v[7],parts)) --vehicle_indentifikation setElementData(veh,"spawn",{v[1], v[2], v[3], v[4]}) --others setElementData(veh, "fuel",60) end vehicleAddonsInfo = { { 601, 0, 1, 1 } } function getVehicleAddonInfos(id) for i, veh in ipairs(vehicleAddonsInfo) do if veh[1] == id then return veh[2], veh[3], veh[4] end end end vehicleFuelInfo = { {601, 0.1} } function getVehicleAddonInfos(id) for i, veh in ipairs(vehicleAddonsInfo) do if veh[1] == id then return veh[2], veh[3], veh[4] end end end vehicleFuelTable = { {601, 60} } function getVehicleMaxFuel(loot) local modelID = getElementModel(getElementData(loot, "parent")) for i, vehicle in ipairs(vehicleFuelTable) do if modelID == vehicle[1] then return vehicle[2] end end return false end function onPlayerEnterDayzVehicle(veh, seat) local col = getElementData(dayZVeh, "parent") local id = getElementModel(dayZVeh) if not seat == 1 then return end local tires, engine, parts = getVehicleAddonInfos(id) setVehicleEngineState(dayZVeh, false) setElementData(dayZVeh, "maxfuel", getVehicleMaxFuel(col)) setElementData(dayZVeh, "needtires", tires) setElementData(dayZVeh, "needengines", engine) setElementData(dayZVeh, "needparts", parts) if getElementData(col, "Tire_inVehicle") or 0 < tonumber(tires) then setVehicleEngineState(dayZVeh, false) return end if getElementData(col, "Engine_inVehicle") or 0 < tonumber(engine) then setVehicleEngineState(dayZVeh, false) return end if not getElementData(col, "Parts_inVehicle") then setElementData(col, "Parts_inVehicle", math.random(0, parts)) end if getElementData(col, "fuel") or 1 >= 0 and not getElementModel(dayZVehBob) == 509 then triggerClientEvent(source, "displayClientInfo", source, "Vehicle", "No tank left in this vehicle!", 22, 255, 0) setVehicleEngineState(dayZVehBob, false) return end end Link to comment
wgnsy123 Posted December 30, 2014 Author Share Posted December 30, 2014 Guys, i have error in the console: Link to comment
wgnsy123 Posted December 31, 2014 Author Share Posted December 31, 2014 Its your code: spawnyPojazdow={ {601, 122.98459625244,2066.1225585938,16.934089660645, 2, 0, 50}, } for i,v in ipairs(spawnyPojazdow) do veh = createVehicle(v[1], v[2], v[3], v[4]) vehCol = createColSphere(v[2], v[3], v[4], 1.5) attachElements (vehCol, veh, 0, 0, 0 ) setElementData(vehCol,"parent",veh) setElementData(veh,"parent",vehCol) setElementData(vehCol,"vehicle",true) setElementData(vehCol,"MAX_Slots",80) --Engine + Tires local tires,engine,parts = getVehicleAddonInfos (getElementModel(veh)) setElementData(veh,"Tire_inVehicle",math.random(v[5],tires)) setElementData(veh,"Engine_inVehicle",math.random(v[6],engine)) setElementData(veh,"Parts_inVehicle",math.random(v[7],parts)) --vehicle_indentifikation setElementData(veh,"spawn",{v[1], v[2], v[3], v[4]}) --others setElementData(veh, "fuel",60) end vehicleAddonsInfo = { { 601, 0, 1, 1 } } function getVehicleAddonInfos(id) for i, veh in ipairs(vehicleAddonsInfo) do if veh[1] == id then return veh[2], veh[3], veh[4] end end end vehicleFuelInfo = { {601, 0.1} } function getVehicleAddonInfos(id) for i, veh in ipairs(vehicleAddonsInfo) do if veh[1] == id then return veh[2], veh[3], veh[4] end end end vehicleFuelTable = { {601, 60} } function getVehicleMaxFuel(loot) local modelID = getElementModel(getElementData(loot, "parent")) for i, vehicle in ipairs(vehicleFuelTable) do if modelID == vehicle[1] then return vehicle[2] end end return false end function onPlayerEnterDayzVehicle(veh, seat) local col = getElementData(dayZVeh, "parent") local id = getElementModel(dayZVeh) if not seat == 1 then return end local tires, engine, parts = getVehicleAddonInfos(id) setVehicleEngineState(dayZVeh, false) setElementData(dayZVeh, "maxfuel", getVehicleMaxFuel(col)) setElementData(dayZVeh, "needtires", tires) setElementData(dayZVeh, "needengines", engine) setElementData(dayZVeh, "needparts", parts) if getElementData(col, "Tire_inVehicle") or 0 < tonumber(tires) then setVehicleEngineState(dayZVeh, false) return end if getElementData(col, "Engine_inVehicle") or 0 < tonumber(engine) then setVehicleEngineState(dayZVeh, false) return end if not getElementData(col, "Parts_inVehicle") then setElementData(col, "Parts_inVehicle", math.random(0, parts)) end if getElementData(col, "fuel") or 1 >= 0 and not getElementModel(dayZVehBob) == 509 then triggerClientEvent(source, "displayClientInfo", source, "Vehicle", "No tank left in this vehicle!", 22, 255, 0) setVehicleEngineState(dayZVehBob, false) return end end Link to comment
Tekken Posted December 31, 2014 Share Posted December 31, 2014 (edited) Its your code: spawnyPojazdow={ {601, 122.98459625244,2066.1225585938,16.934089660645, 2, 0, 50}, } for i,v in ipairs(spawnyPojazdow) do veh = createVehicle(v[1], v[2], v[3], v[4]) vehCol = createColSphere(v[2], v[3], v[4], 1.5) attachElements (vehCol, veh, 0, 0, 0 ) setElementData(vehCol,"parent",veh) setElementData(veh,"parent",vehCol) setElementData(vehCol,"vehicle",true) setElementData(vehCol,"MAX_Slots",80) --Engine + Tires local tires,engine,parts = getVehicleAddonInfos (getElementModel(veh)) setElementData(veh,"Tire_inVehicle",math.random(v[5],tires)) setElementData(veh,"Engine_inVehicle",math.random(v[6],engine)) setElementData(veh,"Parts_inVehicle",math.random(v[7],parts)) --vehicle_indentifikation setElementData(veh,"spawn",{v[1], v[2], v[3], v[4]}) --others setElementData(veh, "fuel",60) end vehicleAddonsInfo = { { 601, 0, 1, 1 } } function getVehicleAddonInfos(id) for i, veh in ipairs(vehicleAddonsInfo) do if veh[1] == id then return veh[2], veh[3], veh[4] end end end vehicleFuelInfo = { {601, 0.1} } function getVehicleAddonInfos(id) for i, veh in ipairs(vehicleAddonsInfo) do if veh[1] == id then return veh[2], veh[3], veh[4] end end end vehicleFuelTable = { {601, 60} } function getVehicleMaxFuel(loot) local modelID = getElementModel(getElementData(loot, "parent")) for i, vehicle in ipairs(vehicleFuelTable) do if modelID == vehicle[1] then return vehicle[2] end end return false end function onPlayerEnterDayzVehicle(veh, seat) local col = getElementData(dayZVeh, "parent") local id = getElementModel(dayZVeh) if not seat == 1 then return end local tires, engine, parts = getVehicleAddonInfos(id) setVehicleEngineState(dayZVeh, false) setElementData(dayZVeh, "maxfuel", getVehicleMaxFuel(col)) setElementData(dayZVeh, "needtires", tires) setElementData(dayZVeh, "needengines", engine) setElementData(dayZVeh, "needparts", parts) if getElementData(col, "Tire_inVehicle") or 0 < tonumber(tires) then setVehicleEngineState(dayZVeh, false) return end if getElementData(col, "Engine_inVehicle") or 0 < tonumber(engine) then setVehicleEngineState(dayZVeh, false) return end if not getElementData(col, "Parts_inVehicle") then setElementData(col, "Parts_inVehicle", math.random(0, parts)) end if getElementData(col, "fuel") or 1 >= 0 and not getElementModel(dayZVehBob) == 509 then triggerClientEvent(source, "displayClientInfo", source, "Vehicle", "No tank left in this vehicle!", 22, 255, 0) setVehicleEngineState(dayZVehBob, false) return end end This is the full vehicles_spawn.lua ? Edit: Next time cut the image right! Edited December 31, 2014 by Guest Link to comment
wgnsy123 Posted December 31, 2014 Author Share Posted December 31, 2014 vehicles_spawn.lua is the new add lua file, i have a vehicle_spawns.lua_dayz Link to comment
Tekken Posted December 31, 2014 Share Posted December 31, 2014 vehicles_spawn.lua is the new add lua file, i have a vehicle_spawns.lua_dayz i ask you if this is full code from vehicles_spawn.lua Link to comment
wgnsy123 Posted December 31, 2014 Author Share Posted December 31, 2014 Yea, is the full code of vehicles_spawn.lua Link to comment
Tekken Posted December 31, 2014 Share Posted December 31, 2014 spawnyPojazdow={ {601, 122.98459625244,2066.1225585938,16.934089660645, 2, 0, 50}, } for i,veh in ipairs(spawnyPojazdow) do local x,y,z = veh[1],veh[2],veh[3] veh = createVehicle(601,x,y,z) vehCol = createColSphere(x,y,z,2) attachElements ( vehCol, veh, 0, 0, 0 ) setElementData(vehCol,"parent",veh) setElementData(veh,"parent",vehCol) setElementData(vehCol,"vehicle",true) setElementData(vehCol,"MAX_Slots",0) --Engine + Tires local tires,engine,parts = getVehicleAddonInfos (getElementModel(veh)) setElementData(vehCol,"Tire_inVehicle",math.random(0,tires)) setElementData(vehCol,"Engine_inVehicle",math.random(0,engine)) setElementData(vehCol,"Parts_inVehicle",math.random(0,parts)) --vehicle_indentifikation setElementData(vehCol,"spawn",{601,x,y,z}) --others setElementData(vehCol,"fuel",0) end vehicleAddonsInfo = { { 601, 0, 1, 1 } } function getVehicleAddonInfos(id) for i, veh in ipairs(vehicleAddonsInfo) do if veh[1] == id then return veh[2], veh[3], veh[4] end end end vehicleFuelInfo = { {601, 0.1} } function getVehicleAddonInfos(id) for i, veh in ipairs(vehicleAddonsInfo) do if veh[1] == id then return veh[2], veh[3], veh[4] end end end vehicleFuelTable = { {601, 60} } function getVehicleMaxFuel(loot) local modelID = getElementModel(getElementData(loot, "parent")) for i, vehicle in ipairs(vehicleFuelTable) do if modelID == vehicle[1] then return vehicle[2] end end return false end function onPlayerEnterDayzVehicle(veh, seat) local col = getElementData(dayZVeh, "parent") local id = getElementModel(dayZVeh) if not seat == 1 then return end local tires, engine, parts = getVehicleAddonInfos(id) setVehicleEngineState(dayZVeh, false) setElementData(dayZVeh, "maxfuel", getVehicleMaxFuel(col)) setElementData(dayZVeh, "needtires", tires) setElementData(dayZVeh, "needengines", engine) setElementData(dayZVeh, "needparts", parts) if getElementData(col, "Tire_inVehicle") or 0 < tonumber(tires) then setVehicleEngineState(dayZVeh, false) return end if getElementData(col, "Engine_inVehicle") or 0 < tonumber(engine) then setVehicleEngineState(dayZVeh, false) return end if not getElementData(col, "Parts_inVehicle") then setElementData(col, "Parts_inVehicle", math.random(0, parts)) end if getElementData(col, "fuel") or 1 >= 0 and not getElementModel(dayZVehBob) == 509 then triggerClientEvent(source, "displayClientInfo", source, "Vehicle", "No tank left in this vehicle!", 22, 255, 0) setVehicleEngineState(dayZVehBob, false) return end end Link to comment
wgnsy123 Posted December 31, 2014 Author Share Posted December 31, 2014 disappeared Car../isn't car ;/ Link to comment
Tekken Posted December 31, 2014 Share Posted December 31, 2014 disappeared Car../isn't car ;/ wath ? Link to comment
wgnsy123 Posted December 31, 2014 Author Share Posted December 31, 2014 Car not spawning ;p (sorry, i form Poland and i dont perfect speak English) Link to comment
Tekken Posted December 31, 2014 Share Posted December 31, 2014 (edited) spawnyPojazdow={ {601, 122.98459625244,2066.1225585938,16.934089660645, 2, 0, 50}, } function respawn() for i,veh in ipairs(spawnyPojazdow) do local x,y,z = veh[1],veh[2],veh[3] veh = createVehicle(601,x,y,z) vehCol = createColSphere(x,y,z,2) attachElements ( vehCol, veh, 0, 0, 0 ) setElementData(vehCol,"parent",veh) setElementData(veh,"parent",vehCol) setElementData(vehCol,"vehicle",true) setElementData(vehCol,"MAX_Slots",0) --Engine + Tires local tires,engine,parts = getVehicleAddonInfos (getElementModel(veh)) setElementData(vehCol,"Tire_inVehicle",math.random(0,tires)) setElementData(vehCol,"Engine_inVehicle",math.random(0,engine)) setElementData(vehCol,"Parts_inVehicle",math.random(0,parts)) --vehicle_indentifikation setElementData(vehCol,"spawn",{601,x,y,z}) --others setElementData(vehCol,"fuel",0) end end addCommandHandler("spawn",respawn) --Use spawn to spanwn car vehicleAddonsInfo = { { 601, 0, 1, 1 } } function getVehicleAddonInfos(id) for i, veh in ipairs(vehicleAddonsInfo) do if veh[1] == id then return veh[2], veh[3], veh[4] end end end vehicleFuelInfo = { {601, 0.1} } function getVehicleAddonInfos(id) for i, veh in ipairs(vehicleAddonsInfo) do if veh[1] == id then return veh[2], veh[3], veh[4] end end end vehicleFuelTable = { {601, 60} } function getVehicleMaxFuel(loot) local modelID = getElementModel(getElementData(loot, "parent")) for i, vehicle in ipairs(vehicleFuelTable) do if modelID == vehicle[1] then return vehicle[2] end end return false end function onPlayerEnterDayzVehicle(veh, seat) local col = getElementData(dayZVeh, "parent") local id = getElementModel(dayZVeh) if not seat == 1 then return end local tires, engine, parts = getVehicleAddonInfos(id) setVehicleEngineState(dayZVeh, false) setElementData(dayZVeh, "maxfuel", getVehicleMaxFuel(col)) setElementData(dayZVeh, "needtires", tires) setElementData(dayZVeh, "needengines", engine) setElementData(dayZVeh, "needparts", parts) if getElementData(col, "Tire_inVehicle") or 0 < tonumber(tires) then setVehicleEngineState(dayZVeh, false) return end if getElementData(col, "Engine_inVehicle") or 0 < tonumber(engine) then setVehicleEngineState(dayZVeh, false) return end if not getElementData(col, "Parts_inVehicle") then setElementData(col, "Parts_inVehicle", math.random(0, parts)) end if getElementData(col, "fuel") or 1 >= 0 and not getElementModel(dayZVehBob) == 509 then triggerClientEvent(source, "displayClientInfo", source, "Vehicle", "No tank left in this vehicle!", 22, 255, 0) setVehicleEngineState(dayZVehBob, false) return end end Use: /spawn Edited December 31, 2014 by Guest Link to comment
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