#RooTs Posted August 24, 2014 Share Posted August 24, 2014 (edited) HELLO all administrators, I come here, to bring a great idea and solution for the MTA:SA 1.4.1. - Here is an example of an IP with a dns ( mtasa://NAMESERVER.mtasa.com:PORT ) and ( mtasa://NAMESERVER.mtasa.com.br:PORT ) I will mention a name of a server any (Multi Theft Auto) - this would be the in DNS short name. ( mtasa://mta.mtasa.com:PORT ) - good, this difficults attacks DDós against hosting of low-accommodation setting therefore need to visualize the IP to able to make the attacks Here in Brazil we are already doing certain protections, bad is clear that we are within the rules of the MTA EXAMPLE IMAGE: Edited August 24, 2014 by Guest Link to comment
RenanPG Posted August 24, 2014 Share Posted August 24, 2014 Great idea. I hope we can use in future versions. Link to comment
John Smith Posted August 24, 2014 Share Posted August 24, 2014 it would be great if ip's were hidden however players would still be able to see server ip's because in mta folder there's a file(i dont remember name) which is used to save servers in recent,favorites and internet tab would be great if that file would be encrypted or something too Link to comment
DNL291 Posted August 24, 2014 Share Posted August 24, 2014 I think it's a good idea, however, i'm sure the server IP can still be discovered. Link to comment
#RooTs Posted August 24, 2014 Author Share Posted August 24, 2014 I think it's a good idea, however, i'm sure the server IP can still be discovered. yes, my friend - good, this difficults attacks DDós against hosting of low-accommodation settingtherefore need to visualize the IP to able to make the attacks thanks by support Link to comment
OrbTanT Posted August 25, 2014 Share Posted August 25, 2014 Great idea, Even if it is possible to find out the ip, still yes would more difficult to discover. Link to comment
#RooTs Posted August 25, 2014 Author Share Posted August 25, 2014 Great idea, Even if it is possible to find out the ip, still yes would more difficult to discover. Thanks friend Link to comment
xXMADEXx Posted August 25, 2014 Share Posted August 25, 2014 I think it's a good idea, however, i'm sure the server IP can still be discovered. It would actually be very easy to get the IP. Link to comment
#RooTs Posted August 25, 2014 Author Share Posted August 25, 2014 xXMADEXx using dns in your signature for your server Nerd Gaming: RPG mtasa: //nerdgaming.org: 22003 Link to comment
ixjf Posted August 25, 2014 Share Posted August 25, 2014 No point. [b]ping nerdgaming.org[/b] Pinging nerdgaming.org [[b]192.99.212.222[/b]] with 32 bytes of data: Reply from [b]192.99.212.222[/b]: bytes=32 time=154ms TTL=48 Reply from [b]192.99.212.222[/b]: bytes=32 time=272ms TTL=48 Reply from [b]192.99.212.222[/b]: bytes=32 time=148ms TTL=48 Reply from [b]192.99.212.222[/b]: bytes=32 time=179ms TTL=48 Ping statistics for 192.99.212.222: Packets: Sent = 4, Received = 4, Lost = 0 (0% loss), Approximate round trip times in milli-seconds: Minimum = 148ms, Maximum = 272ms, Average = 188ms And there are endless other options to find out the IP address any given domain points to. Link to comment
#RooTs Posted August 25, 2014 Author Share Posted August 25, 2014 No point. [b]ping nerdgaming.org[/b] Pinging nerdgaming.org [[b]192.99.212.222[/b]] with 32 bytes of data: Reply from [b]192.99.212.222[/b]: bytes=32 time=154ms TTL=48 Reply from [b]192.99.212.222[/b]: bytes=32 time=272ms TTL=48 Reply from [b]192.99.212.222[/b]: bytes=32 time=148ms TTL=48 Reply from [b]192.99.212.222[/b]: bytes=32 time=179ms TTL=48 Ping statistics for 192.99.212.222: Packets: Sent = 4, Received = 4, Lost = 0 (0% loss), Approximate round trip times in milli-seconds: Minimum = 148ms, Maximum = 272ms, Average = 188ms And there are endless other options to find out the IP address any given domain points to. friend , there are people who have not this knowledge Link to comment
DNL291 Posted August 25, 2014 Share Posted August 25, 2014 No point. [b]ping nerdgaming.org[/b] Pinging nerdgaming.org [[b]192.99.212.222[/b]] with 32 bytes of data: Reply from [b]192.99.212.222[/b]: bytes=32 time=154ms TTL=48 Reply from [b]192.99.212.222[/b]: bytes=32 time=272ms TTL=48 Reply from [b]192.99.212.222[/b]: bytes=32 time=148ms TTL=48 Reply from [b]192.99.212.222[/b]: bytes=32 time=179ms TTL=48 Ping statistics for 192.99.212.222: Packets: Sent = 4, Received = 4, Lost = 0 (0% loss), Approximate round trip times in milli-seconds: Minimum = 148ms, Maximum = 272ms, Average = 188ms And there are endless other options to find out the IP address any given domain points to. Yes, is that what I was thinking. And even someone who doesn't know about it, he can easily learn it by searching on internet. Link to comment
#RooTs Posted August 25, 2014 Author Share Posted August 25, 2014 FRIEND, "DNS" can be used in disclosing your servers, because once disclosed the dns you do not need to communicate to all who changed the IP of your hosting between several other advantages Link to comment
gustavorn Posted August 25, 2014 Share Posted August 25, 2014 While it is a good idea, there are several ways to find an ip. And while a person is not aware, a search tool is possible for learning. Link to comment
MTA Team Blokker_1999 Posted August 27, 2014 MTA Team Share Posted August 27, 2014 As has been stated, this offers 0 protection. DNS does not hide anything, it is just a way to translate a name to a number like a phonebook. You can even browse that phonebook. see: http://jupiter.modpro.be/dns.png . Phonebook browsing on the left, tools let you even decide which phonebook (i used opendns here). An online tool for DNS checking on the right The only way to take the load off a server would be to hide it behind another system like a proxy. But than the proxy would become the target of any potential vandal so you are just shifting the problem. Even if you did not use DNS, but MTA added it's own alternative, in the end the client, your game, still has to connect to that server. You can than find the IP of that server by simple tools like netstat (available in every OS) or by more complex tools like wireshark. Link to comment
#RooTs Posted August 27, 2014 Author Share Posted August 27, 2014 As has been stated, this offers 0 protection. DNS does not hide anything, it is just a way to translate a name to a number like a phonebook. You can even browse that phonebook.see: http://jupiter.modpro.be/dns.png . Phonebook browsing on the left, tools let you even decide which phonebook (i used opendns here). An online tool for DNS checking on the right The only way to take the load off a server would be to hide it behind another system like a proxy. But than the proxy would become the target of any potential vandal so you are just shifting the problem. Even if you did not use DNS, but MTA added it's own alternative, in the end the client, your game, still has to connect to that server. You can than find the IP of that server by simple tools like netstat (available in every OS) or by more complex tools like wireshark. right I understand, more is possible to add this option in MTA:SA 1.4.1?? ( mtaserver.conf ) xxx.xx.xx.x and Nameserver.mtasa.com Reasons simple can be used for players disclosing your servers, because once disclosed the dns you do not need to communicate to all who changed the IP of your hosting between several other advantages Link to comment
MTA Team Blokker_1999 Posted August 28, 2014 MTA Team Share Posted August 28, 2014 DNS names already get resolved with the protocol handler. If they don't get resolved in the quick connect bar, file a bug report please. There is also no need or no advantage for us to set up an infrastructure to get a something.mtasa.com . It would even get confusing to players because they will beleive that if a server has an .mtasa.com domain that it is something official from us. Link to comment
MTA Team Blokker_1999 Posted August 28, 2014 MTA Team Share Posted August 28, 2014 Further more, i have been told by multiple people that when you type a domain name in the quick connect bar instead of an ip, the client will resolve the domain and connect. So the image in the OP is also wrong. It does work. Link to comment
#RooTs Posted August 28, 2014 Author Share Posted August 28, 2014 this was a great idea We dreamed about it Link to comment
MTA Team Blokker_1999 Posted August 29, 2014 MTA Team Share Posted August 29, 2014 But what was a great idea? The fact that we take the hit when someone wants to attack a server (and spent thousands of euros/dollars/pounds/...) on it, money we do not have as well as increase latancy for anyone anyway because they would have to proxy trough our servers? Or the fact that you can use a name instea of an IP (something that is perfectly possible: )? Link to comment
Ex_Asfh Posted January 27 Share Posted January 27 On 29/08/2014 at 20:08, Blokker_1999 said: But what was a great idea? The fact that we take the hit when someone wants to attack a server (and spent thousands of euros/dollars/pounds/...) on it, money we do not have as well as increase latancy for anyone anyway because they would have to proxy trough our servers? Or the fact that you can use a name instea of an IP (something that is perfectly possible: )? Can this be done? Using a CDN For example, we connect the domain to CDN Cloudflare Then we write the IP address of the server And then, for example, an option should be added in mtaserver.conf so that we can write the domain example a CDN with SSL for site, Only with the difference that if you can design this option in MTA. With this method, the original IP will not get into people's hands at all, even with Cmd ping x.x.x.x There will only be one way that the IP will be distributed by a high-ranking person Link to comment
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