cheez3d Posted July 27, 2014 Posted July 27, 2014 I'm talking about this: Is there any possible way you can fix this using MTA?
Moderators IIYAMA Posted July 27, 2014 Moderators Posted July 27, 2014 By cancelling the damage. What is the damage type? and in combination with checking the tasks: https://wiki.multitheftauto.com/wiki/Li ... ayer_tasks Do you want to improve your Lua programming skills and make less mistakes? Start with Lua Language Server! Useful functions 3x Spoiler checkPassiveTimer getScreenStartPositionFromBox getPedGender Tutorials 4x Spoiler Scaling DX Events Attach an addEventHandler on a group of elements Debugging
John Smith Posted July 27, 2014 Posted July 27, 2014 i think that gta sa bug occurs when u have 2 objects close to each other on which you can climb on and when u jump u actually start climbing on both of them and your height coordinate(z) gets bugged like if you were in air and falling down and you die due to fall damage If you find my post useful or if it helped you, please like my post Ingame name: ZoeN
lopezloo Posted July 27, 2014 Posted July 27, 2014 addEventHandler("onClientPlayerDamage", localPlayer, function(attacker, weapon, bodypart) if not attacker and weapon == 54 and bodypart == 3 then local task = {} task[1], task[2], task[3] = getPedTask(localPlayer, "primary", 3) if task[1] == "TASK_COMPLEX_JUMP" and task[2] == "TASK_COMPLEX_IN_AIR_AND_LAND" and task[3] == "TASK_SIMPLE_CLIMB" then cancelEvent() end end end ) tell Obbe it happened again
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