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Script Protection


Saml1er

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Posted

Hello!

I'm working on a new zombie script and I'm soon gonna soon add it to my server but the problem is I'm really worried people because there are too many hackers around and decompiling ain't hard and that cache option in meta.xml.. I can't trust it tho. Does anybody know a good way to script a script? I really dunno what to do.. :oops:

Posted

I'm using the MTA compiler for my server, so far, we got no problems.

San Andreas Utopia RPG (SAUR) Owner & Developer.

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Posted
Hello!

I'm working on a new zombie script and I'm soon gonna soon add it to my server but the problem is I'm really worried people because there are too many hackers around and decompiling ain't hard and that cache option in meta.xml.. I can't trust it tho. Does anybody know a good way to script a script? I really dunno what to do.. :oops:

I built a system called ale that works for things like this and it is rather hard to break.

But really there is only so much that can be done by MTA's nature to protect code.

Even the compiler has it's weaknesses but it is unlikely any harm will be done.

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https://community.multitheftauto.com/index.php?p ... ls&id=9032

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Posted

Your weakness is that you are sending your code to your clients.

If you script most of your code serverside, nobody can touch your code.

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Posted

well for the serverside they can't download it when enter the server

but for the client side,

viewtopic.php?f=148&t=43499

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