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getElementType onPlayerTarget


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  • Moderators
Posted
function identTarg ( targettedElement ) 
    if targettedElement and getElementType ( targettedElement ) == "object" and getElementModel ( targettedElement ) == 2922 then 
  
    end 
    end 
    addEventHandler ( "onPlayerTarget", getRootElement(), identTarg ) 

Read wiki....

targettedElement: The element the player is targetting. false if no element is being targetted anymore.

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Posted
function identTarg ( targettedElement ) 
    if targettedElement and getElementType ( targettedElement ) == "object" and getElementModel ( targettedElement ) == 2922 then 
  
    end 
    end 
    addEventHandler ( "onPlayerTarget", getRootElement(), identTarg ) 

Read wiki....

targettedElement: The element the player is targetting. false if no element is being targetted anymore.

Default wall with object. No more.

  • Moderators
Posted

I just solved your warning, which was the question you asked.

Be more clear if you have more questions.

Do you want to improve your Lua programming skills and make less mistakes?   Start with Lua Language Server!   🙀

 

  Useful functions  3x 

  Tutorials  4x 

 

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