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Posted
addEvent("onMapStarting", true) 
addEventHandler("onMapStarting", getRootElement(), 
    function() 
        for i,v in ipairs(getElementsByType('player')) do 
            setElementData(v, "Hunter", false) 
        end 
    end) 
  
  
  
function someoneReachedHunter(number, sort, model) 
for index, account in ipairs ( getAccounts (        ) ) do 
        if getAccountPlayer ( account ) then 
    if (model == 425) then 
        if (getElementData(source, "Hunter") == false ) then 
                    outputChatBox ( "#000000* #ffffff " ..getPlayerName(source).." Got hunter! $#11dd111000", getRootElement(), 255, 255, 255, true ) 
                    setAccountData( account,"Hunters",tonumber( getAccountData( account,"Hunters" ) or 0 )+1 ) 
                    setAccountData( account,"Cash",tonumber( getAccountData( account,"Cash" ) or 0 )+1000 ) 
                    setAccountData( account,"EXP",tonumber( getAccountData( account,"EXP" ) or 0 )+5 ) 
            setElementData(source,"Hunter",true) 
        end 
    end 
end 
end 
end 
addEvent("onPlayerPickUpRacePickup",true) 
addEventHandler("onPlayerPickUpRacePickup",getRootElement(),someoneReachedHunter) 

I Got some bugs.. Lets say we are playing 2 in the server.

And if both gots hunters, data sets only to one player..

What's wrong ?

Posted
Oh my good. Yes i did.

/debugscript 3

..

....... Debugging doesnt mean actually just debugscript 3, it means testing out WHY it happens by editing the lines that do it.

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