3B00DG4MER Posted March 26, 2014 Share Posted March 26, 2014 Hello,today I've made script which if player within colshap Cancel Event of Damage and Wasted All Things Works only Cancel Event Please Reply Fast function protect() if isElementWithinColShape ( localPlayer, CSSZ1 ) then local sWidth,sHeight = guiGetScreenSize() -- The variables dxDrawText("Protected Area Comp",sWidth*0.668, sHeight*0.952, sWidth*0.715, sHeight*0.997,tocolor(0,255,0,255),1.0,"pricedown","left","bottom",false,false,false) addEventHandler("onClientPedDamage", getRootElement(),function() cancelEvent() end) addEventHandler("onClientPedWasted", getRootElement(),function() cancelEvent() end) end end addEventHandler ( "onClientRender", root, protect ) Link to comment
abu5lf Posted March 26, 2014 Share Posted March 26, 2014 You can't cancel 'onClientPedWasted'. Link to comment
xXMADEXx Posted March 26, 2014 Share Posted March 26, 2014 Try using this, although, I didn't test it. -- Server: -- create your colshape function onColEvent( p ) if ( getElementType ( p ) == "vehicle" ) then p = getVehicleOccupant ( p ) end if ( not isElement ( p ) ) then return end if ( eventName == "onColShapeHit" ) then setElementData ( p, "isClientInProtectedArea", true ) else setElementData ( p, "isClientInProtectedArea", false ) end triggerClientEvent ( p, "onClientProtectedAreaEventChange", p, eventName ) end addEventHandler ( "onColShapeHit", CSSZ1, onColEvent ) addEventHandler ( "onColShapeLeave", CSSZ1, onColEvent ) -- client addEventHandler ( "onClientPlayerDamage", root, function ( ) if ( getElementData ( source, "isClientInProtectedArea" ) ) then cancelEvent ( ) end end ) addEvent ( "onClientProtectedAreaEventChange", true ) addEventHandler ( "onClientProtectedAreaEventChange", root, function ( e ) if ( e == "onColShapeHit" and not isRender ) then render = true addEventHandler ( "onClientRender", root, onClientRender ) elseif ( e == "onColShapeLeave" ) then render = false end end ) local isRender = false local sWidth,sHeight = guiGetScreenSize() function onClientRender ( ) if ( not isRender ) then removeEventHandler ( "onClientRender", root, onClientRender ) end dxDrawText("Protected Area Comp",sWidth*0.668, sHeight*0.952, sWidth*0.715, sHeight*0.997,tocolor(0,255,0,255),1.0,"pricedown","left","bottom",false,false,false) end Link to comment
3B00DG4MER Posted March 27, 2014 Author Share Posted March 27, 2014 Try using this, although, I didn't test it. -- Server: -- create your colshape function onColEvent( p ) if ( getElementType ( p ) == "vehicle" ) then p = getVehicleOccupant ( p ) end if ( not isElement ( p ) ) then return end if ( eventName == "onColShapeHit" ) then setElementData ( p, "isClientInProtectedArea", true ) else setElementData ( p, "isClientInProtectedArea", false ) end triggerClientEvent ( p, "onClientProtectedAreaEventChange", p, eventName ) end addEventHandler ( "onColShapeHit", CSSZ1, onColEvent ) addEventHandler ( "onColShapeLeave", CSSZ1, onColEvent ) -- client addEventHandler ( "onClientPlayerDamage", root, function ( ) if ( getElementData ( source, "isClientInProtectedArea" ) ) then cancelEvent ( ) end end ) addEvent ( "onClientProtectedAreaEventChange", true ) addEventHandler ( "onClientProtectedAreaEventChange", root, function ( e ) if ( e == "onColShapeHit" and not isRender ) then render = true addEventHandler ( "onClientRender", root, onClientRender ) elseif ( e == "onColShapeLeave" ) then render = false end end ) local isRender = false local sWidth,sHeight = guiGetScreenSize() function onClientRender ( ) if ( not isRender ) then removeEventHandler ( "onClientRender", root, onClientRender ) end dxDrawText("Protected Area Comp",sWidth*0.668, sHeight*0.952, sWidth*0.715, sHeight*0.997,tocolor(0,255,0,255),1.0,"pricedown","left","bottom",false,false,false) end There is Bug When Col Shape Leave Please Fix FAST Link to comment
3B00DG4MER Posted March 27, 2014 Author Share Posted March 27, 2014 Anyone ? Please i need it !! Link to comment
WhoAmI Posted March 27, 2014 Share Posted March 27, 2014 Lol, man. What bug? Any errors in debug? Link to comment
3B00DG4MER Posted March 27, 2014 Author Share Posted March 27, 2014 Lol, man. What bug? Any errors in debug? There is Bug When Col Shape Leave Link to comment
WhoAmI Posted March 27, 2014 Share Posted March 27, 2014 But what bug? USE BRAIN. Any errors? Don't act like stupid. Link to comment
3B00DG4MER Posted March 27, 2014 Author Share Posted March 27, 2014 But what bug? USE BRAIN. Any errors? Don't act like stupid. There is no error !!!!!!!! But when You leave ColShape the Dx Text won't hide !! Link to comment
Moderators IIYAMA Posted March 27, 2014 Moderators Share Posted March 27, 2014 -- Server: -- create your colshape function onColEvent( p ) if ( getElementType ( p ) == "vehicle" ) then p = getVehicleOccupant ( p ) end if ( not isElement ( p ) ) then return end if ( eventName == "onColShapeHit" ) then setElementData ( p, "isClientInProtectedArea", true ) else setElementData ( p, "isClientInProtectedArea", false ) end triggerClientEvent ( p, "onClientProtectedAreaEventChange", p, eventName ) end addEventHandler ( "onColShapeHit", CSSZ1, onColEvent ) addEventHandler ( "onColShapeLeave", CSSZ1, onColEvent ) -- client addEventHandler ( "onClientPlayerDamage", root, function ( ) if ( getElementData ( source, "isClientInProtectedArea" ) ) then cancelEvent ( ) end end ) addEvent ( "onClientProtectedAreaEventChange", true ) addEventHandler ( "onClientProtectedAreaEventChange", root, function ( e ) if ( e == "onColShapeHit" and not isRender ) then [color=#FF0000] render = true[/color] addEventHandler ( "onClientRender", root, onClientRender ) elseif ( e == "onColShapeLeave" ) then [color=#FF0000] render = false[/color] end end ) [color=#FF8000]local[/color] [color=#FF0000]isRender = false[/color] local sWidth,sHeight = guiGetScreenSize() function onClientRender ( ) if ( not [color=#FF0000]isRender[/color] ) then removeEventHandler ( "onClientRender", root, onClientRender ) end dxDrawText("Protected Area Comp",sWidth*0.668, sHeight*0.952, sWidth*0.715, sHeight*0.997,tocolor(0,255,0,255),1.0,"pricedown","left","bottom",false,false,false) end It is obviously. The names don't match and the variable should be on top of the code (local variables). Link to comment
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