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about adding traffic etc


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i know i am going to be bitched out for beating a dead horse but i feel i have something to say. I am in no way a authority on any of this and if iv said something that is wrong yell at me. In the past it has been said in past strings that the reason that traffic/peds cant being in mta (like they were in gta2 for example) is that in gta2 the framerate is locked and all players start the game at the same time, and in a game where people are joining and leaving constantly, with a constantly changing frame rate (MTA) you just cant sync up "NPCs" and this makes sense. BUT THIS CANT BE TRUE. Take Diablo 2 for example (or most MMORPGs), people join and leave constantly, frame rates change, but all the little monsters are synced up for all players. if it is possible in other games y cant it be possible in mta, maybe i am crazy.

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You've got to remember that we're like 5-10 guys doing this in our spare time, we'd love to be able to write our own networkable AI, but as it stands, we don't have the expertise or the time to do it, as well as perfecting all the other areas of the game. As it is, we're working on two things at once, the new core and 0.4, both of which are complex enough without bringing in complications :)

eAi

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There might only be 5-10 of you, but as far as I'm concerned, you lot have achieved amazing results :D

(this post was solely written so about 5-10 heads would get even bigger, lol)

point taken

That doesn't happen much around here ...

:lol:

That is so true! :)

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(this post was solely written so about 5-10 heads would get even bigger, lol)

I don't know about that.

They don't take donations, so they're heads can't be too "big".

:shock:

Bah, money only takes you so far. Reputation and self-satisfaction takes you the rest of the way.

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