justn Posted March 24, 2014 Posted March 24, 2014 So, how do i make if the player is not doing anything (Shooting) for about 5 minutes, then the player's wanted level will be reduced by -1 Datastore - Store data to a database quickly. (Useful for saving scripted tables)
manawydan Posted March 24, 2014 Posted March 24, 2014 setTimer getTickCount getControlState getPlayerWantedLevel setPlayerWantedLevel can be userful "Querer não é poder, mas tentar é avançar"!
cheez3d Posted March 25, 2014 Posted March 25, 2014 Client: addEventHandler("onClientPlayerWeaponFire",localPlayer,function() triggerServerEvent("playerFire",source) end) Server: local timers = {} addEventHandler("onResourceStart",resourceRoot,function() for _,player in ipairs (getElementsByType("player")) do timers[player] = setTimer(setPlayerWantedLevel,300000,0,player,getPlayerWantedLevel(player)-1) end end) addEventHandler("onPlayerJoin",root,function() timers[source] = setTimer(setPlayerWantedLevel,300000,0,source,getPlayerWantedLevel(source)-1) end) addEvent("playerFire",true) addEventHandler("playerFire",root,function() if isTimer(timer[client]) then resetTimer(timer[client]) end end) Not tested.
Saml1er Posted March 25, 2014 Posted March 25, 2014 The source of onClientWeaponFire is the weapon not the player element. A small typo. addEventHandler("onClientPlayerWeaponFire",localPlayer,function() triggerServerEvent("playerFire",localPlayer) end)
Moderators IIYAMA Posted March 25, 2014 Moderators Posted March 25, 2014 The source of onClientWeaponFire is the weapon not the player element. A small typo. addEventHandler("onClientPlayerWeaponFire",localPlayer,function() triggerServerEvent("playerFire",localPlayer) end) But he isn't using onClientWeaponFire but onClientPlayerWeaponFire. It can be both, source and localPlayer. Do you want to improve your Lua programming skills and make less mistakes? Start with Lua Language Server! Useful functions 3x Spoiler checkPassiveTimer getScreenStartPositionFromBox getPedGender Tutorials 4x Spoiler Scaling DX Events Attach an addEventHandler on a group of elements Debugging
Saml1er Posted March 25, 2014 Posted March 25, 2014 The source of onClientWeaponFire is the weapon not the player element. A small typo. addEventHandler("onClientPlayerWeaponFire",localPlayer,function() triggerServerEvent("playerFire",localPlayer) end) But he isn't using onClientWeaponFire but onClientPlayerWeaponFire. It can be both, source and localPlayer. sorry, my bad.
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