diegonese Posted March 4, 2014 Share Posted March 4, 2014 This suggestion is about, adding the following function: setPedBoneRotation createLightBeam setPedBoneRotation This function will allow scripters to modify the Ped's bone rotation, it will also let them create custom animations without using engineLoadIFP which has been disabled. Syntax can be: setPedBoneRotation (thePlayer, boneID, rotXOffset, rotYOffset, rotZoffset) createLightBeam This function will allow scripters to create a light beam, like these Syntax can be: createLightBeam (posX, posY, posZ, rotX, rotY, rotZ, size, R,G,B, alpha) Link to comment
myonlake Posted March 4, 2014 Share Posted March 4, 2014 Second suggestion already suggested: https://bugs.mtasa.com/view.php?id=7582 Relation: https://bugs.mtasa.com/view.php?id=5822 Link to comment
Moderators IIYAMA Posted March 5, 2014 Moderators Share Posted March 5, 2014 What happened to the original gta light object? Because I have been searching for it, but I never found it as a object. Most light objects are able to use, but this one not. Link to comment
lopezloo Posted March 8, 2014 Share Posted March 8, 2014 What happened to the original gta light object? Because I have been searching for it, but I never found it as a object. Most light objects are able to use, but this one not. It's not object. Link to comment
Recommended Posts