iPanda Posted February 11, 2014 Posted February 11, 2014 I create bots. Not to write a lot of code, I took the variable "i", but for some reason does not work. The following error occurred. local sniper = {} addEventHandler("onResourceStart", resourceRoot, function() local sniper[1] = exports.slothbot:spawnBot( myX, myY, myZ, 0, 286, 0, 0, nil, 33, "guarding", true ) local sniper[2] = exports.slothbot:spawnBot( myX, myY, myZ, 0, 286, 0, 0, nil, 33, "guarding", true ) local sniper[3] = exports.slothbot:spawnBot( myX, myY, myZ, 0, 286, 0, 0, nil, 33, "guarding", true ) local sniper[4] = exports.slothbot:spawnBot( myX, myY, myZ, 0, 286, 0, 0, nil, 33, "guarding", true ) for i=1,4 do setElementHealth( sniper[i], 100 ) end end)
csiguusz Posted February 11, 2014 Posted February 11, 2014 Table values can't be local. It's enough if you define the table as local. Owner of [HUN]Magyar Play Szerver 1.4, IP: 31.220.43.153:22003
iPanda Posted February 11, 2014 Author Posted February 11, 2014 Table values can't be local. It's enough if you define the table as local. Thank you for help. But now there is a new bug.
Damien_Teh_Demon Posted February 11, 2014 Posted February 11, 2014 Not tested but you did the for statement wrong i believe. sniper = {} addEventHandler("onResourceStart", resourceRoot, function() local sniper[1] = exports.slothbot:spawnBot( myX, myY, myZ, 0, 286, 0, 0, nil, 33, "guarding", true ) local sniper[2] = exports.slothbot:spawnBot( myX, myY, myZ, 0, 286, 0, 0, nil, 33, "guarding", true ) local sniper[3] = exports.slothbot:spawnBot( myX, myY, myZ, 0, 286, 0, 0, nil, 33, "guarding", true ) local sniper[4] = exports.slothbot:spawnBot( myX, myY, myZ, 0, 286, 0, 0, nil, 33, "guarding", true ) for _,data in ipairs(sniper) do setElementHealth( data, 100 ) end end)
Moderators IIYAMA Posted February 11, 2014 Moderators Posted February 11, 2014 What is wrong? local sniper = {} addEventHandler("onResourceStart", resourceRoot, function() local sniper[1] = exports.slothbot:spawnBot( myX, myY, myZ, 0, 286, 0, 0, nil, 33, "guarding", true ) local sniper[2] = exports.slothbot:spawnBot( myX, myY, myZ, 0, 286, 0, 0, nil, 33, "guarding", true ) local sniper[3] = exports.slothbot:spawnBot( myX, myY, myZ, 0, 286, 0, 0, nil, 33, "guarding", true ) local sniper[4] = exports.slothbot:spawnBot( myX, myY, myZ, 0, 286, 0, 0, nil, 33, "guarding", true ) for _,data in ipairs(sniper) do setElementHealth( data, 100 ) end end) That's wrong... Do you want to improve your Lua programming skills and make less mistakes? Start with Lua Language Server! Useful functions 3x Spoiler checkPassiveTimer getScreenStartPositionFromBox getPedGender Tutorials 4x Spoiler Scaling DX Events Attach an addEventHandler on a group of elements Debugging
Damien_Teh_Demon Posted February 11, 2014 Posted February 11, 2014 I thought i removed the local's my bad, plus he already knew that he cant have local tables, sorry doe
Moderators IIYAMA Posted February 12, 2014 Moderators Posted February 12, 2014 it can be defined with a local, but only at the table it self. local sniper = {} Do you want to improve your Lua programming skills and make less mistakes? Start with Lua Language Server! Useful functions 3x Spoiler checkPassiveTimer getScreenStartPositionFromBox getPedGender Tutorials 4x Spoiler Scaling DX Events Attach an addEventHandler on a group of elements Debugging
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