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Help me please: (


Estevam2d

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Posted

How do I get the window does not open when a vehicle over to the cylinder ?

  
GUIEditor = { 
    window = {}, 
    staticimage = {}, 
    label = {}, 
    button = {}, 
    progressbar = {} 
} 
        ar = guiCreateWindow(290, 135, 446, 140, "Area de mineiraçao", false) 
        guiSetAlpha(ar, 500.0) 
        guiWindowSetSizable(ar, false) 
        guiSetVisible(ar, false) 
        GUIEditor.staticimage[1] = guiCreateStaticImage(17, 47, 64, 64, "images/Argila.png", false, ar) 
        GUIEditor.label[1] = guiCreateLabel(123, 65, 313, 32, "<---= Clique na imagem ao lado para mineirar.", false, ar) 
        GUIEditor.label[4] = guiCreateLabel(213, 113, 253, 32, "Minerio de Argila +$2x100", false, ar) 
        GUIEditor.label[7] = guiCreateLabel(59, 378, 383, 36, "ATENÇÃO: Evento de mineiraçao X2 Valido até dia 05/01/2014 !", false, ar)     
        GUIEditor.progressbar = guiCreateProgressBar(319, 285, 410, 59, false)     
        GUIEditor.button[1] = guiCreateButton(404, 27, 22, 20, "Sair", true, ar) 
        guiSetVisible(GUIEditor.progressbar, false) 
        wepMarker1 = createMarker(460.407, 889.158, -28.695, "cylinder", 1.9, 251, 230, 0,100) 
        function Towjob(hitElement) 
if getElementType(hitElement) == "player" and (hitElement == localPlayer) then 
                  if not guiGetVisible(ar) then 
local team = getPlayerTeam(hitElement) 
    local theTeamName = getTeamName(team) 
    if ( theTeamName == "Mineiro" )then      
guiSetVisible(ar, true) 
                       showCursor(true) 
           else 
triggerServerEvent("Box11", hitElement) 
guiSetVisible(ar, false) 
                       showCursor(false) 
end        
end 
             end 
        end 
       addEventHandler("onClientMarkerHit", wepMarker1, Towjob)      
   function Towjobleave(leaveElement) 
             if getElementType(leaveElement) == "player" and (leaveElement == localPlayer) then 
             if guiGetVisible(ar) then 
             guiSetVisible(ar, false) 
                       showCursor(false) 
                  end 
             end 
        end 
           addEventHandler("onClientMarkerLeave", wepMarker1, Towjobleave) 
addEventHandler("onClientGUIClick", GUIEditor.staticimage[1], 
function () 
             progress = guiProgressBarGetProgress() 
guiSetVisible(ar, false) 
              guiSetVisible(GUIEditor.progressbar, true) 
local lol = guiProgressBarGetProgress(GUIEditor.progressbar) 
  
setTimer( guiProgressBarSetProgress, 5000, 1,GUIEditor.progressbar,lol+10 ) 
  
setTimer( guiProgressBarSetProgress, 10000, 1,GUIEditor.progressbar,lol+20 ) 
  
setTimer( guiProgressBarSetProgress, 15000, 1,GUIEditor.progressbar,lol+30 ) 
  
setTimer( guiProgressBarSetProgress, 20000, 1,GUIEditor.progressbar,lol+40 ) 
  
setTimer( guiProgressBarSetProgress, 25000, 1,GUIEditor.progressbar,lol+50 ) 
  
setTimer( guiProgressBarSetProgress, 30000, 1,GUIEditor.progressbar,lol+60 ) 
  
setTimer( guiProgressBarSetProgress, 35000, 1,GUIEditor.progressbar,lol+70 ) 
  
setTimer( guiProgressBarSetProgress, 40000, 1,GUIEditor.progressbar,lol+80 ) 
  
setTimer( guiProgressBarSetProgress, 45000, 1,GUIEditor.progressbar,lol+90 ) 
  
setTimer( guiProgressBarSetProgress, 50000, 1,GUIEditor.progressbar,lol+100 ) 
triggerServerEvent("Box", localPlayer) 
timer =  setTimer( 
     function ()          
triggerServerEvent("Argila", localPlayer) 
              guiSetVisible(GUIEditor.progressbar, false) 
              showCursor(false)  
              guiProgressBarSetProgress(GUIEditor.progressbar, 0) 
end, 
50000,1)     
end) 
  
addEventHandler("onClientGUIClick", GUIEditor.button[1], 
function () 
getPropagated(ar, true) 
guiSetVisible(ar, false) 
showCursor(false) 
end) 
  
  
  
  
--//    Setting 
  
    local g_screenX, g_screenY = guiGetScreenSize(); 
    local gScale = 0.3; 
    local gAlphaDistance = 25; 
    local gMaxDistance = 50; -- Max Distance 
    local gTextAlpha = 120; 
    local gTextSize = 1; 
    local gAlphaDiff = gMaxDistance - gAlphaDistance; 
    gScale = 1 / gScale * 800 / g_screenY; 
    local gMaxScaleCurve = { { 0, 0 }, { 3, 3 }, { 13, 5 } }; 
    local gTextScaleCurve = { { 0, 0.8 }, { 0.8, 1.2 }, { 99, 99 } }; 
    local gTextAlphaCurve = { { 0, 0 }, { 25, 100 }, { 120, 190 }, { 255, 190 } }; 
     
     
    addEventHandler ( 'onClientRender', root, 
        function ( ) 
            -- 
            local x, y, z = getCameraMatrix(); 
            local x1, y1, z1 = getElementPosition ( wepMarker1 ); 
            local distance_1 = getDistanceBetweenPoints3D( x, y, z, x1, y1, z1 ); 
             
            -- Marker #1 
            if distance_1 <= gMaxDistance then 
                local x1_, y1_ = getScreenFromWorldPosition( x1, y1, z1 + 0.95, 0.06 ); 
                if x1_ and y1_ then 
                    -- 
                    local scale = 1 / ( gScale * ( distance_1 / gMaxDistance ) ); 
                    local alpha = ( ( distance_1 - gAlphaDistance ) / gAlphaDiff ); 
                    alpha = ( alpha < 0 ) and gTextAlpha or gTextAlpha - ( alpha * gTextAlpha ); 
                    scale = math.evalCurve( gMaxScaleCurve, scale ); 
                    local textscale = math.evalCurve( gTextScaleCurve, scale ); 
                    local textalpha = math.evalCurve( gTextAlphaCurve, alpha ); 
                    -- 
                    dxDrawText( "Mineirar Argila", x1_, y1_, x1_, y1_, tocolor ( 255, 0, 0, textalpha ), textscale * gTextSize, "arial", "center", "bottom", false, false, false, true ); 
                end 
            end 
        end 
    ); 
  
    -- ////////////////////////////////// 
    -- //       MATH FUNCTIONS         // 
    -- ////////////////////////////////// 
  
    function math.evalCurve( curve, input ) 
        if input < curve[ 1 ][ 1 ] then 
            return curve[ 1 ][ 2 ]; 
        end 
        for idx = 2, #curve do 
            if input < curve[ idx ][ 1 ] then 
                local x1 = curve[ idx - 1 ][ 1 ]; 
                local y1 = curve[ idx - 1 ][ 2 ]; 
                local x2 = curve[ idx ][ 1 ]; 
                local y2 = curve[ idx ][ 2 ]; 
                local alpha = ( input - x1 ) / ( x2 - x1 ); 
                return math.lerp( y1, y2, alpha ); 
            end 
        end 
        return curve[ #curve ][ 2 ]; 
    end 
  
    function math.lerp( from, to, alpha ) 
        return from + ( to-from ) * alpha; 
    end 

Posted

You should use the function MADEX linked you. Also, is this your code or is it leaked or stolen? Seems as if you can't script and ask for help with code that you don't necessarily have anything to do with.

  • Moderators
Posted
setTimer( guiProgressBarSetProgress, 5000, 1,GUIEditor.progressbar,lol+10 ) 
  
setTimer( guiProgressBarSetProgress, 10000, 1,GUIEditor.progressbar,lol+20 ) 
  
setTimer( guiProgressBarSetProgress, 15000, 1,GUIEditor.progressbar,lol+30 ) 
  
setTimer( guiProgressBarSetProgress, 20000, 1,GUIEditor.progressbar,lol+40 ) 
  
setTimer( guiProgressBarSetProgress, 25000, 1,GUIEditor.progressbar,lol+50 ) 
  
setTimer( guiProgressBarSetProgress, 30000, 1,GUIEditor.progressbar,lol+60 ) 
  
setTimer( guiProgressBarSetProgress, 35000, 1,GUIEditor.progressbar,lol+70 ) 
  
setTimer( guiProgressBarSetProgress, 40000, 1,GUIEditor.progressbar,lol+80 ) 
  
setTimer( guiProgressBarSetProgress, 45000, 1,GUIEditor.progressbar,lol+90 ) 
  
setTimer( guiProgressBarSetProgress, 50000, 1,GUIEditor.progressbar,lol+100 ) 

How many timers are you going to set?

Jesus! You have no idea how many lagg that will cause, when you write every script like that. Or do you ?

  
setTimer(function() 
lol = lol+10 
guiProgressBarSetProgress(GUIEditor.progressbar,lol) 
end,5000, 10) 
  

Posted

This is true also wanted to reduce the timers ...

but my problem is that when this resource taken by a player if he gets on top of a moving vehicle opens the window several times and tuck my money :(

:oops:

  • Moderators
Posted

I only read that the resource has been taken by some player when he gets on the top of a vehicle?

Are you talking about a car window or about a gui window?

Is this google translator?

Posted

I'm talking about the gui window

yes i am using google translate I do not know English and this is not my script to the author, and have modified the script and when it is very well created I'll post it in community

this resource is not mine I just modified and kept the altor

Posted

Here, i think this is what you want, to have it so player must be out of the vehicle inorder to trigger whatever the marker does.

  
        function Towjob(hitElement) 
if getElementType(hitElement) == "player" and hitElement == localPlayer and not isPedInVehicle(hitElement) then 
                  if not guiGetVisible(ar) then 
local team = getPlayerTeam(hitElement) 
    local theTeamName = getTeamName(team) 
    if ( theTeamName == "Mineiro" )then     
guiSetVisible(ar, true) 
                       showCursor(true) 
           else 
triggerServerEvent("Box11", hitElement) 
guiSetVisible(ar, false) 
                       showCursor(false) 
end       
end 
             end 
        end 
       addEventHandler("onClientMarkerHit", wepMarker1, Towjob)     
  

I havent tested but should be somewhere along those lines, if doesnt work add a if statement after first one to see if the player is in a vehicle and if he is then dont do anything.

https://wiki.multitheftauto.com/wiki/IsPedInVehicle

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