Manure Posted January 27, 2014 Share Posted January 27, 2014 i'm creating a server and i want to put "the false self". description: i want to put the system of hurt of Call of Duty and other online games. If you see that you hurt a person you hurt him and no like in the "estandar MTA server" that he hurt if HE see that you hurt him. please can you give me the script? Link to comment
xXMADEXx Posted January 27, 2014 Share Posted January 27, 2014 We're here to help, not do it for you. Link to comment
Dealman Posted January 27, 2014 Share Posted January 27, 2014 I'm not even sure what you're asking for... Do you mean the bloody screen, so real? Or hit markers...? Link to comment
'LinKin Posted January 27, 2014 Share Posted January 27, 2014 I understand his idea. Read carefully and you will understand too. Basically it's something like an anti-lag script. To explain more; for example, when you're shooting a player, sometimes, in your screen, you see that you shot him. But on the other player's screen this is not happening (due to lag); therefore, the player takes no damage. Uh, is there some way to do that? I am just curious Link to comment
Dealman Posted January 27, 2014 Share Posted January 27, 2014 Not entirely sure, other games utilize a mechanic called lag compensation, but I see that as a game-breaker in all honesty since it's very hard to balance. Might be some other workarounds Link to comment
Manure Posted January 28, 2014 Author Share Posted January 28, 2014 I understand his idea. Read carefully and you will understand too.Basically it's something like an anti-lag script. To explain more; for example, when you're shooting a player, sometimes, in your screen, you see that you shot him. But on the other player's screen this is not happening (due to lag); therefore, the player takes no damage. Uh, is there some way to do that? I am just curious TY but the thing I want and i don't know how to do, is that if you see that you shoot a player in your screen, he hurt. and no like now that it hurt if the other players see that you shoot him. ( i know is a little bit confusing and diffuicult to explain) Link to comment
ertser17 Posted February 7, 2014 Share Posted February 7, 2014 Are you thinking something like client side hit registration? Link to comment
myonlake Posted February 7, 2014 Share Posted February 7, 2014 You can always pass each shot through the server and wait for the targeted client to get the bullet. Obviously as we all know, this will require a lot from the server since it synchronizes each shot. I really don't think it's worth making, because you can never balance it enough well. As you can't force synchronization through server and client connections, it will be impossible to avoid cheaters cheat their way through. However, I think he wants a system that will show each hit on the screen, so there's no need to think about hit synchronization, just simply a red fade in/out effect whenever you get shot. That's what he means, most likely. Link to comment
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