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[HELP]How to do "the false self"?


Manure

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i'm creating a server and i want to put "the false self".

description: i want to put the system of hurt of Call of Duty and other online games. If you see that you hurt a person you hurt him and no like in the "estandar MTA server" that he hurt if HE see that you hurt him. please can you give me the script?

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I understand his idea. Read carefully and you will understand too.

Basically it's something like an anti-lag script.

To explain more; for example, when you're shooting a player, sometimes, in your screen, you see that you shot him.

But on the other player's screen this is not happening (due to lag); therefore, the player takes no damage.

Uh, is there some way to do that? I am just curious

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I understand his idea. Read carefully and you will understand too.

Basically it's something like an anti-lag script.

To explain more; for example, when you're shooting a player, sometimes, in your screen, you see that you shot him.

But on the other player's screen this is not happening (due to lag); therefore, the player takes no damage.

Uh, is there some way to do that? I am just curious

TY but the thing I want and i don't know how to do, is that if you see that you shoot a player in your screen, he hurt. and no like now that it hurt if the other players see that you shoot him. ( i know is a little bit confusing and diffuicult to explain)

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  • 2 weeks later...

You can always pass each shot through the server and wait for the targeted client to get the bullet. Obviously as we all know, this will require a lot from the server since it synchronizes each shot. I really don't think it's worth making, because you can never balance it enough well. As you can't force synchronization through server and client connections, it will be impossible to avoid cheaters cheat their way through.

However, I think he wants a system that will show each hit on the screen, so there's no need to think about hit synchronization, just simply a red fade in/out effect whenever you get shot. That's what he means, most likely.

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