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Ground


Baseplate

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Posted
I think he already got the Z value from getGroundPosition, but he wants the difference between his Z level and the other one ( the distance ), So try using this function:
getDistanceBetweenPoints3D 

There's no need for that.

local distance = playerZ - groundZ 

  • Moderators
Posted

Correct, except it can also be negative.

local distance = playerZ - groundZ 
if distance < 0 then 
    distance= -distance 
end 

(0 if the point you tried to test is outside the loaded world map)

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