TrapLord Studios™ Posted November 24, 2013 Share Posted November 24, 2013 (edited) Cancelled. Edited March 31, 2015 by Guest Link to comment
xXMADEXx Posted November 24, 2013 Share Posted November 24, 2013 Cool, but do you have a link to give us? :3 Link to comment
TrapLord Studios™ Posted November 24, 2013 Author Share Posted November 24, 2013 Not at the moment the Script is still in the Beta Phase - Still have to finalize some functions . Link to comment
TrapLord Studios™ Posted November 24, 2013 Author Share Posted November 24, 2013 Thanks for the support Link to comment
GERgta Posted November 24, 2013 Share Posted November 24, 2013 I'm excited, it sounds awesome! EDIT: Is it able to replace cars? And are collisions working? Link to comment
TrapLord Studios™ Posted November 26, 2013 Author Share Posted November 26, 2013 Thanks & Yes you;d be able to replace vehicles and almost any object including : weapons, cars, objects, buildings etc. Link to comment
Woovie Posted November 26, 2013 Share Posted November 26, 2013 I'll be interested to see how you intend to convert sketchup models to DFF. Link to comment
Dealman Posted November 26, 2013 Share Posted November 26, 2013 Appreciate your effort but I believe this will be harder than you might think. I don't know how far into it you've gotten, nor do I want to lower your encouragement to continue with it. But I've been doing plenty of 3D Modeling as a side-hobby of mine for a few years, and as such I've used various software to see how they perform and which one I find the best suitable for me and my needs. And it is to my understanding that while Google SketchUp is sleek and simple, it sports a format which is infuriatingly annoying to convert to other formats. Even to formats which are today considered standard. You'll at most times have to pass the original mesh through more than one software to get the format you desire, which is much less than optimal. And as Woovie mentioned, how will you manage to convert it from DAE or KMZ to DFF? If you can't do that, I don't see much use since we'd then have to import it into a software such as 3ds Max either way... Either way, I appreciate the effort you're putting into it since a lot of people would want such a converter. I wish you the best of luck! Link to comment
xScatta Posted November 26, 2013 Share Posted November 26, 2013 God... It's nice! Release it! Good Luck. Link to comment
myonlake Posted November 28, 2013 Share Posted November 28, 2013 I haven't got a clue on how the Sketch Up models are actually saved, but for instance SVG files can be converted with your own system and you can make it work pretty well. You just need to know math enough well to make it possible. If the Sketch Up files are similarly constructed like SVG, then it's very much possible to make it work as long as the person doing it has a good clue on mathematics and in some points they do need shaders as well. Link to comment
TrapLord Studios™ Posted November 28, 2013 Author Share Posted November 28, 2013 Yes , I've tested it, and the object conversion works great ! I just have to fix some bugs. Link to comment
xScatta Posted November 29, 2013 Share Posted November 29, 2013 When, will you release it? Link to comment
TrapLord Studios™ Posted December 2, 2013 Author Share Posted December 2, 2013 Late February - March for the latest. Link to comment
TrapLord Studios™ Posted March 25, 2014 Author Share Posted March 25, 2014 Yeah, just oiling it down, and cleaning off the rusts, going to release it soon not sure when, but it's working fine just styling up the GUIs and fixing some exports. Link to comment
denny199 Posted March 25, 2014 Share Posted March 25, 2014 Hi, I have some questions: -Does it support collision files too? (.col) -And does it output like exporting as .3ds the images too? -Do you have a release date? Link to comment
Noki Posted March 26, 2014 Share Posted March 26, 2014 I don't see why you'd use SketchUp in the first place to create models. Use 3DS, even Zmodeler, if you have to. Anyway, nice. Link to comment
Puma Posted March 27, 2014 Share Posted March 27, 2014 I don't see why you'd use SketchUp in the first place to create models. Use 3DS, even Zmodeler, if you have to.Anyway, nice. Modeling in SketchUp can be a bitch, but if you know what to do to create models that don't bug ingame (and SU is quite famous for that) AND you know how to create proper models at all, it can be a very handy programme. I have never used programmes other than SketchUp for moddeling and was able to create mods varying from vehiclemods to skinmods and mapmods ( http://www.gtagarage.com/mods/results.php?S=1152437 ). I'm not posting this to promote my mods, I just want to disprove the idea that Sketchup is not a good programme for GTAModding. At the end of the road you still need 3dsMax for proper conversion to SA though, for example to prelight your model, add reflection to textures et cetera. Link to comment
denny199 Posted June 14, 2014 Share Posted June 14, 2014 Dead, TS Last visited : May 28th, '14, 18:42 Link to comment
SkittlesAreFalling Posted June 28, 2014 Share Posted June 28, 2014 /support Would love to see this released <3 Link to comment
TrapLord Studios™ Posted November 8, 2014 Author Share Posted November 8, 2014 I haven't gotten to making my updates as yet due to me not having the time to I will get to this as soon as I get the chance sorry for keeping you all waiting. Link to comment
SkittlesAreFalling Posted November 9, 2014 Share Posted November 9, 2014 If I can help in any way, I would absolutely love to <3 Link to comment
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