jonas13362 Posted November 22, 2013 Share Posted November 22, 2013 Hello , Is there anyway if u spawn 'Admin' that u are in the class admin and not in the team admin? Link to comment
jonas13362 Posted November 23, 2013 Author Share Posted November 23, 2013 Is there anyway if u spawn 'Admin' that u are in the class admin and not in the team admin? I did? better explaination maybe ; Now if u spawn as 'Admin' then u are in the Team Admin. I would like to have it so if u spawn 'Admin' that u are in the CLASS Admin and not Team Link to comment
tosfera Posted November 23, 2013 Share Posted November 23, 2013 Class is an elementData ( as far as I know ), you should set the players data. setElementData Link to comment
jonas13362 Posted November 23, 2013 Author Share Posted November 23, 2013 Class is an elementData ( as far as I know ), you should set the players data. setElementData So this has to be added setElementData(hitPlayer, "Class") ? And where exactlY? Link to comment
jonas13362 Posted December 12, 2013 Author Share Posted December 12, 2013 if spawn then if not class.team then class.team = createTeam( class.name, class.color.red, class.color.green, class.color.blue ); end local plrTeam = getPlayerTeam( client ); if ( ( plrTeam ) and ( plrTeam ~= class.team ) and ( countPlayersInTeam( plrTeam ) == 1 ) ) then destroyElement( plrTeam ); end spawned = spawnPlayer( client, skin.spawnLoc.x, skin.spawnLoc.y, skin.spawnLoc.z, skin.spawnLoc.rot, skin.modelId, 0, 0, class.team ); end if spawned then setElementData( client, "class", class.name ) setElementData( client, "skin", skin.name ) fadeCamera( client, true ); setCameraTarget( client, client ); setTimer( setCameraTarget, 200, 1, client, client ); triggerClientEvent( client, "spawn_SpawnedSuccessfully", client ); is it like this? sorry for late responds Link to comment
TRANE152 Posted December 14, 2013 Share Posted December 14, 2013 Semicolon is not required Link to comment
xXMADEXx Posted December 14, 2013 Share Posted December 14, 2013 Semicolon is not required Semicolon's are 100% optional in Lua, depends on the maker. 50p made that script, and he is a programmer, so he is just probably used to putting them, as for they're needed in other languages. Link to comment
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