--server
addEventHandler("onPlayerWasted", getRootElement(), function ()
setElementData (source, "weapon0", getPedWeapon (source, 0))
setElementData (source, "weapon1", getPedWeapon (source, 1))
setElementData (source, "ammo0", getPedTotalAmmo (source, 0))
setElementData (source, "ammo1", getPedTotalAmmo (source, 1))
-- etc.
setTimer( spawnPlayer, 4000, 1, source, 1177.57, -1323.26, 14.1 )
outputChatBox ( getPlayerName ( source ).." died and was transported at All Saints Hospital.")
end)
addEventHandler("onPlayerSpawn", getRootElement(), function()
local weapon0 = getElementData (source, "weapon0")
local weapon1 = getElementData (source, "weapon1")
local ammo0 = getElementData (source, "ammo0")
local ammo1 = getElementData (source, "ammo1")
giveWeapon (source, weapon0, ammo0, true)
giveWeapon (source, weapon1, ammo1, true)
--etc.
fadeCamera(source, true, 2.0)
end)