..:D&G:.. Posted September 14, 2013 Posted September 14, 2013 I know there is a fuction that starts and stops a vehicle/skin mod, but I don't know exactly what is it. I know it should be like this: engineApplyShaderToWorldTexture engineRemoveShaderFromWorldTexture This is for shaders, but I need the function for skins MTA:Rust Pre-Alpha Build v.0.3: https://forum.mtasa.com/viewtopic.php?f=114&t=97848 2Pac: ''Only God can judge me!''
Dealman Posted September 14, 2013 Posted September 14, 2013 Do you mean engineRestoreModel? If I help you in a thread and you need further assistance, please don't PM me - use the thread you created instead. This way everyone on the forum can take advantage of it.
..:D&G:.. Posted September 14, 2013 Author Posted September 14, 2013 Yes, but how can I start the mod again? Whats the function? MTA:Rust Pre-Alpha Build v.0.3: https://forum.mtasa.com/viewtopic.php?f=114&t=97848 2Pac: ''Only God can judge me!''
Moderators IIYAMA Posted September 14, 2013 Moderators Posted September 14, 2013 you sure you are ready for shaders? You can also take a step back and apply your own TXD's and dff if you can make those. https://wiki.multitheftauto.com/wiki/EngineImportTXD https://wiki.multitheftauto.com/wiki/EngineLoadDFF Do you want to improve your Lua programming skills and make less mistakes? Start with Lua Language Server! Useful functions 3x Spoiler checkPassiveTimer getScreenStartPositionFromBox getPedGender Tutorials 4x Spoiler Scaling DX Events Attach an addEventHandler on a group of elements Debugging
..:D&G:.. Posted September 14, 2013 Author Posted September 14, 2013 You may think that I am a beginner And the shader functions are just an example. I know about loading a TXD, and DFF. Problem solved MTA:Rust Pre-Alpha Build v.0.3: https://forum.mtasa.com/viewtopic.php?f=114&t=97848 2Pac: ''Only God can judge me!''
Moderators IIYAMA Posted September 14, 2013 Moderators Posted September 14, 2013 Well I didn't mention that you are a beginner, I asked it because I can't work with shader files, I simply don't see logistic with in .fx It simply doesn't make any sense in my opinion, but it would be great if you can work with it. Do you want to improve your Lua programming skills and make less mistakes? Start with Lua Language Server! Useful functions 3x Spoiler checkPassiveTimer getScreenStartPositionFromBox getPedGender Tutorials 4x Spoiler Scaling DX Events Attach an addEventHandler on a group of elements Debugging
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