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Flipi

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Posted

What you mean is that you want to enable/disable warping at freeroam with commands?

San Andreas Utopia RPG (SAUR) Owner & Developer.

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Education is the most powerful weapon which you can use to change the world.

Posted
What you mean is that you want to enable/disable warping at freeroam with commands?

yes something, when you write /enable, players can warp you and write /disable, players can not warp you...

Posted
To do this, you'll have to edit the freeroam script, if I'm right, I've once helped someone with same thing.

viewtopic.php?f=91&t=46971&p=520502

this?

function warpStatus ( player ) 
    if isObjectInACLGroup ( "user.".. getAccountName ( getPlayerAccount ( player ) ), aclGetGroup ( "Admin" ) ) then 
        local status = ( not getElementData ( player, "warp.status" ) ) 
        setElementData ( player, "warp.status", status ) 
        outputChatBox ( "You have ".. ( status and "enabled" or "disabled" ) .." your warping", player ) 
    end 
end 
addCommandHandler ( "nowarp", warpStatus ) 
  
function warpMe(targetPlayer) 
    if (getElementData(targetPlayer,"warp.status") == false) then 
    if isPedDead(source) then 
        spawnMe() 
    end 
  
    local vehicle = getPedOccupiedVehicle(targetPlayer) 
    if not vehicle then 
        -- target player is not in a vehicle - just warp next to him 
        local x, y, z = getElementPosition(targetPlayer) 
        clientCall(source, 'setPlayerPosition', x + 2, y, z) 
    else 
        -- target player is in a vehicle - warp into it if there's space left 
        if getPedOccupiedVehicle(source) then 
            --removePlayerFromVehicle(source) 
            outputChatBox('Get out of your vehicle first.', source) 
            return 
        end 
        local numseats = getVehicleMaxPassengers(vehicle) 
        for i=0,numseats do 
            if not getVehicleOccupant(vehicle, i) then 
                if isPedDead(source) then 
                    local x, y, z = getElementPosition(vehicle) 
                    spawnMe(x + 4, y, z + 1) 
                end 
                warpPedIntoVehicle(source, vehicle, i) 
                return 
            end 
        end 
        outputChatBox('No free seats left in ' .. getPlayerName(targetPlayer) .. 's vehicle.', source, 255, 0, 0) 
      
    end 
    local interior = getElementInterior(targetPlayer) 
    setElementInterior(source, interior) 
    setCameraInterior(source, interior) 
end 

Posted

Yes, that has to go inside the "fr_server.lua" script at "freeroam" resource.

Remember, you must first remove the entire "warpMe" function.

San Andreas Utopia RPG (SAUR) Owner & Developer.

560x95_FFFFFF_FF9900_000000_000000.png

Education is the most powerful weapon which you can use to change the world.

Posted
Yes, that has to go inside the "fr_server.lua" script at "freeroam" resource.

Remember, you must first remove the entire "warpMe" function.

remove function "warpMe" freeroam?

Posted

Yes, and replace it with that code.

San Andreas Utopia RPG (SAUR) Owner & Developer.

560x95_FFFFFF_FF9900_000000_000000.png

Education is the most powerful weapon which you can use to change the world.

Posted

That's right, you can remove the admin check though.

San Andreas Utopia RPG (SAUR) Owner & Developer.

560x95_FFFFFF_FF9900_000000_000000.png

Education is the most powerful weapon which you can use to change the world.

Posted

Rather remove it, what's the point of having useless code.

San Andreas Utopia RPG (SAUR) Owner & Developer.

560x95_FFFFFF_FF9900_000000_000000.png

Education is the most powerful weapon which you can use to change the world.

Posted
Rather remove it, what's the point of having useless code.

hey, I got an error HELP!:

[Error] [gameplay]\freeroam\fr_server.lua :153: attempt to call global 'clientCall' (a nil value)

[Error] [gameplay]\freeroam\fr_server.lua :252: attempt to concatenate a boolean value

[Error] [gameplay]\freeroam\fr_server.lua :260: attempt to concatenate a boolean value

fr_server.lua

g_Root = getRootElement() 
g_ResRoot = getResourceRootElement(getThisResource())
g_PlayerData = {}
g_VehicleData = {}
local chatTime = {}
local lastChatMessage = {}
 
g_ArmedVehicles = {
    [425] = true,
    [447] = true,
    [520] = true,
    [430] = true,
    [464] = true,
    [432] = true
}
g_Trailers = {
    [606] = true,
    [607] = true,
    [610] = true,
    [590] = true,
    [569] = true,
    [611] = true,
    [584] = true,
    [608] = true,
    [435] = true,
    [450] = true,
    [591] = true
}
 
g_RPCFunctions = {
    addPedClothes = { option = 'clothes', descr = 'Modifying clothes' },
    addVehicleUpgrade = { option = 'upgrades', descr = 'Adding/removing upgrades' },
    fadeVehiclePassengersCamera = true,
    fixVehicle = { option = 'repair', descr = 'Repairing vehicles' },
    giveMeVehicles = { option = 'createvehicle', descr = 'Creating vehicles' },
    giveMeWeapon = { option = 'weapons.enabled', descr = 'Getting weapons' },
    givePedJetPack = { option = 'jetpack', descr = 'Getting a jetpack' },
    killPed = { option = 'kill', descr = 'Killing yourself' },
    removePedClothes = { option = 'clothes', descr = 'Modifying clothes' },
    removePedFromVehicle = true,
    removePedJetPack = { option = 'jetpack', descr = 'Removing a jetpack' },
    removeVehicleUpgrade = { option = 'upgrades', descr = 'Adding/removing upgrades' },
    setElementAlpha = { option = 'alpha', descr = 'Changing your alpha' },
    setElementPosition = true,
    setElementInterior = true,
    setMyGameSpeed = { option = 'gamespeed.enabled', descr = 'Setting game speed' },
    setMySkin = { option = 'setskin', descr = 'Setting skin' },
    setPedAnimation = { option = 'anim', descr = 'Setting an animation' },
    setPedFightingStyle = { option = 'setstyle', descr = 'Setting fighting style' },
    setPedGravity = { option = 'gravity.enabled', descr = 'Setting gravity' },
    setPedStat = { option = 'stats', descr = 'Changing stats' },
    setTime = { option = 'time.set', descr = 'Changing time' },
    setTimeFrozen = { option = 'time.freeze', descr = 'Freezing time' },
    setVehicleColor = true,
    setVehicleHeadLightColor = true,
    setVehicleOverrideLights = { option = 'lights', descr = 'Forcing lights' },
    setVehiclePaintjob = { option = 'paintjob', descr = 'Applying paintjobs' },
    setVehicleRotation = true,
    setWeather = { option = 'weather', descr = 'Setting weather' },
    spawnMe = true,
    warpMe = { option = 'warp', descr = 'Warping' }
}
 
g_OptionDefaults = {
    alpha = true,
    anim = true,
    clothes = true,
    createvehicle = true,
    gamespeed = {
        enabled = true,
        min = 0.0,
        max = 3
    },
    gravity = {
        enabled = true,
        min = 0,
        max = 0.1
    },
    jetpack = true,
    kill = true,
    lights = true,
    paintjob = true,
    repair = true,
    setskin = true,
    setstyle = true,
    spawnmaponstart = true,
    spawnmapondeath = true,
    stats = true,
    time = {
        set = true,
        freeze = false
    },
    upgrades = true,
    warp = true,
    weapons = {
        enabled = true,
        vehiclesenabled = true,
        disallowed = {}
    },
    weather = true,
    welcometextonstart = true,
    vehicles = {
        maxidletime = 60000,
        idleexplode = true,
        maxperplayer = 2,
        disallowed = {}
    }
}
 
function getOption(optionName)
    local option = get(optionName:gsub('%.', '/'))
    if option then
        if option == 'true' then
            option = true
        elseif option == 'false' then
            option = false
        end
        return option
    end
    option = g_OptionDefaults
    for i,part in ipairs(optionName:split('.')) do
        option = option[part]
    end
    return option
end
 
addEventHandler('onResourceStart', g_ResRoot,
    function()
        table.each(getElementsByType('player'), joinHandler)
    end
)
 
function joinHandler(player)
    if not player then
        player = source
    end
    g_PlayerData[player] = { vehicles = {} }
    g_PlayerData[player].blip = createBlipAttachedTo(player, 0, 2, r, g, b)
    if g_FrozenTime then
        clientCall(player, 'setTimeFrozen', true, g_FrozenTime[1], g_FrozenTime[2], g_FrozenWeather)
    end
    if getOption('welcometextonstart') then
        outputChatBox('Bienvenido al Server!', player, 0, 128, 255)
        outputChatBox('Presiona F1 para acceder al panel', player, 0, 128, 255)
    end
end
addEventHandler('onPlayerJoin', g_Root, joinHandler)
 
addEvent('onLoadedAtClient', true)
addEventHandler('onLoadedAtClient', g_ResRoot,
    function(player)
        if getOption('spawnmaponstart') and isPedDead(player) then
            clientCall(player, 'showWelcomeMap')
        end
    end,
    false
)
 
addEventHandler('onPlayerWasted', g_Root,
    function()
        if not getOption('spawnmapondeath') then
            return
        end
        local player = source
        setTimer(
            function()
                if isPedDead(player) then
                    clientCall(player, 'showMap')
                end
            end,
            2000,
            1
        )
    end
)
 
addEvent('onClothesInit', true)
addEventHandler('onClothesInit', g_Root,
    function()
        local result = {}
        local texture, model
        -- get all clothes
        result.allClothes = {}
        local typeGroup, index
        for type=0,17 do
            typeGroup = {'group', type = type, name = getClothesTypeName(type), children = {}}
            table.insert(result.allClothes, typeGroup)
            index = 0
            texture, model = getClothesByTypeIndex(type, index)
            while texture do
                table.insert(typeGroup.children, {id = index, texture = texture, model = model})
                index = index + 1
                texture, model = getClothesByTypeIndex(type, index)
            end
        end
        -- get current player clothes { type = {texture=texture, model=model} }
        result.playerClothes = {}
        for type=0,17 do
            texture, model = getPedClothes(source, type)
            if texture then
                result.playerClothes[type] = {texture = texture, model = model}
            end
        end
        triggerClientEvent(source, 'onClientClothesInit', source, result)
    end
)
 
addEvent('onPlayerGravInit', true)
addEventHandler('onPlayerGravInit', g_Root,
    function()
        triggerClientEvent('onClientPlayerGravInit', source, getPedGravity(source))
    end
)
 
function setMySkin(skinid)
    if isPedDead(source) then
        local x, y, z = getElementPosition(source)
        if isPedTerminated(source) then
            x = 0
            y = 0
            z = 3
        end
        local r = getPedRotation(source)
        local interior = getElementInterior(source)
        spawnPlayer(source, x, y, z, r, skinid)
        setElementInterior(source, interior)
        setCameraInterior(source, interior)
    else
        setElementModel(source, skinid)
        setElementHealth(source, 100)
    end
    setCameraTarget(source, source)
    setCameraInterior(source, getElementInterior(source))
end
 
function spawnMe(x, y, z)
    if not x then
        x, y, z = getElementPosition(source)
    end
    if isPedTerminated(source) then
        repeat until spawnPlayer(source, x, y, z, 0, math.random(9, 288))
    else
        spawnPlayer(source, x, y, z, 0, getPedSkin(source))
    end
    setCameraTarget(source, source)
    setCameraInterior(source, getElementInterior(source))
end
 
function warpStatus ( player )
        local status = ( not getElementData ( player, "warp.status" ) )
       
Posted

You must have removed something wrong.

San Andreas Utopia RPG (SAUR) Owner & Developer.

560x95_FFFFFF_FF9900_000000_000000.png

Education is the most powerful weapon which you can use to change the world.

Posted
You must have removed something wrong.

no, here is the fr_server.lua

g_Root = getRootElement() 
g_ResRoot = getResourceRootElement(getThisResource())
g_PlayerData = {}
g_VehicleData = {}
local chatTime = {}
local lastChatMessage = {}
 
g_ArmedVehicles = {
    [425] = true,
    [447] = true,
    [520] = true,
    [430] = true,
    [464] = true,
    [432] = true
}
g_Trailers = {
    [606] = true,
    [607] = true,
    [610] = true,
    [590] = true,
    [569] = true,
    [611] = true,
    [584] = true,
    [608] = true,
    [435] = true,
    [450] = true,
    [591] = true
}
 
g_RPCFunctions = {
    addPedClothes = { option = 'clothes', descr = 'Modifying clothes' },
    addVehicleUpgrade = { option = 'upgrades', descr = 'Adding/removing upgrades' },
    fadeVehiclePassengersCamera = true,
    fixVehicle = { option = 'repair', descr = 'Repairing vehicles' },
    giveMeVehicles = { option = 'createvehicle', descr = 'Creating vehicles' },
    giveMeWeapon = { option = 'weapons.enabled', descr = 'Getting weapons' },
    givePedJetPack = { option = 'jetpack', descr = 'Getting a jetpack' },
    killPed = { option = 'kill', descr = 'Killing yourself' },
    removePedClothes = { option = 'clothes', descr = 'Modifying clothes' },
    removePedFromVehicle = true,
    removePedJetPack = { option = 'jetpack', descr = 'Removing a jetpack' },
    removeVehicleUpgrade = { option = 'upgrades', descr = 'Adding/removing upgrades' },
    setElementAlpha = { option = 'alpha', descr = 'Changing your alpha' },
    setElementPosition = true,
    setElementInterior = true,
    setMyGameSpeed = { option = 'gamespeed.enabled', descr = 'Setting game speed' },
    setMySkin = { option = 'setskin', descr = 'Setting skin' },
    setPedAnimation = { option = 'anim', descr = 'Setting an animation' },
    setPedFightingStyle = { option = 'setstyle', descr = 'Setting fighting style' },
    setPedGravity = { option = 'gravity.enabled', descr = 'Setting gravity' },
    setPedStat = { option = 'stats', descr = 'Changing stats' },
    setTime = { option = 'time.set', descr = 'Changing time' },
    setTimeFrozen = { option = 'time.freeze', descr = 'Freezing time' },
    setVehicleColor = true,
    setVehicleHeadLightColor = true,
    setVehicleOverrideLights = { option = 'lights', descr = 'Forcing lights' },
    setVehiclePaintjob = { option = 'paintjob', descr = 'Applying paintjobs' },
    setVehicleRotation = true,
    setWeather = { option = 'weather', descr = 'Setting weather' },
    spawnMe = true,
    warpMe = { option = 'warp', descr = 'Warping' }
}
 
g_OptionDefaults = {
    alpha = true,
    anim = true,
    clothes = true,
    createvehicle = true,
    gamespeed = {
        enabled = true,
        min = 0.0,
        max = 3
    },
    gravity = {
        enabled = true,
        min = 0,
        max = 0.1
    },
    jetpack = true,
    kill = true,
    lights = true,
    paintjob = true,
    repair = true,
    setskin = true,
    setstyle = true,
    spawnmaponstart = true,
    spawnmapondeath = true,
    stats = true,
    time = {
        set = true,
        freeze = false
    },
    upgrades = true,
    warp = true,
    weapons = {
        enabled = true,
        vehiclesenabled = true,
        disallowed = {}
    },
    weather = true,
    welcometextonstart = true,
    vehicles = {
        maxidletime = 60000,
        idleexplode = true,
        maxperplayer = 2,
        disallowed = {}
    }
}
 
function getOption(optionName)
    local option = get(optionName:gsub('%.', '/'))
    if option then
        if option == 'true' then
            option = true
        elseif option == 'false' then
            option = false
        end
        return option
    end
    option = g_OptionDefaults
    for i,part in ipairs(optionName:split('.')) do
        option = option[part]
    end
    return option
end
 
addEventHandler('onResourceStart', g_ResRoot,
    function()
        table.each(getElementsByType('player'), joinHandler)
    end
)
 
function joinHandler(player)
    if not player then
        player = source
    end
    g_PlayerData[player] = { vehicles = {} }
    g_PlayerData[player].blip = createBlipAttachedTo(player, 0, 2, r, g, b)
    if g_FrozenTime then
        clientCall(player, 'setTimeFrozen', true, g_FrozenTime[1], g_FrozenTime[2], g_FrozenWeather)
    end
    if getOption('welcometextonstart') then
        outputChatBox('Bienvenido al Server!', player, 0, 128, 255)
        outputChatBox('Presiona F1 para acceder al panel', player, 0, 128, 255)
    end
end
addEventHandler('onPlayerJoin', g_Root, joinHandler)
 
addEvent('onLoadedAtClient', true)
addEventHandler('onLoadedAtClient', g_ResRoot,
    function(player)
        if getOption('spawnmaponstart') and isPedDead(player) then
            clientCall(player, 'showWelcomeMap')
        end
    end,
    false
)
 
addEventHandler('onPlayerWasted', g_Root,
    function()
        if not getOption('spawnmapondeath') then
            return
        end
        local player = source
        setTimer(
            function()
                if isPedDead(player) then
                    clientCall(player, 'showMap')
                end
            end,
            2000,
            1
        )
    end
)
 
addEvent('onClothesInit', true)
addEventHandler('onClothesInit', g_Root,
    function()
        local result = {}
        local texture, model
        -- get all clothes
        result.allClothes = {}
        local typeGroup, index
        for type=0,17 do
            typeGroup = {'group', type = type, name = getClothesTypeName(type), children = {}}
            table.insert(result.allClothes, typeGroup)
            index = 0
            texture, model = getClothesByTypeIndex(type, index)
            while texture do
                table.insert(typeGroup.children, {id = index, texture = texture, model = model})
                index = index + 1
                texture, model = getClothesByTypeIndex(type, index)
            end
        end
        -- get current player clothes { type = {texture=texture, model=model} }
        result.playerClothes = {}
        for type=0,17 do
            texture, model = getPedClothes(source, type)
            if texture then
                result.playerClothes[type] = {texture = texture, model = model}
            end
        end
        triggerClientEvent(source, 'onClientClothesInit', source, result)
    end
)
 
addEvent('onPlayerGravInit', true)
addEventHandler('onPlayerGravInit', g_Root,
    function()
        triggerClientEvent('onClientPlayerGravInit', source, getPedGravity(source))
    end
)
 
function setMySkin(skinid)
    if isPedDead(source) then
        local x, y, z = getElementPosition(source)
        if isPedTerminated(source) then
            x = 0
            y = 0
            z = 3
        end
        local r = getPedRotation(source)
        local interior = getElementInterior(source)
        spawnPlayer(source, x, y, z, r, skinid)
        setElementInterior(source, interior)
        setCameraInterior(source, interior)
    else
        setElementModel(source, skinid)
        setElementHealth(source, 100)
    end
    setCameraTarget(source, source)
    setCameraInterior(source, getElementInterior(source))
end
 
function spawnMe(x, y, z)
    if not x then
        x, y, z = getElementPosition(source)
    end
    if isPedTerminated(source) then
        repeat until spawnPlayer(source, x, y, z, 0, math.random(9, 288))
    else
        spawnPlayer(source, x, y, z, 0, getPedSkin(source))
    end
    setCameraTarget(source, source)
    setCameraInterior(source, getElementInterior(source))
end
 
function warpStatus ( player )
        local status = ( not getElementData ( player, "warp.status" ) )
       
Posted

I don't know what you changed, but something is wrong, so I modified a clean copy of fr_server.lua.

g_Root = getRootElement() 
g_ResRoot = getResourceRootElement(getThisResource())
g_PlayerData = {}
g_VehicleData = {}
local chatTime = {}
local lastChatMessage = {}
 
g_ArmedVehicles = {
    [425] = true,
    [447] = true,
    [520] = true,
    [430] = true,
    [464] = true,
    [432] = true
}
g_Trailers = {
    [606] = true,
    [607] = true,
    [610] = true,
    [590] = true,
    [569] = true,
    [611] = true,
    [584] = true,
    [608] = true,
    [435] = true,
    [450] = true,
    [591] = true
}
 
g_RPCFunctions = {
    addPedClothes = { option = 'clothes', descr = 'Modifying clothes' },
    addVehicleUpgrade = { option = 'upgrades', descr = 'Adding/removing upgrades' },
    fadeVehiclePassengersCamera = true,
    fixVehicle = { option = 'repair', descr = 'Repairing vehicles' },
    giveMeVehicles = { option = 'createvehicle', descr = 'Creating vehicles' },
    giveMeWeapon = { option = 'weapons.enabled', descr = 'Getting weapons' },
    givePedJetPack = { option = 'jetpack', descr = 'Getting a jetpack' },
    killPed = { option = 'kill', descr = 'Killing yourself' },
    removePedClothes = { option = 'clothes', descr = 'Modifying clothes' },
    removePedFromVehicle = true,
    removePedJetPack = { option = 'jetpack', descr = 'Removing a jetpack' },
    removeVehicleUpgrade = { option = 'upgrades', descr = 'Adding/removing upgrades' },
    setElementAlpha = { option = 'alpha', descr = 'Changing your alpha' },
    setElementPosition = true,
    setElementInterior = true,
    setMyGameSpeed = { option = 'gamespeed.enabled', descr = 'Setting game speed' },
    setMySkin = { option = 'setskin', descr = 'Setting skin' },
    setPedAnimation = { option = 'anim', descr = 'Setting an animation' },
    setPedFightingStyle = { option = 'setstyle', descr = 'Setting fighting style' },
    setPedGravity = { option = 'gravity.enabled', descr = 'Setting gravity' },
    setPedStat = { option = 'stats', descr = 'Changing stats' },
    setTime = { option = 'time.set', descr = 'Changing time' },
    setTimeFrozen = { option = 'time.freeze', descr = 'Freezing time' },
    setVehicleColor = true,
    setVehicleHeadLightColor = true,
    setVehicleOverrideLights = { option = 'lights', descr = 'Forcing lights' },
    setVehiclePaintjob = { option = 'paintjob', descr = 'Applying paintjobs' },
    setVehicleRotation = true,
    setWeather = { option = 'weather', descr = 'Setting weather' },
    spawnMe = true,
    warpMe = { option = 'warp', descr = 'Warping' }
}
 
g_OptionDefaults = {
    alpha = true,
    anim = true,
    clothes = true,
    createvehicle = true,
    gamespeed = {
        enabled = true,
        min = 0.0,
        max = 3
    },
    gravity = {
        enabled = true,
        min = 0,
        max = 0.1
    },
    jetpack = true,
    kill = true,
    lights = true,
    paintjob = true,
    repair = true,
    setskin = true,
    setstyle = true,
    spawnmaponstart = true,
    spawnmapondeath = true,
    stats = true,
    time = {
        set = true,
        freeze = true
    },
    upgrades = true,
    warp = true,
    weapons = {
        enabled = true,
        vehiclesenabled = true,
        disallowed = {}
    },
    weather = true,
    welcometextonstart = true,
    vehicles = {
        maxidletime = 60000,
        idleexplode = true,
        maxperplayer = 2,
        disallowed = {}
    }
}
 
function getOption(optionName)
    local option = get(optionName:gsub('%.', '/'))
    if option then
        if option == 'true' then
            option = true
        elseif option == 'false' then
            option = false
        end
        return option
    end
    option = g_OptionDefaults
    for i,part in ipairs(optionName:split('.')) do
        option = option[part]
    end
    return option
end
 
addEventHandler('onResourceStart', g_ResRoot,
    function()
        table.each(getElementsByType('player'), joinHandler)
    end
)
 
function joinHandler(player)
    if not player then
        player = source
    end
    local r, g, b = math.random(50, 255), math.random(50, 255), math.random(50, 255)
    setPlayerNametagColor(player, r, g, b)
    g_PlayerData[player] = { vehicles = {} }
    g_PlayerData[player].blip = createBlipAttachedTo(player, 0, 2, r, g, b)
    if g_FrozenTime then
        clientCall(player, 'setTimeFrozen', true, g_FrozenTime[1], g_FrozenTime[2], g_FrozenWeather)
    end
    if getOption('welcometextonstart') then
        outputChatBox('Welcome to Freeroam', player, 0, 255, 0)
        outputChatBox('Press F1 to show/hide controls', player, 0, 255, 0)
    end
end
addEventHandler('onPlayerJoin', g_Root, joinHandler)
 
addEvent('onLoadedAtClient', true)
addEventHandler('onLoadedAtClient', g_ResRoot,
    function(player)
        if getOption('spawnmaponstart') and isPedDead(player) then
            clientCall(player, 'showWelcomeMap')
        end
    end,
    false
)
 
addEventHandler('onPlayerWasted', g_Root,
    function()
        if not getOption('spawnmapondeath') then
            return
        end
        local player = source
        setTimer(
            function()
                if isPedDead(player) then
                    clientCall(player, 'showMap')
                end
            end,
            2000,
            1
        )
    end
)
 
addEvent('onClothesInit', true)
addEventHandler('onClothesInit', g_Root,
    function()
        local result = {}
        local texture, model
        -- get all clothes
        result.allClothes = {}
        local typeGroup, index
        for type=0,17 do
            typeGroup = {'group', type = type, name = getClothesTypeName(type), children = {}}
            table.insert(result.allClothes, typeGroup)
            index = 0
            texture, model = getClothesByTypeIndex(type, index)
            while texture do
                table.insert(typeGroup.children, {id = index, texture = texture, model = model})
                index = index + 1
                texture, model = getClothesByTypeIndex(type, index)
            end
        end
        -- get current player clothes { type = {texture=texture, model=model} }
        result.playerClothes = {}
        for type=0,17 do
            texture, model = getPedClothes(source, type)
            if texture then
                result.playerClothes[type] = {texture = texture, model = model}
            end
        end
        triggerClientEvent(source, 'onClientClothesInit', source, result)
    end
)
 
addEvent('onPlayerGravInit', true)
addEventHandler('onPlayerGravInit', g_Root,
    function()
        triggerClientEvent('onClientPlayerGravInit', source, getPedGravity(source))
    end
)
 
function setMySkin(skinid)
    if isPedDead(source) then
        local x, y, z = getElementPosition(source)
        if isPedTerminated(source) then
            x = 0
            y = 0
            z = 3
        end
        local r = getPedRotation(source)
        local interior = getElementInterior(source)
        spawnPlayer(source, x, y, z, r, skinid)
        setElementInterior(source, interior)
        setCameraInterior(source, interior)
    else
        setElementModel(source, skinid)
        setElementHealth(source, 100)
    end
    setCameraTarget(source, source)
    setCameraInterior(source, getElementInterior(source))
end
 
function spawnMe(x, y, z)
    if not x then
        x, y, z = getElementPosition(source)
    end
    if isPedTerminated(source) then
        repeat until spawnPlayer(source, x, y, z, 0, math.random(9, 288))
    else
        spawnPlayer(source, x, y, z, 0, getPedSkin(source))
    end
    setCameraTarget(source, source)
    setCameraInterior(source, getElementInterior(source))
end
 
function warpStatus (

San Andreas Utopia RPG (SAUR) Owner & Developer.

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Education is the most powerful weapon which you can use to change the world.

  • Moderators
Posted

make sure the function does exist.

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Posted

Copy the code again, there was a problem on the "warpMe" function.

San Andreas Utopia RPG (SAUR) Owner & Developer.

560x95_FFFFFF_FF9900_000000_000000.png

Education is the most powerful weapon which you can use to change the world.

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