Oyst Posted February 22, 2004 Share Posted February 22, 2004 Heya, i was just thinking of ideas while i was just on MTA and i thought of this one(im not sure if its been said before so bare with me). Its like a normal DM but every time you kill someone says you get 100$ instead of a kill point but if you die you lose all your cash. Then say if you get 2000$ you get a flamethrower with 1k ammo. If you get 4000$ you get spas with 1k ammo. Then if you get 10000$ you get a mini gun? or different amounts of cash and different weapons, please add to it if you like and tell me what you think and could it be implemented? Link to comment
orappa Posted February 22, 2004 Share Posted February 22, 2004 Yep, it has been mentioned before, but presumably if enough people mention it, the developers will look into implementing it. Link to comment
vass69 Posted February 22, 2004 Share Posted February 22, 2004 Heya, i was just thinking of ideas while i was just on MTA and i thought of this one(im not sure if its been said before so bare with me).Its like a normal DM but every time you kill someone says you get 100$ instead of a kill point but if you die you lose all your cash. Then say if you get 2000$ you get a flamethrower with 1k ammo. If you get 4000$ you get spas with 1k ammo. Then if you get 10000$ you get a mini gun? or different amounts of cash and different weapons, please add to it if you like and tell me what you think and could it be implemented? no miniguns plz Link to comment
Oyst Posted February 22, 2004 Author Share Posted February 22, 2004 no i mean miniguns at a insane amount of kills without being killed yourself, which obviously wouldnt be easy unless your cheating Link to comment
Death_Spectre Posted February 25, 2004 Share Posted February 25, 2004 I persoanlly think this idea would suck. A gang clan could hold the server to ransom this way and anybody entering the game would be maimed at spawnpoints until they left. Imagine 5 or more clan members with flamethrowers or minigunns terroising the map all day. I just don't think this idea could work because the game has no set start or finish so the people in the game the longest would have the biggest advantage. Maybe buying weapons from npc's could be implemented but I'm sure that idea has been covered. Link to comment
Ben Lagg Posted February 25, 2004 Share Posted February 25, 2004 Wouldn't bounty hunter be better if everyone had his own prey to hunt down. Money would be earned by Killing prey, or the guy hunting you, and lost or not affected for killing others. Or those others couldn't even be damaged. Everytime some1 comes to server he is told the name of his target. There wouldn't be two guys at one target, everyone would have only one, who'd be hunting another target n so... you get the idea (i hope). Guns bought from ammunations, no too extreme weapons like miniguns. Another game mode would be Team bounty hunter, where everyone would be assigned into teams (no sh*t???) and having targets from other teams (either one guy or the whole team). N so on... Link to comment
orappa Posted February 25, 2004 Share Posted February 25, 2004 Yep, Tribes 2 has a mode exactly like that. Not much fun though. Well, it's ok, I suppose. Link to comment
ACIDman Posted February 28, 2004 Share Posted February 28, 2004 I first thought too that money would be great, but after meeting with plenty of cheaters and lamers who don't even get out of their cars and just try to drive over you, or hide somewhere, earning money for being alive isn't such a good idea. I would just put like 1-3 more guns on the map, no more than that. Link to comment
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