Noneatme Posted August 1, 2013 Posted August 1, 2013 Hello everybody, Some days ago I tried to remake some DotA 2 stuff. Stuff done so far: - Nametags - Pingsystem - Some sounds - Lightning Bolts Heres a short video about it: Image: Pinger: Nametags: The pingsystem is usefull, in roleplay servers to show someone a position for example. Any feedback? Greetings
DeletedAccount1111 Posted August 1, 2013 Posted August 1, 2013 Hey, found warcraft font (the one used for the texts) Not sure if you can, but can you try to use the font? es.cooltext.com/Download-Font-Friz+Quadrata I think is MTA - Compatible (because its no more than 100kb)
Noneatme Posted August 1, 2013 Author Posted August 1, 2013 Thanks Yes I can use that At first, I'm planned to not release it. Maybe later.
BorderLine Posted August 3, 2013 Posted August 3, 2013 look great man good job. 1:00 minute video make me laugh jajajajaj
Noneatme Posted August 3, 2013 Author Posted August 3, 2013 I can't release It right now, because it's for a secret project I'm currently working with Anyways, thank you all
_sEEk_ Posted August 3, 2013 Posted August 3, 2013 I can't release It right now, because it's for a secret project I'm currently working with Anyways, thank you all Dota 2 MTA ? ^^
DeletedAccount1111 Posted August 3, 2013 Posted August 3, 2013 I can't release It right now, because it's for a secret project I'm currently working with Anyways, thank you all Are you gonna steal the declaration of independence?
Noneatme Posted August 5, 2013 Author Posted August 5, 2013 I can't release It right now, because it's for a secret project I'm currently working with Anyways, thank you all Dota 2 MTA ? ^^ I still thinking of making this. The only problem is that we need the original models from dota 2, and I think I would be in troubles with valve if we use their material. (Also now, because I use the ping sounds, extracted from the dota 2 files) The map and gameplay features are not the big problem.
Virus xD Posted August 25, 2013 Posted August 25, 2013 nice nice nice nice nice you try to contact valve? if allow exploit models?
Noneatme Posted August 26, 2013 Author Posted August 26, 2013 To get the permission, this is the one thingy. The second is, to convert the files into .dff and .txd files. To Do List: - Get permission from valve + sounds + images + models + other crap (Textures) - Convert files into valid GTA Renderware .dff and .txd files + Autodesk, 3dmax (?) + Including + Hero models + Creep models + Animals(?) + Towers and ancids - Create the animations for each hero and import then into MTA (Not possible yet) + 102 animation-files for each hero + 4 skill animations + move animations + fire and damage animations ~~~ Around 1000 animations and more - Create a particle libary for custom particles (e.g. Fireballs) + Particle class + Math functions, holy shit + Nope + Spinning balls + Inherit and classes - DotA 2 map + Maybe winter and autumn too + Mapping with available objects + Trees + Rocks + Import of textures + Replacing models with towers, ancids - Gameplay stuff + Freecam done + Hero controlling + Click to move done + Matchmarking system + 5 vs 5 player system + Storage of player data while in-match + Ability to re-join matches + In-game items + Icons + Usage + For EACH HERO + Dafuq + Hero selection + Damage system + e.g. damaging towers and ancid (Detection) + DotA 2 TV ( + delay) (Holey doley) + UI + Global server profile + Level system + Items and stuff + Clothes
Sora Posted August 26, 2013 Posted August 26, 2013 There's a lot of things to do (besides that it's really hard) anyways i wish you a good luck with that
Noneatme Posted August 27, 2013 Author Posted August 27, 2013 It means I am not going to doing it, but thanks anyway^^
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